I remember the tutorial mode in VF4 (4, right?), and the tutorial mode in SCIII. I wish those "long learning schools" would come back for at least one of these games. I am getting the feeling that TTT2's Fight Lab is not going to be extensive...
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erm, so far I've been playing Jean (two or so days, I'm Barbarian rank now- how does that work?), it seems like 9K+G, 33PK works as combo filler for everything and does quite a bit of damage, 33PK will even connect again if the other guy touches the wall. Seems easy to play, easy throws, charge gimmicks, land a few 6Ks and it's over... I didn't have such a good time with Taka yesterday, for example...
(I don't get punished for throwing 6K out most of the time...)
so far my "flowchart" has been fishing for CH elbow/low-punch, then going for the launcher or throw. It's peculiar I guess, CH in this game means you're in trouble (CH elbow/low-punch is like +7 or so?) but in SCV, CH doesn't really mean much for most moves, that was a change from IV right?
Elbow being +0 on normal hit really messed with me for a while.
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I guess someone said that if you get beat in this game you got beat for real. It seems like you have to know your stuff, landing some attacks on normal hit will sometimes put you at disadvantage (???)
It feels like even when you're hitting the other guy pretty bad, they always have a chance to come back if they make the right decision. I mean, compared to SCV, where I hit you once and then just kill you the rest of the way with okizeme...