SO I guess they both have their pluses and minuses. They both have awesome range, WR A is only -5 but doesn't TC and is 1 frame slower, WR 3B TC's but is -18....
I find that the problem with that move is that it is -12. So its technically safe but you cannot (actually should not is a better word) do anything after it is blocked. I find that from watching videos and my own personal experience that if Nightmare attempts anything after 44A besides block, Nightmare gets hit. The push back on that move is not significant and also leaves Nightmare in 50/50 mix-up range.When I play Nightmare, I am a really big fan of whoring out 44A. However, I don't see this move being used all that much by people who main Nightmare. It's -12 on block, but if used at tip range I think the only person who could punish it is Alpha Pat. A 40 damage mid step kill that breaks in 11 is something to respect imo.
8B is godlike.44A is great for nailing people who are trying to step away from the edge but are just out of agA/6A/3AA's ringout range.
I feel like 8B is underused. Everyone uses 8K instead because it's faster and kills step, but 8B is pretty damn nice. TJing mid with great range, -5 on block, knockdown on NH, forces crouch. 8B on block into 8B or backdash beats FC As and FC Ks. CE beats almost any immediate attack.
Shelamare Taught me how to use 1B (6:00)One use I've found for 1B, are people who are in a stance, and you have some distance, as they may not be able to block or step it, and you may outrange whatever they're trying to accomplish in their stance. Other than that, it's a move I don't usually touch.
Watch some matches with Thermidor6K bad? Let's see... fast, safe on block, advantage in hit and KND in CH that guarantees 3B and 236K BE. 6K is great in my opinion.
What do you guys think of 66A+B? Is slow, unsafe(semi-safe if used at long distance) and the range is not great either. If I remember correctly, this move used to RO in previous games, but now it doesn't, which make this move much worse in my opinion.
Just in case no one knows, 44A combos into 33B-Be. The timing is tricky, is range dependent, and I think you can JG out of it from the ground, but not many people can actually do that. It works on an open stage too no walls are necessary, So yeah, 33B-Be actually has a use, but even then it's just a tiny bit more damage for a BE. Only worth it if it leads to KO .
edit: you have to input 663B for it to work