Ultimate Marvel Vs Capcom 3

I don't want them to fix Quicksilver, i want to abuse that shit. Otherwise yes i want them out too lol.

Unless we're talking XF infinites too, i like doing Jam Session over and over and over and over and over
 
It would be funny if they didn't. I would like," Yuo wasted all this time putting coll features, not to fix this?". Sigh..if it wasn't for human Morrigan and 80s Storm alt, and all the great buffs my mains got. I wouldn't bother with this game.
 
I don't want them to fix Quicksilver, i want to abuse that shit. Otherwise yes i want them out too lol.
I don't see the point of learning to set up or consistently do Quicksilver. It'll be banned from tournaments, so why abuse it during casuals or online? It's cool, don't get me wrong; I main Dante, and tried it in practice mode. It was hella fun to do, but not tournament viable. So they should just remove it, and be done with it.
 
I don't see the point of learning to set up or consistently do Quicksilver. It'll be banned from tournaments, so why abuse it during casuals or online? It's cool, don't get me wrong; I main Dante, and tried it in practice mode. It was hella fun to do, but not tournament viable. So they should just remove it, and be done with it.
It's tournament viable at local tournaments that don't know a damn thing lol, since you can't actually do it forever without breaking stuff i'd do it to get all my meter and then let it go. And i already do it normally within combos and such as it's not hard. You can do the standard combo into Quicksilver into level 3, into full pick up into another Quicksilver.
Also do it in XF for full XF damage as XF freezes too lol.
 
It's tournament viable at local tournaments that don't know a damn thing lol, since you can't actually do it forever without breaking stuff i'd do it to get all my meter and then let it go. And i already do it normally within combos and such as it's not hard. You can do the standard combo into Quicksilver into level 3, into full pick up into another Quicksilver.
Also do it in XF for full XF damage as XF freezes too lol.
If being a big fish in a small pond is appealing to you, then go right ahead and use it. It's in the game, so might as well. I'm simply not interested in using a tool that I won't have against knowledgeable comp at legit tournaments. And I know it's not hard, but that's not the point.
 
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Well it IS a tool that you can use against knowledgeable opponents, you just can't use it in the tournaments they're competing in. Money matches however........

I wish we learned this when the Zero snapback glitch existed. Quicksilver into DHC into Snapback glitch
 
If your opponent is stupid enough to not ban that from your money match as well, then they deserve to lose anyway. I main Dante, and I would ban that glitch from any money match I played. Mind you, I have no problem with stuff like infinites, but glitches like Quicksilver, Zero Glitch, etc. just have no place in competitive play.
 
There's no such thing as Deserves to Lose before they do something in game that shows it. There are ways around the glitch when it's not on hit, and you need 2 meters at least. So them allowing it, like the boss Chris G, and then destroying you is all that much better. I see no issue with it.
 
2 meter is extremely easy to obtain...even with in the set up...also 1 jab should not net you an easy kill + a full 5 bars of meter to abuse. Dante/Tron/Phoenix...no...just fucking...no
 
There's no such thing as Deserves to Lose before they do something in game that shows it. There are ways around the glitch when it's not on hit, and you need 2 meters at least. So them allowing it, like the boss Chris G, and then destroying you is all that much better. I see no issue with it.
No offense, but this is a load of crap. MvC2 allowed infinites because they were at least difficult to do. This thing hands you the match off of one hit. Using this against people just because you aren't in a tournament makes you an asshole, full stop. It's a cool trick, but obviously its too much for your level of maturity.
 
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HOW does it hand you the match? The game will FREEZE before you kill half a character with it. You get alot of meter and to guarantee a kill you'll use at least 2 meter to do so unless they're almost dead to begin with. It's an over glorified DHC glitch that much funnier to watch.
ANd that's if it was on HIT, on block it's just a boat load of chip damage that you'll have to stop again otherwise the game will freeze. Cool thing on that is going into Devil Trigger will activate the other assists so you get free mix ups. But the point is it's far from a guaranteed win in any situation. Guaranteed character death, MAYBE, but that's just a DHC glitch. The Zero glitch is worse in terms of gamebreaking.

Doing it in general doesn't make you jack shit, other than someone who plays a game using whatever is available. So like shut the hell up Landslide? Someone abusing the back grab glitch in SC3 is an asshole too? Especially with Ivy? I don't believe so no. Or even on a lesser level, HILDE? No of course not, they're there to be used. Of course until they're banned way later than they should, not to mention if at all.
 
Let me show you something, Animefreak:

So like i was doing this a few minutes ago and did standard combo but instead of going from 3HHH into Shredder i went into the glitch, did it until i got all my meter back then did level 3. The others stay on screen and i get all the level three, but what was cool was i got the entire ending combo afterward. 3HH into Shredder into hammer and so on. which allowed me to go into the glitch AGAIN.

This thing is amazing
Also if i do it while in X-factor it looks like it freezes XF time too so you get all XF damage lol.
you don't even have to touch really to start it lol, infinite block and even begin it on whiff as long as you eventually hit lol
These are all posts made by yourself on SRK (these took 5 minutes to find, btw) in the Quicksilver thread. Now then, if I were reading up on the glitch, just based on the first post alone I would ban this glitch. Perhaps even just this sentence:

"i went into the glitch, did it until i got all my meter back then did level 3."

So you are trying to tell all of us that getting 5 meters for free in a matters of seconds is not gamebreaking, and should be allowed? With this glitch, you are obviously able to end any combo with a level 3 for free, and kill off any character with ease, meanwhile building two additional meters for you to sit on.

