nice matches! in Hilde's defense, 11B is REALLY hard to block online, and if you noticed, the WS B followup wasn't even hitting on CH and that is already hard to interrupt post 11B . I think online is the reason why these things were working.
The combos are all gauranteed
Miko, you shouldn't do the full jf of 66B, you should try doing 6666B, as it's less likely to revert her to JS at the cost of....how much dmg? i'm not sure, but worth it imo to do that sacrifice sometimes unless u're gonna kill them with it.
I think also u could've implemented more throws and 3B while in GS like chacha mentioned. In JS, online, 8WR left K, is damn hard to see, even offline it's pretty fast.
Instead of using 22B for combos for the lows, try using 11B, gives great adv on the opponent, and in some cases of tech like post 1A, you can get them BT. Very neat stuff, play with it a bit.