Ultimate Marvel Vs Capcom 3

Well I thought that you wouldn't just watch one video, but apparently I was wrong, so I guess I'll have to put some effort into this response.

I don't know where this idea of me saying Firebrand should be played on point came from, because what I've been saying this whole time is that he's just as crazy without meter as he is with it. What I'm also saying is that Firebrand needs a team that helps him take advantage of everything he has, which ChrisG's team does not do, but Chrisis' team does.

Secondly, take a look at the Winner's Finals of that same tournament from the video you posted, where Chrisis beats Shady K.

Now then, here's a post by NissanZaxima from SRK about Firebrand. It should explain itself as to why this character is dumb even without meter. You'll notice that the only mention of Luminous Body is for a loop in X-Factor

First Firebrand has unblockables ala Viper. Where the assist holds them in place and his Demon Missle H when full charged will always hit and stagger the opponent. If they dont block the assist then Demon Missle H will still hit them into a freefall state in the air where you can also get a full combo. He can also set these up very easily with mashing cr. L (mash cr. L the block call assist go into Demon Missle H) pretty much anywhere on the screen. You can literally string combos into unblockable set ups.


Secondly his mixups are absolutely uncanny. Once you get in with Firebrand, which is very easy through both the air and the ground (Air he has a dive kick and Air Bon Voyage which leaves you like +11 on block to start your offense. Ground wise his Wavedash is excellent and he has a She Hulk esque slide), his options up close murder everyone elses in the game. Up close he can go for a low, throw (can self OTG after or set up easy 50/50s), or go into his instant overhed.

His instant overhead is ridiculous, after you do it he has all these options to choose from

This is a post stolen from Chrisis in the Firebrand forums about his instant overhead options

9A:
-A
-B
-214A, 2A
-214B + fast assist (cross up)
-214A, throw
-214B xx 214A 2A(cross up low)
-214B xx early 214A 2A
-214B xx 214A xx 214S (For a series of multiple overheads that end in bon voyage to go right back into it!

Firebrand also has an insanely effective and nasty fuzzy guard and it is very practical. Another post from Chrisis shows all the options he has after he sets up the fuzzy guard

2A:
5A:
9A:

2A:
-214B + fast assist for early cross up.
-2B
-623B + assist for late cross up.
-5A

5A:
-throw
-2A
-9A (thanks to 5A's crazy block stun you recover in time to make this a real option! o_O)

9A:
-If fuzzy A
-If fuzzy B
-214A, 2A
-214B + fast assist (cross up)
-214A, throw
-Late 214B, non cross up air A.

Firebrand has mixups pretty much anywhere he wants in his combos. After a bon voyage, after an air series (dont hit them to the ground with S), or after an air loop after a dive kick.

He also has easy to set up x factor (any level) loops in luminous body that kill any character in the game


This is just scratching the surface... I could write more but this is good for now. No one is using Firebrand to his full mix up and insane potential yet because it has only been a few weeks. When people start adding all this to his game then he is going to be the most frustrating character to deal with.
 
I don't know about hawkeye anymore, I mean his zoning is pretty insane and all but when I actually land a hit on people I can't seem to get any real damage off any of his combos. It feels like I should be killing characters off whenever I hit them and I'm not. Might be I haven't worked on his combos enough but I get the feeling I might have too TAC into Doom and then DHC back into hawkeye to get any real damage in.

On a side not I have a Ghost Rider combos that gets +800k damage with the help of nova and DHC'ing into Nova! and I've noticed that with Ghost people can't tri-dash or teleport in on him with out an assist, since st.S pretty much stops all of that ruckus. Seriously st.S shuts down a lot of things and whenever I see people playing Ghost they don't use it and they just j.S all day. It seems like people are playing Ghost Rider wrong.
 
Can somebody clear this up for me - are there any other combos I need to know with Doom for practical purposes aside from the Buktooth Loop and corner loop with lv.1 and 3 variants? Because if so, I'll start learning some resets (If anybody could suggest a few to try out after answering my first question, it would be very much appreciated. =))


The begining of the combo is what you should be working on since you can get 2 more loops in I believe.
 
Well I thought that you wouldn't just watch one video, but apparently I was wrong, so I guess I'll have to put some effort into this response.

I don't know where this idea of me saying Firebrand should be played on point came from, because what I've been saying this whole time is that he's just as crazy without meter as he is with it. What I'm also saying is that Firebrand needs a team that helps him take advantage of everything he has, which ChrisG's team does not do, but Chrisis' team does.

Secondly, take a look at the Winner's Finals of that same tournament from the video you posted, where Chrisis beats Shady K.

