rudeb0y
[10] Knight
I've started looking more at not taking guaranteed damage and instead opting for a better mix-up opportunities and potentially more damage in the long run.
For example, take FC3K, RCC 3B. 40dmg. Opponent back techs after 3B.
So, you could possibly force a block with 66A+B, unless they have an auto-GI or can ukemi JG. The pressure tails off because of disadvantage on block and spacing.
How about not RCC 3B, instead go for DGF G B?
If they get up and it hits, you've done 4 more damage anyway and are in a better position. Not to mention the other DGF mix-up possibilities. Guard damage is probably about the same as 66A+B. Is this worth the 18 dmg you sacrifice for not doing RCC 3B all the time?
FC3K and 3B both seem like good places to force these kind of mind-games because of the lack of being able to tech afterwards.
There must be hundreds of use cases.. and perhaps some are more useful (risk/reward) in some match-ups.
As a Yoshi player, do you use situations like that described? If so, how often and what do you use?
For example, take FC3K, RCC 3B. 40dmg. Opponent back techs after 3B.
So, you could possibly force a block with 66A+B, unless they have an auto-GI or can ukemi JG. The pressure tails off because of disadvantage on block and spacing.
How about not RCC 3B, instead go for DGF G B?
If they get up and it hits, you've done 4 more damage anyway and are in a better position. Not to mention the other DGF mix-up possibilities. Guard damage is probably about the same as 66A+B. Is this worth the 18 dmg you sacrifice for not doing RCC 3B all the time?
FC3K and 3B both seem like good places to force these kind of mind-games because of the lack of being able to tech afterwards.
There must be hundreds of use cases.. and perhaps some are more useful (risk/reward) in some match-ups.
As a Yoshi player, do you use situations like that described? If so, how often and what do you use?