JDub
Mmm. Pie.
^Makes sense...sorry for not paying attention. Two questions: Is damage from the rushdown guaranteed? Why not 2A+B for the stun? Leaves you SET.
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Actually its because after the final 2B+K BE (And I am NOT joking here) the game itself thinks you're taking the piss and only gives you 1 more hit before instantly dropping them out of the combo, so the only thing that is garunteed and worth doing is 8A+B due to the hitstun deterioration.I thought he mentioned that the reason was because 8A+B gives really good SET 6B+K rushdown, while ORB 66A+BB leaves you in ORB stance so it gives kind of poor rushdown by comparison, and since the combo is so long the difference in damage is probably not very significant.
Actually its because after the final 2B+K BE (And I am NOT joking here) the game itself thinks you're taking the piss
44A BE, 3B, AAB, 2A+B, 2B+K BE, AAB, 6A+B (short hold), 2B+K BE, AAB, 66B, 66A+BB - I've gotten this off once online. Just this last week. Haven't done it previous or since. After the second 2B+K BE the timing is really tight. I think I usually do AAB a little too early here. For me the second A whiffs under the opponent usually. You have to wait until they're right at your chest.
I use 6AB, B+K BE a lot more now too. Still don't use her other BE's much if at all.
Yeah, it's the 2B+K hitting them in the air. With most moves, it won't work, but WS B's slight launch..thing makes it hit just in time.If you perform a 2B+K and then immediately WS B at exactly the right distance, roughly one character space between viola and her target, (I'd say it's max distance of WS B) the 2B+K will hit at almost exactly the same time and launch them into the air just like 2B+K BE does to opponents on the ground. It only works on regular hit, as counter hit makes them jump over the ball, if they are too close the ball returns to Viola without striking, and WS K and A do not share this same odd effect. I feel it has something to do with the ball hitting them because they are airborne which gives it a weird launch property.
Works on all characters
100% meter
196-202 damage
Enormous forward RO potential
Free 6B+K mixup afterwards
Hit confirmable from a safe mid step killer in 6B+K mixups
With reference to your discussion, I tried to make a combo video after patch