Doing the glitch on block, sure, you can just say it's a bunch of chip damage, but the amount of chip damage is also gamebreaking. The only character capable of that level of chip damage (that I am aware of) is Jill, and she has to burn 3 meters + XF to do so (Mad Beast + Arrow Kick is what I'm referring to). Dante just has to make sure he has 2 bars. Jill also only builds (I believe) 1.5-2 bars with her blockstring. But Dante, once again, builds 5. Jill's blockstring can also be advance guarded to significantly reduce the amount of chip. The opponent doesn't have this option with Quicksilver.

And are you perhaps suggesting that something that freezes the game is okay? If something freezes the game, then it was obviously not intended in the first place, because I don't think game developers are in the habit of causing their games to freeze. Let's say that I'm down a character on someone that's getting a perfect on me, and my Dante is almost dead. So what do I do? Activate Quicksilver, and just do the glitch until the game freezes. Now the question is, who does this round go to? I can say, "Oh, I didn't think it'd freeze at that point, I was just playing and trying to win." Most TO's are pretty cool, so they'll probably just say to run it back. As a result, I get a second chance, and reset the momentum of the set. That is gamebreaking as well.

I understand what you're trying to say with "using whatever is available," but comparing this to Hilde? Please, Hilde would kill for the ability to stall the game and get free damage.
 
HOW does it hand you the match? The game will FREEZE before you kill half a character with it. You get alot of meter and to guarantee a kill you'll use at least 2 meter to do so unless they're almost dead to begin with. It's an over glorified DHC glitch that much funnier to watch.
ANd that's if it was on HIT, on block it's just a boat load of chip damage that you'll have to stop again otherwise the game will freeze. Cool thing on that is going into Devil Trigger will activate the other assists so you get free mix ups. But the point is it's far from a guaranteed win in any situation. Guaranteed character death, MAYBE, but that's just a DHC glitch. The Zero glitch is worse in terms of gamebreaking.

Doing it in general doesn't make you jack shit, other than someone who plays a game using whatever is available. So like shut the hell up Landslide? Someone abusing the back grab glitch in SC3 is an asshole too? Especially with Ivy? I don't believe so no. Or even on a lesser level, HILDE? No of course not, they're there to be used. Of course until they're banned way later than they should, not to mention if at all.

I can't take you seriously if your argument is that the move takes two bars of super meter when MvC3 hands them out. Quit while you're ahead.
 
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It's not like i was hiding those posts, but you're wrong on the amount of chip, any beam character, Jill or of course Phoenix with their XF can do much more chip in a much easier and quicker fashion, the amount of chip Dante does in Quicksilver takes forever, or an INSTANT according to the game clock , and you'll stop before killing a character out because you can't kill on chip before breaking the game, which means at all unless they have no life to begin with.
That combo i posted doesn't work, they disproved it as doing the Air Play into j.h into H into guns cannot combo into Stinger and leading into the combo, although it can start the glitch they'll be blocking it.... which sucks lol. But yes you can go into a level three, which if you go in and do yourself still doesn't kill most characters.
And you're telling me a glitch that resets damage all together is fine but a glitch that freezes the game for a period of time isnt? For Quicksilver to work well you need to go into the DHC glitch ANYWAY, you just get free meter for doing so, which is damn good yes.
But in all honesty Phoenix alone is worse than this glitch in every way, the bitch is more broken than the entire cast of HnK with XF.
And breaking it down to the Hilde thing, it's a matter of using something BROKEN, whether it's a move, a character or a glitch. Hilde, MetaKnight, Phoenix, EDDIE, all of HnK lol, DHC glitch, Quicksilver, the infinite cape teleport from Metaknight, grab loops, the SC3 back grab glitch... why are only some of these banned but not all? Thy're all different things that are broken, takes different skill levels to use, but in the end they can ruin a game.

@Landslide, glad to see you acknowledge i was ahead in this lol, ya MvC3 hands meter out, i think the TAC system in the game is the worst thing about it. It's a LITTLE better in Ultimate but that's shit is retarded. Start off anyone, TAC into Dante, Hammer, Quicksilver... 5 meter level 3 maybe dead, if not, free mix up and try again or Quicksilver into DHC glitch. Oh ya Also TAC into Dante, Hammer, DHC Glitch dead character OR DHC glitch into Quickliver if you have Ammy or Wolvy. Both of course moot if you drop the ending combo. Shit's the same.
 
UMVC TAC is actually really smart...it's got clear rewards and breaking it is more intended to choose democractic rights to what you don't wanna get fucked up by and if you can catch them being greedy you get out for free...sounds pretty legit. MVC3 is bad because sideways still gains meter and damage and is just an inbetween of up n down and really they just have to think of what they want more and 50/50 between side and up/down.

As for banning, it's always a difficult choice and sometimes communities make bad choices. Should Hilde have been banned...yes. Algol...probably not. Sometimes it's a wait and see and sometimes it's pretty obv. DHC glitch...probably woulda been banned but was over shadowed by things like Phoenix just being Phoenix.
 
I would say consider it for banning if they can activate it any time, even while the opponent is blocking. All glitches (all Mahvel glitches at least) have the basic prerequisite that the opposing player must have effed up at LEAST once before suffering the consequences. If you can do it even if the opponent blocks, it makes the game a moot point -- grounds for banning.

Also, given all the TOD's present without TAC, TAC is actually acceptable in terms of balancing (note, not perfect). If you get caught in a combo that normally does 600k, you have no chance to get out of it. If they TAC, they -might- get 700k due to additional damage scaling (barring the DHC glitch), but you also get a 33% chance to stop the combo right there.
 
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