Viola Combo & Tech Trap Discussion

I'm having a tough time landing 2B+K BE AAB etc. followups after 3B AAB 2A+B.

Any tips for timing? Which parts of the input can I buffer?
 
I'm having a tough time landing 2B+K BE AAB etc. followups after 3B AAB 2A+B.

Any tips for timing? Which parts of the input can I buffer?
Are you remembering to take a step forward, as in 3B, AAB, 2A+B, 2B+K BE, 6, AAB, then finisher of choice?
that step forward is critical, the rest is just timing. I like to do it like this, take the step forward, pause for just a very brief moment, then start the AAB.

Also if you just can't land it for whatever reason and need a temporary solution till you do get it down right. You can go 3B, AAB, 2A+B, 2B+K BE, 66AAB it only nets you 72 damage, but at least you get a finisher instead of dropping the combo. I used to do 66AAB on accident before I got the timing right for 6, AAB, 9K, 2A+B
 
163 damage combo...yes it uses all your meter >_>

start VS - 33(B), 44A~BE, 66, 2B+K~BE, B+K, 6A+B, 2B+K~BE, AAB, 2A+B, 2B+K~BE, AAB, 9K, 2A+B


Found that doing 663(B) to do 33(B), then immediately doing 44A~BE resulted in the ball not doing anything. Rather odd find.
 
Think I'll make a combo vid soon. Will have best practical combos and then some for flare and those rare moment where burning all your meter will get you the kill. Sadly i only have my phone. If i sit it closer and up the res it might be ok
 
Here is my find, great for mixups:

N/O 6B+K, (slight delay)B+K~BE ---> 1K leads to a super high launch, follow up with W/O 6B+K, AAB... into a staple combo.
Starting N/O 6B+K is just for setting the orb right behind your opponent.
 
Anyone got advice for executing her 2B+K BE? I feel like I have to do the command really late (well after I regain character control) or I get the normal version instead.

P.S. What do VS and VO actually stand for?
 
Viola Set and Viola Orb, its the default in the guide.

for 2B+K Be try the following. hit 2B+K and then really fast afterwards hit A. It will count as doing 2B+K and then A+B+K right after, its a shortcut you can use to perform BE moves. For instance if you want to do a BE grab just press all 4 buttons at once.
 
Consider having a button for A+B+K. Ceirns idea should work fine but u can make a universal BE button to slide to.
 
@Destinizish; you mentioned that Viola players should always do Set 6B+K 3A 6B after a guard break. Testing it, I can only get it to work off of breaking the guard with 4B...if I break them with 44AB or 66B there doesn't seem t be enough time to 3A after the 6B+K. Is it breaking move specific, or is the timing just tight?
 
It depends on the recovery of the move you used to break. off 33(b) or 4b I know for sure it works, other things I am not too sure. That is something we will all need to test in order to figure out the optimal combo after break depending on move.
 
This is a very slight variant on previous posted combo:

3B, AAB, 6A+B(slight charge), 2B+K~BE, AAB, 66B, 1K = 106 dmg for 1 meter.

but pieces we should list for all combos that start in 2B+K~BE and end in 2B+K~BE should be:

2B+K~BE...
  • AAB, 6A+B(slight charge)
  • AAB, 2A+B
  • AAB, 9K (close to wall or ledge)
  • B+K, 6A+B
Obvious for most, but posting it now as a reference that might be unaware of some.
 
Forgive me for not wanting to search through the forums to see if this combo had been posted (I highly doubt it, but..)

Messing around in practice, I found an awesome Viola combo. It does about +/-131 damage.
When the opponent is facing away from you..
44aA+B+K ~ 6B+K(right as orb hits for the second time) ~ 6B ~ A+G/B+G ~ 3B ~ A.A.B ~ 3A+B ~ 1b+kA+B+K ~ (dash forward) A.A.B ~ 66B ~ 66A+B.

You can obviously take out the 66B ~ 66A+B at the end and do 9K or an ending of your choice.

It can be modified to do when the opponent is facing you..
44aA+B+K ~ 6B+K(right as orb hits for the second time) ~ 6B ~ 3B ~ A.A.B ~ 3A+B ~ 1b+kA+B+K ~ (dash forward) A.A.B ~ 66B ~ 66A+B.

Does slightly less damage. The throw just looks cool, but does make the combo breakable.

You're welcome! :D
 
6B+K, 1A+B, tap G, AAB, 2A+B/6A+B (slight charge), 2B+K BE, 66, AAB, your preferred ender.

This one is a little tricky to pull off. Firstly, the 1A+B must be done from a distance, best example I can give is the space between you and your opp. when the match begins. The orb will pop the opp. higher into the air after the 1A+B, tap G when the orb hits to stand up, and then go into the BnB. The tap G is needed, otherwise you will end up throwing out a WR A because Viola won't recover to standing position fast enough without it.
 
I found a really weird combo that uses 2 full bars... o_o
33B, 6AB B+K BE, 9K, 2 B+K BE, B+K, CE, AAB, 2 B+K, 1 A+B
Does -/+122 dmg
The weird transition is from 33B to 6AB B+K BE. you want to call back the orb at the right moment or: the orb will just stay there, or the opponent can escape it.

EDIT: I think the opponent can still escape it with air control, but I'll have to do some more experimenting.
 
I found a really weird combo that uses 2 full bars... o_o
33B, 6AB B+K BE, 9K, 2 B+K BE, B+K, CE, AAB, 2 B+K, 1 A+B
Does -/+122 dmg
The weird transition is from 33B to 6AB B+K BE. you want to call back the orb at the right moment or: the orb will just stay there, or the opponent can escape it.

EDIT: I think the opponent can still escape it with air control, but I'll have to do some more experimenting.
Sadly they can AC 6AB. And there are better ones for that much meter with that starter currently.
 
6B+K, 1A+B, tap G, AAB, 2A+B/6A+B (slight charge), 2B+K BE, 66, AAB, your preferred ender.

This one is a little tricky to pull off. Firstly, the 1A+B must be done from a distance, best example I can give is the space between you and your opp. when the match begins. The orb will pop the opp. higher into the air after the 1A+B, tap G when the orb hits to stand up, and then go into the BnB. The tap G is needed, otherwise you will end up throwing out a WR A because Viola won't recover to standing position fast enough without it.

I've mentioned this before to someone else who posted this combo in the Viola Setups thread but you can air control out of this combo so, sadly, it really isn't reliable at all.
 
N/O : 3B, AAB, 2A+B, 2B+K BE , 6, AAB, 8K, 2B+K BE, B+K, 2A+B



W/O: 33(B) , 66A+B or 33B, 66A+B - Nice damage :D

W/O: 33(B), 66 AAB or 33B, 66 AAB - Like this :)

W/O: 33(B), 44B or 33B, 44B - easy as pie

This one is cool it sets you up for a grab on block -: W/O: 33B, 6B+K, A+B BE. - time right to make sure A+BB E connects, air control or not it works if tight!

This will confuse those who air control -: W/O 33B, 6B+K, 8A+B - Dont worry orb will track! and if they dont air control they take more damage :D

W/O: 33(B), 66K BE - bit of a waste but it works >__<

get it right and should be unescapable
 
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