sorry bud but after the 6B its air controllable, leading to the 2A+B to wiff.....
the 6B+K, 3A setup is actually pretty beast, great for those smartypants who think they are clever trying to duck violas call backs....
2A+B, 1A+B ender does less damage then 66b, 66A+B,B, but its a great alternative for ppl who seem to catch on to the teching of 66A+B,B (i have yet to find a person though....)
sorry...that was meant to be 9K, not 6B...not sure wtf I was thinking o_O
reason why they do a lot more damage is they don't JUST start with the launcherIll have to try these out. They look like my BnB's but way more damaging. These arent air controllable or anything right?
if you're looking for a lot of damage (though really hard to get consistantly)
3B, AAB, 6A+B(small charge), 2B+K, dash AAB, 2A+B, 1A+B- 100 damage IIRC
and
3B, AAB, 6A+B(small charge), 1A+B- 63?
second combo does more damage if they tech...catches all techs, and you can add a 2B after the tech for about 80 damage