You bet me to this one, its epic but you gotta be quick.After CH JS 22B (2nd hit) you can launch with 3B. This was in the guide. Do you have it?
I know a lot of the guide has become plain wrong now. I'm thinking I might create a thread here to attempt to re-write some of it post-patch (though it may be quite painful reading, not for the squeamish)
JS 22B (second hit counter) 3B is kind of unstable. They don't always fall in the correct ways. That, and 66K does more damage, has the same opportunites as 3B, and always connects. I just kinda figured I'd do that.After CH JS 22B (2nd hit) you can launch with 3B. This was in the guide. Do you have it?
Yeah, forgot about GS BT B+K, I'll work on that. I usually do GS BT B+K 22B 666B. Nice damage.Didnt see Any GS BT B+K Combos. You can follow up with 4BB or 3B Combos as normal. or JS 66B BE if Stance Change. Cool Stuff.
Oh, and does distance/angle matter for the 2A+B connection?Thuban Kalb Nath B.B.B.B = .10 meter -- 5/5 ~ 10 damage taken. --See horrible quality attached video for sweet followups.
No, as long as you W! with , the will hit, unless you input it too slow, but that's a given. I've been able to do this combo many times.Oh, and does distance/angle matter for the 2A+B connection?
Sweet. And you don't have to post in that style. It just makes my job a lot easier. :bNo, as long as you W! with , the will hit, unless you input it too slow, but that's a given. I've been able to do this combo many times.
EDIT: Fixed up the style on my original post, too. Sorry about that.
I thought it was character specific too but actually, it isn't. The reason you might not be able to get it is because of the timing. It differs from character to character, but yeah, it works on everybody.3B 4A CE doesn't always get the full animation, does it? I could never get it to work, I'd assume it'd be a character-specific combo.