Teensy bit of Viola punishment. Not really good due spacing on block and frames on many of her moves. I was working on figuring out more, but I started thinking I really need to play against some Viola mains for some more realistic comprehension of it and suddenly training mode started to feel like it wasn't working :(
Orb BBB: block BB, use AA as counter(derp)
Orb 1B: easy counter, pick one and it probably works
Orb 2K: 2A, 2B
Orb 1K: 2A
Orb BT 2K: 2A, 2B
Orb A+B A: AA, BB, 3B(JS *OR* GS)
Orb 6A+B: BB
Orb 1A+B: if you see it coming, nearly anything will work
Orb 8A+B: AA, BB, 3B
Orb 66AAB: crouch, CE
Orb 11_44_77AB: GS B+K(first hit)
Orb 33_99B: AA(spacing makes other punishment highly unreliable)
Orb 11_44_77B: AA, BB
Orb 33_99K: AA(same as Orb 33_99B basically)
Orb 22_88KB: CE
Orb running K: most horizontals
Set AAB: 3B(tech crouch avoids the orb)
Set BBB: EASY punishment, take your choice
Set 8B/Set 9B: EASY punishment(Set 7B is very difficult to punish due to spacing)
Set A+B A B: 3B(very difficult to pull off)
Set 33_99A: take your pick, it probably works
Set 11_44_77AB: both hits are very easily punished
Set 22_88KB: AA, eB
Set 33_66_99 A+B B: BB, 3B(the spacing is a problem and 3B's tech crouch is good here)
You guys that don't suck should probably go over this and make sure it's not riddled with flaws I've missed.
EDIT: And most of this is based on Gloomy since Jolly has worse frames on everything. Eh, I really should've focused on JS since its frames are worse...