Ultimate Marvel Vs Capcom 3

Just went up against a Zero, Akuma and Taskmaster Team, there synergy is ridiculously good, i could not counter the guy online with my Ghost Rider, Wesker and Virgil team, not even my Dark Wesker and Dark Virgil could take'um.

I can take out Zero and Taskmaster, but his Akuma is stupid, how in the world does he take no damage during his supers when i make contact with him? it just ignores all attacks or what?

Akuma is a good character but the only supers he has that don't take damage are his Tatsu, his uppercut ultra, and his lvl 3. The tatsu is the most annoying of the 3 since it destroys almost all projectiles but ghost can just j.S and hit him out of it. His uppercut ultra is invincible but is crazy unsafe so unless he does it at point blank range you should just block and punish it accordingly. His lvl 3 goes through everything but travels in a straight line and it usually used to punish hyper on reaction so if you see him doing it just jump and make him waste 3 meters.

So on a side note I've been practicing on my stick a lot more recently and I'm starting to get better! I can do my own version of Nova's H loop on pad and stick so things are looking up. Oh yeah before I forget to ask, do Dante's old vanilla combos work in ultimate? I have the old guide and since I haven't had time to look up his new combos I'm just going to work on his combos from vanilla. I heard he has a lot more push back on his normals so that makes me wonder if his combos work.

Edit: Forgot to mention that I played a really good MODOK player online yesterday that had some insane traps with MODOK. He had a corner that that hit high and low almost at the same time and he would call in sentinel drones to hit mid. I didn't have any idea how to deal with it. MODOK does a crap load of damage and his throw range is insane, people say he is a shit character but he isn't.
 
Akuma uppercut hyper has odd properties. It will beat out all physical attacks and beams, but will lose to certain multi projectile hypers such as Task arrows, Doom lasers, Magneto pillars, etc... I really don't get why though. I kinda wish they would fix that.

Dante's old combos likely won't work depending on which one's you use, but if you're already doing bold cancel combos you likely won't have to change much if anything. While Dante has become easier to do technical combos, he has become harder to do basic combos...a nice give and take I say.

Modok is one of those characters who has a lot of potential but so few are willing to put the time into learn him. I don't think many people put him low tier, usually just mid tier. But it the right team he is a zoning beast and those normals are scary.
 
Oh yeah before I forget to ask, do Dante's old vanilla combos work in ultimate? I have the old guide and since I haven't had time to look up his new combos I'm just going to work on his combos from vanilla. I heard he has a lot more push back on his normals so that makes me wonder if his combos work.
Yeah, most of his old stuff still works. Just do the bold-cancel combos and you won't have to worry about anything.
 
Alright I'll cave in and ask a noob question: If I'm gonna pick up UMvsC3, who would be good teammates to Felicia(my main)?

All I need is some good suggestions or so.

My secondary team is Felicia/Cap/Task. Felicia is really good on a grounded opponent so you need at least one assist to make them afraid of jumping all the time. If delta kick connects in the air it ground bounces but you wont get a lot of damage out of it and its not that easy to connect with. I use Task Vert arrow for that purpose and Cap shield slash to keep my opponents blocking if they pushback Felicia. A good player will push you back on you first hit so you need some ground lockdown assist to generate your offense. Frank West, Cap, Dante, Akuma, Ryu, Sentinel have great assist for that purpose. On the vertical control plan there's Task, Doom, Dante im thinking of right now but as long as you get some vertical space control its okay.
 
This game is interesting in demos I have seen others do. I originally wanted to try the team of Felicia,Dr. Strange,Rocket Raccoon. Unfortunately for me I got the "you have less than 500MG to play this game" message. I wasn't able to play the game at all until I clear up some old game saves from the PS3's HD. When I am able to I will give an opinion on what I really think of the game.
 
To be honest I think right now this is the "IT" fighter. For a versus game it's very balanced and the sheer amount of depth and interesting twists in character mechanics leaves so much to do. HnH mode is a great time waster and will make any casual happy. The only real criticisms one can have are on online and some corners that were cut and awarded to the Vita or DLC.
 
