USEFUL CHANGES FROM SC4 TO SC5

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MONEYMUFFINS

[13] Hero
2K IS NOW -2 INSTEAD OF -4 ON HIT. BACK DASH IS ALSO SLIGHTLY IMPROVED. YOU CAN EVADE LOTS OF MOVES WITH BACK DASH AFTER HITTING 2K SUCH AS 2A, BB, AA, ETC. THIS DIDN’T WORK WELL IN SC4.


3A+B IS NOW SAFE ON BLOCK. IT PUTS YOU AT ENOUGH RANGE TO AVOID THROWS EXCEPT FROM ASTAROTH.


8B+K IS NOW SAFE ON BLOCK. ON STUN, BT B+K IS ALSO GUARANTEED UNLIKE BEFORE.


236K IS AMAZING. IT EVADES HIGHS AND HORIZONTAL MIDS FOR ALMOST THE ENTIRE ATTACK.


WR K IS 0 ON BLOCK, WAS PREVIOUSLY -2. NICE SETUP FOR CE.




NO OTHER PYRRHA PLAYER IS MENTIONING THESE THINGS. YOU HEARD IT HERE FIRST.


I THOUGHT PYRRHA HAD NOTHING TO OFFER OVER SOPHITIA. BUT SOPHITIA CAN’T SUPER TECH CROUCH ATTACK AS RELIABLY AS PYRRHA CAN WITH 236K. THAT’S ENOUGH TO SAY THEY’RE AS USEFUL AS EACH OTHER.
 
Does these put you more on the Pyrrha camp as opposed to Pyrrha Omega then? ...were you even in the Pyrrha Omega camp in the first place?? >_< lol!

I'm pretty sure the points you've stated would've been mentioned in random points within the SA, but you're probably the 1st to highlight their importance. ^_^
 
...i guess that makes me 60% phoney then... >_< lol!

DaGGoTh & Chris Orochi can join the 'phoney' club too... ^_^ hehehe!
 
a few points

1 - your font size and use of caps lock is annoying, but I'm sure you're aware of that and do that on purpose.
2 - wr k being 0 and being a good 'setup' for ce is ... not good. random ce is pretty big waste of meter.
3 - 236k is a pretty garbage move IMO. it is -1 million on block ... but if you are able to hit people with it often, then more power to you.
4 - congrats on being pyrrha since day 1. I've been a pyrrha player since day -5.
5 - this thread would be good if you could reduce your font size and make an itemized list of the positive changes
 
Random CEs are great! Especially with us phoney omega users... and even moreso for Patroklos simpletons near ring edge! Valuable to throw out every once and a while... hehehe ^_^

236 K was hard to hit, but then again, I didn't really know it superTC'd until now... so I've changed my usage of it from this point on.
 
a few points

1 - your font size and use of caps lock is annoying, but I'm sure you're aware of that and do that on purpose.
2 - wr k being 0 and being a good 'setup' for ce is ... not good. random ce is pretty big waste of meter.
3 - 236k is a pretty garbage move IMO. it is -1 million on block ... but if you are able to hit people with it often, then more power to you.
4 - congrats on being pyrrha since day 1. I've been a pyrrha player since day -5.
5 - this thread would be good if you could reduce your font size and make an itemized list of the positive changes
GIVE ME THE LONG LIST OF MOVES THAT PUNISH 236K AFTER SHE JUMPS BACK A MILE.

OR DID YOU FORGET TO POINT THAT OUT BECAUSE YOU’RE A SCRUB.

EVEN IF YOU DO PUNISH, YOU SUCK, BECAUSE I TAKE RISKS LIKE A MAN.

OH YEAH, NOTHING CAN INTERRUPT CE AFTER WR K. GTFO.
 
Twister. GG's

...like with most punishers, its all about usage.

...imho the aim of using 236k (or any other decent punishers tbh) would be to ensure it doesn't get blocked in the first place... >_<

But ye, a blocked 236k will make you vulnerable to fast responses with range... =_=





EDIT:
...unless you meant twister after blocked pyrrha 2k... in which case, would 2a stuff twister?

EDIT 02:
...no it won't... >_< lol! FC3aB will kill any responses after blocked pyrrha 2k... =_=
 
GIVE ME THE LONG LIST OF MOVES THAT PUNISH 236K AFTER SHE JUMPS BACK A MILE.

OR DID YOU FORGET TO POINT THAT OUT BECAUSE YOU’RE A SCRUB.

EVEN IF YOU DO PUNISH, YOU SUCK, BECAUSE I TAKE RISKS LIKE A MAN.

OH YEAH, NOTHING CAN INTERRUPT CE AFTER WR K. GTFO.

- I don't have a list, but would you like me to make a video of all the punishes for 236k? I like making videos. it is -27 on block. it would be a very long video.
- scrub? I am a scrub at sc5, yes. I also started playing a month ago. but I don't need to be a top player to know that -27 is a horribly unsafe move.
- nothing can interrupt ce after a wr k, that is true. however, wr k also puts the opponent side turned ... why would they try to attack anyway? you've just wasted a full meter and now you are at -17. good job.
 
NO, I MEAN SHE WILL INTERRUPT THE CE.



=/

...still, zero on block is nothing to gork at. Could do a lot beside CE eh? ^_~


- scrub? I am a scrub at sc5, yes. I also started playing a month ago. but I don't need to be a top player to know that -27 is a horribly unsafe move.

If 236K is auto-SuperTC... then its usage would more towards taking advantage of its evasive properties... ergo, its supposed to counter certain attacks you predicted to come out. ^_~


- nothing can interrupt ce after a wr k, that is true. however, wr k also puts the opponent side turned ... why would they try to attack anyway? you've just wasted a full meter and now you are at -17. good job.


...wr K on block, on the premise the opponent will attack after block... (i think that's what he meant) doesn't side turn opponent though right?
 
BACK DASH IS ALSO SLIGHTLY IMPROVED. YOU CAN EVADE LOTS OF MOVES WITH BACK DASH AFTER HITTING 2K SUCH AS 2A, BB, AA, ETC. THIS DIDN’T WORK WELL IN SC4.

3A+B IS NOW SAFE ON BLOCK. IT PUTS YOU AT ENOUGH RANGE TO AVOID THROWS EXCEPT FROM ASTAROTH.

236K IS AMAZING. IT EVADES HIGHS AND HORIZONTAL MIDS FOR ALMOST THE ENTIRE ATTACK.

WR K IS 0 ON BLOCK, WAS PREVIOUSLY -2. NICE SETUP FOR CE.

NO OTHER PYRRHA PLAYER IS MENTIONING THESE THINGS. YOU HEARD IT HERE FIRST.
Great. Just let the whole cat out of the bag why don't you.

Eh, no worries. I still have, hm, 5 things that nobody knows about and I haven't seen in videos or online yet so whatever.
 
Also I think alot of you are missing the point. The opportunity to have these effective isn't to use it at every instance, but it works dandy when you bait them into thinking that these things aren't possible.
 
your either a really big scrub, or a really big troll, either way gg on being retarded and using big font
 
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