Master_Crash_x
[08] Mercenary
I can't get the three meter combos to work. On the third time of SAN they seem to drop to fast in the combo and the B misses. Any tips on how to get it to work.
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Actually, both there is a typo and you misunderstood me :)Thanks for, if indirectly, answering my question about 66K BE into B+K BE. Though I don't think it's worth a full bar, good to know my options.
I see... doesn't seem to change my conclusion, though. If 6B+K 6B 3B is guaranteed off the same connection, why spend more meter?Actually, both there is a typo and you misunderstood me :)
I was talking about 2B+K BE after charged 66K BE connects. It happens not nearly as rarely as you may think.
6B+K 6B 3B is guaranteed if they block it. 2B+K BE is guaranteed if they don't block it and it hits them, though I think you can do it if they block it as well.I see... doesn't seem to change my conclusion, though. If 6B+K 6B 3B is guaranteed off the same connection, why spend more meter?
I wanted to say that the combo sticky needs to be updated. How is there not even a CH WR B combo or any CE combos listed? I still see some of the N/O and W/O notation near the bottom too.
CH WR B combos still need testing TBH. A lot of them are techable.
I haven't updated the list for a couple of reasons -
One being I've been busy.
Two - I've been updating it as the backseat mod of this forum. TBH I don't know why there really hasn't been much modding here especially considering how active this forum was.
I've noticed training and actual matches don't quite work the same way. Maybe I'm wrong but it's possible that some of this stuff you're getting away with in training wouldn't work in an actual match and vice-versa. Has any of this stuff actually been pulled of in a match either on or off line?So you thought my last video was broken?
Video
CH 6AB B+K BE 2A+B 2B+K BE AAB 9K 2B+K BE dash AAB 2A+B 2B+K BE AAB 6A+B 2B+K BE AAB 66B 66A+BB
I've noticed training and actual matches don't quite work the same way. Maybe I'm wrong but it's possible that some of this stuff you're getting away with in training wouldn't work in an actual match and vice-versa. Has any of this stuff actually been pulled of in a match either on or off line?
Maybe on a real off-line match. I swear I can do combos in on-line matches I can't do in training. SET AAB, cancel recall after it connects into SET 6B+K works in on-line matches with all the attacks connecting. In training if you're close enough for the first two A's to connect but cancel the B recall when it connects it does ORB 6B+K every time. The only way I could get it to work in training was to be at a distance that AAB only connects with the first A. I could be wrong but it would be nice if you guys kept this in the back of your minds when going from training to matches just to see if it's only an issue between training and on-line matches or training and matches in general. And to see if it's only an issue with that particular string. I'm sure most of you are more knowledgeable than I am so maybe you could tell me what's up.
No, you can do them. It's just that while online the timing changes so you need to adjust the timing you use accordingly.Nothing that can be done offline is impossible online.So, spacing and hitboxes are different on-line? And timing changes so much you can do stings on-line you can't off?
From my online experiences using 66K~BE, people tend to throw out 2A's frequently whenever there's a lull in her attack strings to avoid 6B+K shenanigans, so the 66K~BE is interrupted fairly often if I go straight for the full charge. I've been having to condition people with non- or partial-charge versions to get the guaranteed damage off the guard break. Also, I still freeze up on the off-chance that the full charge actually hits online, which I need to work on, so just going for 2B+K~BE either way might be a better option for those of us bad at hit-confirming.2) So essentially it's the 2nd best BE because of a huge hit confirm window? Viola is 50/50 mixups all over with and without the BEs so I guess I undervalued this BE. I like 66K a lot on it's own so I'll have to play around with this. I was under the impression that 66K BE full charge was not safe, which means smacking you in the face would be a good way out of the entire mixup. Again, need to test =/
I definitely like this option more than Ryder's B+K BE from a blocked full charge.