This game is interesting in demos I have seen others do. I originally wanted to try the team of Felicia,Dr. Strange,Rocket Raccoon. Unfortunately for me I got the "you have less than 500MG to play this game" message. I wasn't able to play the game at all until I clear up some old game saves from the PS3's HD. When I am able to I will give an opinion on what I really think of the game.

Your not the only one who wants to play it Pouncer. ;)

I saw our artist friend at MFF convention in the video game room playing UMvC3 with Rocket Raccoon. :) I didn't get a chance to see the other two characters on his team. Because I was called up for the MK9 tourney I had entered.
 
Haven't posted here for a while. I just came to shout how Zero cross over counter xx Sugenmu into 700k ish damage is utterly ridiculous. Invincible reversal turning into the death of you opponent. This is laughable. Man i love Zero XD For those who haven't seen it yet here's a vid.
 
Yeah....right now Zero is the best character in the game IMO. I have no idea how to arrange my top 10...but that bastards new tech puts him at the top for me.
 
Yeah....right now Zero is the best character in the game IMO. I have no idea how to arrange my top 10...but that bastards new tech puts him at the top for me.

It pains me to admit it but i do think so too. Im not the type who play's top tier characters but i've been playing Zero since Vanilla since he's probably ma favorite video game character anyways. Right now even if you search for any kind of weakness that Zero has your gonna die of age before finding some. This character as NO bad match ups, he's safe as fuck , can attack from all angles. Has 3 cancelable dash( one even hiting your enemy) Has probably the best pressure tools and some of the best normals in the game and godlike mixups, doesn't need a lot of meter, hits like a panzer tank. Did i say enough?
 
It pains me to admit it but i do think so too. Im not the type who play's top tier characters but i've been playing Zero since Vanilla since he's probably ma favorite video game character anyways. Right now even if you search for any kind of weakness that Zero has your gonna die of age before finding some. This character as NO bad match ups, he's safe as fuck , can attack from all angles. Has 3 cancelable dash( one even hiting your enemy) Has probably the best pressure tools and some of the best normals in the game and godlike mixups, doesn't need a lot of meter, hits like a panzer tank. Did i say enough?

He can't control the air, and that already messes him up. Bad match-ups are probably Mag, Doom, Dorm, Hawkeye, Dante, Vergil. He's also built like a glass cannon, he can do a lot but can't take any hits or he is dead. Good character though.
 
No Zero has weaknesses, his issue is his strengths are just too good once he gets rolling. The biggest issue is really just hit lightning/Charge Shot cancels. That's really what set him so high in UMvC. Really I would just want them to lower the reward off it. Maybe add heavy damage or hit stun scaling so rather than dealing 700k off of a series of super ambiguous safe pressure, maybe limit him to 350k or turn it into a vortex with a soft knock down that he can keep going for resets on.

I want Zero to have his tools. He is a glass cannon and he can be beaten, but he just gets too much off his set ups and once he has advantage he doesn't have a lot of risk to off set him. Wolverine at least had safety issues and if you blocked the berserker slash you at least got the reward of escaping or attacking him. With Zero even when you block his cross ups, he still gets advantage and can just keep on you till you fuck up and that's the problem. You aren't rewarded well for good blocking. You often must endure a lot of pressure and then usually you're just gunning to get out of the corner.

Zeros bad match ups are characters with higher priority or one's that can control from above. But if those characters can be put in the corner, it doesn't matter as they can't get rolling.I'd say good matchups would be:

Vergil, Task, Akuma (only with meter), Doom, Dante....Haggar (...theory...but his spin can take away a lot of Zeros good shit)
 
-Stuff about how Viper beats Zero, and is the best character in the game (that everyone will refute anyway)-

Any questions, lemme know.
distr2.gif
 
I don't agree with the air Theory. Zero now has Raikousen instant cancel medium command air dash to instantly follow his lightning bolt to charge in. Super jumps to close are met with heavy raikousen cancel. Nobody is using these right now but from what i have experienced in tourney's lots of the characters you name do get beaten by insta lightning cancels. Its basically a horizontal long range attack in mid air that you can follow with what you want. Like i said i really like the dash since you dash behind the lightning instead of in front of it. Anyway IMO there is no really good zero right now. Everybody is obsessed with damage and all but iv'e yet to see Zero's with really crafty mix ups. At least i think mine are more on point then what i'm seeing right now.
 