Now then, here's a post by NissanZaxima from SRK about Firebrand. It should explain itself as to why this character is dumb even without meter. You'll notice that the only mention of Luminous Body is for a loop in X-Factor

First Firebrand has unblockables ala Viper. Where the assist holds them in place and his Demon Missle H when full charged will always hit and stagger the opponent. If they dont block the assist then Demon Missle H will still hit them into a freefall state in the air where you can also get a full combo. He can also set these up very easily with mashing cr. L (mash cr. L the block call assist go into Demon Missle H) pretty much anywhere on the screen. You can literally string combos into unblockable set ups.


Secondly his mixups are absolutely uncanny. Once you get in with Firebrand, which is very easy through both the air and the ground (Air he has a dive kick and Air Bon Voyage which leaves you like +11 on block to start your offense. Ground wise his Wavedash is excellent and he has a She Hulk esque slide), his options up close murder everyone elses in the game. Up close he can go for a low, throw (can self OTG after or set up easy 50/50s), or go into his instant overhed.

His instant overhead is ridiculous, after you do it he has all these options to choose from

This is a post stolen from Chrisis in the Firebrand forums about his instant overhead options

9A:
-A
-B
-214A, 2A
-214B + fast assist (cross up)
-214A, throw
-214B xx 214A 2A(cross up low)
-214B xx early 214A 2A
-214B xx 214A xx 214S (For a series of multiple overheads that end in bon voyage to go right back into it!

Firebrand also has an insanely effective and nasty fuzzy guard and it is very practical. Another post from Chrisis shows all the options he has after he sets up the fuzzy guard

2A:
5A:
9A:

2A:
-214B + fast assist for early cross up.
-2B
-623B + assist for late cross up.
-5A

5A:
-throw
-2A
-9A (thanks to 5A's crazy block stun you recover in time to make this a real option! o_O)

9A:
-If fuzzy A
-If fuzzy B
-214A, 2A
-214B + fast assist (cross up)
-214A, throw
-Late 214B, non cross up air A.

Firebrand has mixups pretty much anywhere he wants in his combos. After a bon voyage, after an air series (dont hit them to the ground with S), or after an air loop after a dive kick.

He also has easy to set up x factor (any level) loops in luminous body that kill any character in the game


This is just scratching the surface... I could write more but this is good for now. No one is using Firebrand to his full mix up and insane potential yet because it has only been a few weeks. When people start adding all this to his game then he is going to be the most frustrating character to deal with.

Iv'e read all that believe me but all of what im seeing here i'm using it to some extent since i already knew about all of it and BTW a lot of those options become combo's insteand of simple mix ups out of his overhead but it isn't stated in this post. Anyways all of this doesn't justify by any means that Firebrand doesn't require meter. All of this becomes a lot more dangerous in luminous since ( like i said earlier ) its not only his speed that his sped up but the frames of certain normals and specials. Firebrand becomes a lot safer and can combo into a lot more stuff he can't without luminous, while also having access to his level 3 which his truly godlike and to lots of level 1 hypers which significantly boost his damage output in a combo. Everything you do you can do faster in luminous. The speed boost is pretty big so he becomes a lot more difficult to block. If you do DHC to kill a character he then retains his luminous properties making his assist a bit more useful and less punishable. What im saying is that Firebrand is A LOT better in luminous body than not in it but you seem to think that he his not which is kinda not logical. I do think hes a good character but after all the play ive done with him i must say that he gets a lot scarier if he can sustain indefinitely his luminous body.

But hey your opinion differs, its your choice. I'm not posting anymore since this has become a serious waste of my time. :D Have a nice day Cosmic
 
You seem to have gotten really defensive, but I understand since Firebrand is your main and all.

Well i simply find arguing about this completely useless. I said all i had to say so instead of repeating myself over and over i find it more favorable for me to stop arguing. As they say : It is foolish to listen to someone who doesn't want to listen to you. :D

That said i do love firebrand. Hes a really good character despite what people think.
 
I don't know about hawkeye anymore, I mean his zoning is pretty insane and all but when I actually land a hit on people I can't seem to get any real damage off any of his combos. It feels like I should be killing characters off whenever I hit them and I'm not. Might be I haven't worked on his combos enough but I get the feeling I might have too TAC into Doom and then DHC back into hawkeye to get any real damage in.

On a side not I have a Ghost Rider combos that gets +800k damage with the help of nova and DHC'ing into Nova! and I've noticed that with Ghost people can't tri-dash or teleport in on him with out an assist, since st.S pretty much stops all of that ruckus. Seriously st.S shuts down a lot of things and whenever I see people playing Ghost they don't use it and they just j.S all day. It seems like people are playing Ghost Rider wrong.
Just look up some combos on SRK. Hawkeye does a lot of damage, even off of stray hits. It should be at least in the 700k range.

