Throws and the art of breaking them

Even if you miss a throw break, you should at least press something. A late reaction is better than no reaction when you are training.

I totally agree. Make a conscious effort to look and press a button even if it's all hella late into the throw with you looking dumb... and you will slowly get there; I did
 
Im actually pretty good about breaking throws. Like a few of the other guys said, mash a throw break button while blocking. I personally mash A while blocking, thats for 2 reasons. 1. I play maxi and I just have to be ready with a horizantal of some kind. 2. The offline guy I have played with for years is a throw whore. Just checked the battle records and I have 567 grapple breaks. I have throws just programed in my head.
 
I recommend new players to go through reaction time training. You may find several exercises online.

The reason I think reaction time is so important is that ... why bother breaking throws when you can just JI them like Warble does?
 
I find that the window for breaking regular throws is pretty large... if you were to practice breaking command throws like Taki's 66A+B or Asty 63214A_B+G, you'd never get thrown by regular throws (if you guess right) again!
 
I recommend new players to go through reaction time training. You may find several exercises online.

The reason I think reaction time is so important is that ... why bother breaking throws when you can just JI them like Warble does?

Post-GI, its good to attempt the throw-JI then immediately buffer in a throw break, almost like a slide input. I practice this in training mode freestyle setting 1st action to GI and 2nd action to throw. After about an hour, I was JIing 1/8 and breaking 1/2 of the throws. But if its not post GI, duck it. If you can JI it, you can duck it instead more consistantly.
 
Going through this with one of our local players, a quick note for pad players. Make sure you have a controller setup that allows you to break both A and B throws while holding guard. If you have triggers set to throws, and you try to break a throw while holding your normal guard button, a throw attempt of your own will still come out, which leaves you open to attacks.

Ideal setups would include using one of the shoulder buttons to guard, or having A and B mapped to shoulders. Just keep in mind that hitting one button automatically locks out the other break, so if you're using the face buttons to break a B throw and accidentally brush against A on the way up, you're not breaking that B grab.
 
Going through this with one of our local players, a quick note for pad players. Make sure you have a controller setup that allows you to break both A and B throws while holding guard. If you have triggers set to throws, and you try to break a throw while holding your normal guard button, a throw attempt of your own will still come out, which leaves you open to attacks...
Funny thing about that. Sometimes I will accidentally throw an opponent instead of guarding and buffering a throw break and it ends up interrupting the opponent's attack...and I use the claw method on a 360 pad; but yeah, I definitely agree with you that people should be aware of this if they want to hold guard and buffer a throw break. It's just funny 'cause I've won a couple matches like that.
 
I've been meaning to ask this for a while. Ok so from what I've read if you mash A+B to throw break, it only counts as one of those buttons (I think it was A but I don't remember).

However, would the same apply to somebody who was rapidly alternating between A and B? (like using the index and middle finger to rapidly alternate between tapping A and B, but never at the same time?) I'm assuming the result would still be the same as if one was just mashing A+B simultaneously?
 
it would break whichever button you happened to press right when the opponent throws you

so if you were mashing :A::B::A::B::A::B::A:|:B::A::B: and the '|' represents when your opponent throws you, the game engine registers a B throw break
 
Ah, so it only takes the first input, it's not that it can be broken so long as you put in the proper input within the frame allotment. Thanks!
 
This is how I have my elbow buttons set for PS3:

L2 = A+B
L1 = B+K
R2 = A+K
R1 = G

Not only is this probably the most coherent set up (how is this not default?), but L2 removes the guessing game factor. So I just tap L2 and I escape any grab.
 
erm it doesnt work like that, a+b acts as ONE button (i think its a) in situations such as throw breaking.

i just use the normal button setup on the joypad for throw breaks and its not too bad... b breaks a little awkward but still doable. first step is just to mash out throw breaks while blocking... this is first make you associate throwing with breaking... like getting used to the animation. it will also help you recognise throw opportunities.

its hard at first and you sorta stall because your mashing the throw breaks but in time you kinda know when a throw might happen and you will get to a point where you will break on reaction like you block lows.
 
This is how I have my elbow buttons set for PS3:

L2 = A+B
L1 = B+K
R2 = A+K
R1 = G

Not only is this probably the most coherent set up (how is this not default?), but L2 removes the guessing game factor. So I just tap L2 and I escape any grab.

That only will break A grabs. If you are the Apprentice, then it'll break all grabs, but, only as the Apprentice.
 
Post-GI, its good to attempt the throw-JI then immediately buffer in a throw break, almost like a slide input. But if its not post GI, duck it. If you can JI it, you can duck it instead more consistantly.

QFT.

Just for the record, seeing my character get grabbed pisses me off so I immediately press a, b, a, b, a, b. I trained that as my reaction...get pissed off and press the buttons. Because it's tied to an immediate emotional and then physical response it's reactionary and requires no thinking. That's really the best way to train these sorts of actions that reward speed and don't require precision.

And apprentice throw breaks are bullshit. F@ck apprentice.
 
QFT.

Just for the record, seeing my character get grabbed pisses me off so I immediately press a, b, a, b, a, b. I trained that as my reaction...get pissed off and press the buttons. Because it's tied to an immediate emotional and then physical response it's reactionary and requires no thinking. That's really the best way to train these sorts of actions that reward speed and don't require precision.

And apprentice throw breaks are bullshit. F@ck apprentice.

That's right. Everybody alternates their throws, without any variation. Nobody intentionally uses throws to RO, either.
 
Hi, I'm new to 8wr, and I'm relatively new to the scene of serious SCIV (Is there a technical term for non-casual play other than professional?)
It's not professional because no one makes a living from this particular game. Many enthusiasts support competition, though, so you can call it tournament-level Soulcalibur.
 
Just be thankful this isn't Tekken, with THREE different throw breaks, or some other game I'm too tired to remember the name of (which I only played once for five minutes, but which I should still remember because I know it's supposed to be a top-tier game) where you can buffer all kinds of weird-ass throws and throw breaks.

So yeah. It can always be worse. Hell, occasionally I'll play Tekken to speed my reactions up for SC.

ummm Tekken is better with throw breaks actually. If you train yourself you can break 100% of time because depending on the grab (1,2 or 1+2 break) the character extends an arm further. Example Left arm out would be 1 break (square) and right arm out would be a 2 break (Triangle), and both arms out is a command grab 1+2 break with a very short window to break.

On topic this thread is going to help me alot, throw breaking is something i really lack, most of the time i would do a iwsK with X to crush it but sometimes thats gets me in trouble if they do a fast mid. So i need to work on breaking. Another tip a friend of mine told me is to try to get in your head to always mash A or B after you make GI attempt. Because some players will grab if they think your going to try and GI them, but you can buffer a break during a GI attempt.

You have no idea how annoying it is to grab a Gi happy player and have them break your throw in the middle of a GI attempt... lol
 
i got some trouble to see them coming so i often break only the ones i'm mashing the attack button :D (usually B , but som use more A grabs)
 
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