-Stuff about how Viper beats Zero, and is the best character in the game (that everyone will refute anyway)-

Any questions, lemme know.
distr2.gif

I disagree because of *blah blah blah you don't know anything and I am insulted by you and blah blah blah*

So I've been messing with Dorm and Hawkeye and neglecting Dante. I've been realizing how awesome Dorm is now that I've actually been putting time into getting better with him. Being able to get 800k of 1 combo with no assist is ridiculous even if I can't do the combo completely. His combo's from mid-screen are really hard to do since teleporting off F+H is hard for now. Though his flight combos are getting easier now after working on Nova's fly/unfly combos. I still have trouble getting Doom's midscreen combos but its alright. It really bothers me that I can't do any of this crap online though.
 
I don't agree with the air Theory. Zero now has Raikousen instant cancel medium command air dash to instantly follow his lightning bolt to charge in. Super jumps to close are met with heavy raikousen cancel. Nobody is using these right now but from what i have experienced in tourney's lots of the characters you name do get beaten by insta lightning cancels. Its basically a horizontal long range attack in mid air that you can follow with what you want. Like i said i really like the dash since you dash behind the lightning instead of in front of it. Anyway IMO there is no really good zero right now. Everybody is obsessed with damage and all but iv'e yet to see Zero's with really crafty mix ups. At least i think mine are more on point then what i'm seeing right now.
Watch for Soraky. He may not think it to the same degree, but his Zero is phenomenal. If he gets his other 2 characters down and a few match ups, he'll be a real threat at EVO. I'mma go out on a limb and say Soraky is better than Marn's Zero in a 1 on 1 based on what I've seen in person. There might be live streams of him at our local tournaments. His big thing is to create a pressure series involving multiple cross ups in the corner, then after his combo he snaps you out and forces the new character to endure the same pressure, rinse and repeat. It's stupid hard to block all that.

But I agree. I've seen a lot of Zero's and not a lot of results. As good as he is, I feel people try to use him as a tier crutch like Wolverine for vanilla, but you can't. Zero has some derpy stuff, but it takes skill to put it all together once your opponent stops getting destroyed by j.C.
 
But I agree. I've seen a lot of Zero's and not a lot of results. As good as he is, I feel people try to use him as a tier crutch like Wolverine for vanilla, but you can't. Zero has some derpy stuff, but it takes skill to put it all together once your opponent stops getting destroyed by j.C.

Isn't that the case for pretty much every character though? Just derp your way in and when something easier comes along hop on that bandwagon.
 
Isn't that the case for pretty much every character though? Just derp your way in and when something easier comes along hop on that bandwagon.
No. Sure a better player will take it farther, but different characters will have have a different spread of results of a bandwagoner and a devoted player. C. Viper is amazing ,but you can't just bandwagon her. Magneto and Doom are also characters people try to derp with and won't get far since they drop combos all day long and dont know what to do when people start blocking basic set ups. Wolverine, vanilla Phoenix, and Wesker on the other hand...you can kinda just fuck around and get away with bullshit. I know this because I used Wolverine last EVO as a crutch last year and while it became obvious I had not mastered the character to the degree others had, he still netted me some derpy kills. I hate to say my Akuma is the same way. I want my Akuma to be really good, but all I'm good at is abusing his assist and baiting people into X-factor hypers...and it works.

I feel with Zero tho, bandwagoners aren't getting results. At a certain level of play, a subpar Zero won't cut it. He is a glass canon and they'll often die to over confidence in their priority or doing cross ups at bad times. Zero's stupid, but if you can't control the stupid, he can wind up killing himself. Also most people aren't getting great rewards when they do land a hit. This is why I use Wolverine to compare. Wolverine was very easy to set up and did huge damage of very easy hit confirms and combos for very little effort.
 
Back
Top Bottom