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PO HOV A_B is incredibly slow if done from neutral positioning (untrained, both characters standing). Characters with anti-air options (Cervy, Natsu, Asta, DJ) can just pop her out of the air easily. No anticipation required. The rest of the cast can jump back or mash BB to interrupt the transition into HO, which interrupts most of her options when she's in PO.snip
"Bla bla bla....
If u cant react on a 50 frame mixup stop playing figthing games on competive level .You are not for them.
LOL u dont even know your char....before saying staff like " QQ ,nurf , too much damage and OP, top tier " learn at least ur char please. (look the combo that follows)
*- zwei: 66A+B , 4A+B (83 dmg)
*- life bar is at 240.....yea u are right it is an overkill.
make tha math yourself..!!
And dont brag that it is not 3B.... every char has his own combo starters but the point is that all can kill u in 3 combos.
People forget that 2A is still good against her when you know she's POS. What is she going to do to punish your 2A hard? PO K? PO A? Hover? Lol.
The general pub means absolutely nothing (no offense) 90% of the online general pub can play natsu does not mean one thing. How many natsu players do you actually see winning tournaments, how many taki players have ever won at tournaments through out the course of every single series? Natsu still has the same exact fundalmental weaknesses if not more now then ever, so they just upped the damage on a few things that hit extremely easily vs the pub, but vs any high end players i'm not sure how useful it'll be...
"sahmehnov I'm not sure if you have played the game on a competitive level, but does not seem like you are able to see outside the box. Might be helpful if you played vs people that played the game on a competitive level, not to sound rude but seems like you are lacking competitive play? who knows. Go look up every tournament played you don't see top 5 being flooded with natsu, lucky to even see 1 natsu player actually win a decent sized major tournament. Results don't lie.
PO K tech jumps u can't use 2A on it...
Of course everyone knows that. However, what follow ups can she get off that? What combos can she get off a PO K? Nothing.
I'd rather take that damage than eating her other meaty combos ALL DAY LONG.
We've worked harder for less damage in the past.
Who cares if you can't get a combo off of PO K. You managed to counter your opponent's 2A. You don't have to mash out your next attack you know. You can back dash/8 WR them to wait for them to whiff or see what they do. Playing Natsu/Taki requires you to take the time to read your opponent properly since your window for opportunity/punish is less than for other characters.
A lot of people don't like this string but I really like AA6. This doesn't give you advantage on hit or block for that matter. But after they eat a couple AABs they start to wait for the AAB to punish. AA6 opens up Natsu's throw game, WS A setups, FC K setups. Instant PO B setups ect... Or just wait and block your opponent's 3B to AA them back .
Most of Natsu's moves play a role one way or another its good to mix it up tempo wise and keep your opponent on their toes.