Tira - Punishment List and Discussion

This thread is as it was before I came along, just character reordered in the order of the character selection screen.
I was unaware we had a choice of how to run our SA, to an extent.

Re-stickied.
Sorry. :)
 
Teensy bit of Viola punishment. Not really good due spacing on block and frames on many of her moves. I was working on figuring out more, but I started thinking I really need to play against some Viola mains for some more realistic comprehension of it and suddenly training mode started to feel like it wasn't working :(

Orb BBB: block BB, use AA as counter(derp)
Orb 1B: easy counter, pick one and it probably works
Orb 2K: 2A, 2B
Orb 1K: 2A
Orb BT 2K: 2A, 2B
Orb A+B A: AA, BB, 3B(JS *OR* GS)
Orb 6A+B: BB
Orb 1A+B: if you see it coming, nearly anything will work
Orb 8A+B: AA, BB, 3B
Orb 66AAB: crouch, CE
Orb 11_44_77AB: GS B+K(first hit)
Orb 33_99B: AA(spacing makes other punishment highly unreliable)
Orb 11_44_77B: AA, BB
Orb 33_99K: AA(same as Orb 33_99B basically)
Orb 22_88KB: CE
Orb running K: most horizontals

Set AAB: 3B(tech crouch avoids the orb)
Set BBB: EASY punishment, take your choice
Set 8B/Set 9B: EASY punishment(Set 7B is very difficult to punish due to spacing)
Set A+B A B: 3B(very difficult to pull off)
Set 33_99A: take your pick, it probably works
Set 11_44_77AB: both hits are very easily punished
Set 22_88KB: AA, eB
Set 33_66_99 A+B B: BB, 3B(the spacing is a problem and 3B's tech crouch is good here)


You guys that don't suck should probably go over this and make sure it's not riddled with flaws I've missed.

EDIT: And most of this is based on Gloomy since Jolly has worse frames on everything. Eh, I really should've focused on JS since its frames are worse...
 
Alpha and Omega done!
...and, until DJ becomes a viable character, this concludes the list!
 
Nightmare AAB: GS B+K should be very much usable(doubly so AAB4). Not the best punish in the world, but always fun.
 
Some notes for Tira Mirrors.
236K ist out of range for a wsB punishment most of the time.
Try to punish with GS 4B :B :B
 
Thread has been updated with CE Just Guard punishments:
Patroklos
JG CE:
Jolly- iWR B.K.K 2K = 55 or 4B+K.B 236K BE = 67
Gloomy- 4B.B.B 4A 4K 4K 666B = 92

ZWEI
JG CE:
Jolly- 66B 66B BE BT B+K.B = 60
Gloomy- 3B 4A 4K 4K 666B = 101 or 3B 4A CE = 109

Leixia
JG CE:
Jolly- iWR B.K.K 2K - 58 or 4B+K.B 236K BE = 69
Gloomy- 4B.B.B 4A 4K 4K 666B = 92

Natsu
JG CE:
Jolly- 3B 66A.A = 50
Gloomy- 4B.B.B 4A 4K 4K 666B = 92

Ezio
JG CE:
Jolly- 4B+K.B 236K BE = 67
Gloomy- 4B.B.B 4A 4K 4K 666B = 92

Raphael
JG CE:
Jolly- iWR B.K.K 2K = 57 or 4B+K.B 236K BE = 67 or step right backthrow = 70
Gloomy- 4B.B.B 4A 4K 4K 666B = 92 or step right backthrow = 75

Pyrrha
JG CE:
Jolly- JG twice, step right 66B 66B BE BT B+K.B = 60 or JG twice, step right backthrow = 70
Gloomy- 4B.B.B 4A 4K 4K 666B = 92 or JG twice, step right backthrow = 75

Siegfried
JG CE:
Jolly- 66B 4A 4K = 47 or 66B 236K BE = 45
Gloomy- 4B.B.B 4A 4K 4K 666B = 92

Hilde
JG CE:
Jolly- 4B+K.B 236K BE = 67
Gloomy- 4B.B.B 4A 4K 4K 666B = 92

Xiba
JG CE:
Jolly- 4B+K.B 236K BE = 67
Gloomy- 4B.B.B 4A 4K 4K 666B = 92

Cervantes
JG CE:
Jolly- CE = 64
Gloomy- CE = 91

Aeon
JG CE:
Jolly- 4B+K.B 236K BE = 67-72.
Gloomy- 33B 4A 4K (4K) 666B = 89 (101) -- Extra 4K depends on angle of 3B launch. or 3B 4A CE = 109

Tira
JG CE:
Jolly- 4B+K.B 236K BE = 67 (must be close during CE startup) or 66B 4A 4K = 46
Gloomy- 4B.B.B 4A 4K 4K 666B = 92

Nightmare
JG CE:
Jolly- iWR B.K.K 2K = 57 or 4B+K.B 236K BE = 67
Gloomy- 4B.B.B 4A 4K 4K 666B = 92

Mitsurugi
JG CE:
Jolly- iWR B.K.K 2K = 57 or 4B+K.B 236K BE = 67
Gloomy- 4B.B.B 4A 4K 4K 666B = 92 or (on block) 3B 4A CE = 105

Maxi
JG CE:
Jolly- JG first hit, B+G (stops his CE, no impact) +.75 bar or iWR B.K.K 2K = 57 or 4B+K.B 236K = 27
Gloomy- 4B.B.B 4A 4K 4K 666B = 92

Yoshimitsu
JG CE:
Jolly- WR B.K.K 2K = 59 or 4B+K.B 236K BE = 67 or 9K at CE startup (on reaction) UD K 2K = 57
Gloomy- 4B.B.B 4A 4K 4K 666B = 92 or 9K at CE startup (on reaction) UD K 2K = 57

Voldo
JG CE:
Jolly- 3B 66A.A = 58 0r 3B 4A 4K = 56
Gloomy- 3B 4A 4K 4K 666B = 107 or 3B 4A CE = 109

Alpha Patroklos
JG CE:
Jolly- iWR B.K.K 2K = 56 or 4B+K.B 236K BE = 67
Gloomy- 4B.B.B 4A 4K 4K 666B = 92

Elysium
JG CE: The only way to JG punish this CE is for Tira to be against a wall as she creates an annoying amount of space while Just Guarding.
Jolly- 66B 4A 1B = 45 or 66B CE = 71
Gloomy- 66K 666B = 75 or 3B 4A 4K 666B = 89 or 3B 4A CE = 105

Algol
JG CE:
Jolly- 4B+K.B 236K BE = 67
Gloomy- 4B.B.B 4A 4K 4K 666B = 92

Pyrrha Omega
JG CE:
Jolly- iWR B.K.K. 2K = 59 or 4B+K.B 236K BE = 67
Gloomy- 4B.B.B 4A 4K 4K 666B = 92
 
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