And I do get what you're saying about people playing Ghost Rider wrong. The problem is really that a lot of them are playing "Forum Ghost Rider" or "Day 1 Ghost Rider" which, yeah, is all j.S and st.H.
Iv'e read all that believe me but all of what im seeing here i'm using it to some extent since i already knew about all of it and BTW a lot of those options become combo's insteand of simple mix ups out of his overhead but it isn't stated in this post. Anyways all of this doesn't justify by any means that Firebrand doesn't require meter. All of this becomes a lot more dangerous in luminous since ( like i said earlier ) its not only his speed that his sped up but the frames of certain normals and specials. Firebrand becomes a lot safer and can combo into a lot more stuff he can't without luminous, while also having access to his level 3 which his truly godlike and to lots of level 1 hypers which significantly boost his damage output in a combo. Everything you do you can do faster in luminous. The speed boost is pretty big so he becomes a lot more difficult to block. If you do DHC to kill a character he then retains his luminous properties making his assist a bit more useful and less punishable. What im saying is that Firebrand is A LOT better in luminous body than not in it but you seem to think that he his not which is kinda not logical. I do think hes a good character but after all the play ive done with him i must say that he gets a lot scarier if he can sustain indefinitely his luminous body.

But hey your opinion differs, its your choice. I'm not posting anymore since this has become a serious waste of my time. :D Have a nice day Cosmic
For whatever reason you seem to think that I don't agree with you to some extent? Well, I do, I just don't think Luminous Body is as essential to Firebrand's gameplan as you're making it out to be. I don't know where I said that he isn't better in Luminous Body came from, I just think Firebrand's crazy without it. Kind of like how Dante is S tier even without Devil Trigger, but that doesn't stop Devil Trigger from turning every matchup in his favor. The only character that I would say is a lot better when their transformation hyper is activated is Vergil. If Devil Trigger Vergil were the regular character, he'd be S tier on Day 1, no questions asked. Meanwhile you have characters like Firebrand, that are dumb even without their transformation. I agree with you on a lot of what you're saying, just not to the extent that you would perhaps want me to.

See ya.
 
Wait, so Firebrand can combo off unblockable swoop? Or can he combo off normal swoop as well? Because I've never been able to combo off swoop. Seems like only the really tall characters are combo-able off of swoop.

Also, I've been meaning to try Felicia, but I just don't know where to start with her.
 
Wait, so Firebrand can combo off unblockable swoop? Or can he combo off normal swoop as well? Because I've never been able to combo off swoop. Seems like only the really tall characters are combo-able off of swoop.

Also, I've been meaning to try Felicia, but I just don't know where to start with her.
He can combo off of unblockable swoop.

Check this out, yo.

 
Sooooo that will be banned right? Cuz...yeah no...TOD is one thing...not for 3 characters.
It shouldn't be banned on theory, wait til it actually wins a major or something.
Give people a fucking chance to see if they can counter it. People have known about it since the game came out and it hasn't upset anything so far.
 
Heroes & Heralds is nuts, I'm lovin' the Team of One thing!

- Triple WESKER
- Triple NOVA
- Even better, Triple SENTINEL!!

Anyone know how to acquire an S-Ranked Card?
 
He can combo off of unblockable swoop.

Check this out, yo.


I can see why they used "The Almighty" for that video...

And ehhhh.... too cheesy for me and while I could probably use Dr. Strange as my lockdown, I don't feel comfortable abusing something like that. But I do like that unblockable setup where I can combo off unblockable Swoop. I guess the post follow up is just j.S no?
 
I can see why they used "The Almighty" for that video...

And ehhhh.... too cheesy for me and while I could probably use Dr. Strange as my lockdown, I don't feel comfortable abusing something like that. But I do like that unblockable setup where I can combo off unblockable Swoop. I guess the post follow up is just j.S no?
If you don't like using and abusing cheap stuff, you're probably playing the wrong game, to be quite honest.

And yes, I believe the followup is j.S.
 
Lol, well yeah, BS is present in every fighting game, so you're right there. But I'm pretty sure we can all agree that Marvel is built around it, hence why it is crucial to finding and doing cheap stuff to survive in this game.
 
Lol, well yeah, BS is present in every fighting game, so you're right there. But I'm pretty sure we can all agree that Marvel is built around it, hence why it is crucial to finding and doing cheap stuff to survive in this game.
Well i'd agree there if there werent dudes doing so well with non bs teams. Floe, LLND, Combofiend ... well in vanilla lol Combofiend.
 
Heroes and Heralds was pretty fun...until I ran into some dude who seemed to have some type of fuckin' health regeneration and unlimited X-factor. I wondered why he taunted me after I did a combo in the beginning of the match. x.x
 
Heroes and Heralds was pretty fun...until I ran into some dude who seemed to have some type of fuckin' health regeneration and unlimited X-factor. I wondered why he taunted me after I did a combo in the beginning of the match. x.x

^This. Played a wesker and for the love of god I could not kill the bastard, I would hit him and take off a shit load of damage only to notice that his health would keep regenerating. Also seems like he had a card that gave him extra health cause he had no health and was still alive.
 
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