becky
[09] Warrior
i have a really hard time shaking stuns, but other than that i really have no opinion either way on the subject. i don't see them as unfair, its part of the game.
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I think Rekano said it best, not sure word for word, but ..
Earning a win with a low tier char. like Maxi is REWARDING!
In a first to ten session, maxi vs kilik.. odds are, all things being equal, the kilik will prevail.
But the 3-4 matches that the Maxi user might win will garner more kudos to the crowd than the 6-7 the Kilik will win.
I think that's why some of us use low tier chars. Not to give us an excuse to lose, but to prove that tactics and skills can win over tiers... sometimes ;)
I wish people weren't so quick to throw the "s"-word out when someone has a complaint.
I think Rekano said it best, not sure word for word, but ..
Earning a win with a low tier char. like Maxi is REWARDING!
In a first to ten session, maxi vs kilik.. odds are, all things being equal, the kilik will prevail.
But the 3-4 matches that the Maxi user might win will garner more kudos to the crowd than the 6-7 the Kilik will win.
I think that's why some of us use low tier chars. Not to give us an excuse to lose, but to prove that tactics and skills can win over tiers... sometimes ;)
I hate stuns, because I'm not the kind of person who looks at the result. Instead, I look at the path that was used.
If someone wins because he used 5 shakable stuns in a match, he's not necessarily a better player, because his opponent had to work much harder than him.
It disgusts me.
So......If my scrubby ass can't do it, then neither should any of you.
Actually, there shouldn't be any stun-shake allowed. It's not fuckin fair. If my scrubby ass can't do it, then neither should any of you. You should all just eat my Cervy A+B stun combos and take it like a man. Stop blocking while you're at it too.
fuck yo combos. i'm going to spam stuns next time i fight you.
@GATOR- dude you've got some interesting things to say but please for the love of god break up that wall of text.
I don't know who ROs got brought up but they always do. ROs are fine.
It the stuns that I was interested in and the fact that they are huge in SC now. Looks like a way for SC to move into a type of "combo" system of their own.
I still stand by the idea that VC should be brought back as a way to shake stuns permanetly. Or would it be nice if whiile stuned you took a little less damage. Just random ideas that just poped into my head. Overall I do love the game the way it is there are ust momnent where I like to hear from the community about arious ascpects of the game.
@GATOR- dude you've got some interesting things to say but please for the love of god break up that wall of text.
I don't know who ROs got brought up but they always do. ROs are fine.
It the stuns that I was interested in and the fact that they are huge in SC now. Looks like a way for SC to move into a type of "combo" system of their own.
I still stand by the idea that VC should be brought back as a way to shake stuns permanetly. Or would it be nice if whiile stuned you took a little less damage. Just random ideas that just poped into my head. Overall I do love the game the way it is there are ust momnent where I like to hear from the community about arious ascpects of the game.
Think of how different the game would be if there were no stuns at all in the game. Guaranteed damage mostly would be a thing of the past, and most people would use launchers and throws instead of actually trying to hit you normally. That doesn't sound fun.
I can tell you the reason 99% of you are having trouble breaking stuns. You haven't seriously tried to learn. Here's TL_Crow's quick guide to breaking stuns and to being an overall better player-
1) Find a move that causes a shakeable stun in practice mode. If you set the dummy-record feature, the little tabs at the top will tell you when a move is shakeable by giving the tab "Stun (Recoverable)". *PROTIP* Most stuns happen on CH. If you don't want to bother looking up stuns, here's an easy one to practice against- Amy 66B+K.
2) Have Amy do this move over and over again on you. Get hit by the first hit, hold the guard button after you are hit, and wiggle the joystick/D-pad/whatever you use to move like a spaz. There's no science here. Just go insane directionally. The key is to hold guard while you do so. For most people, it's easiest to just spam 64646464
3) All recoverable stuns recover in 5 directional inputs, ANY 5 directional inputs will work. As long as your last directional input isn't, like, up, you should recover standing and blocking. Repeat this action until you feel comfortable.
YOU CAN NOW SHAKE STUNS, YAAAAAAAAY
This exercise should take you about 5-10 minutes AT MOST to get comfortable with, if even. It might take a little longer to practically apply in actual matters, but using it in play is simply a matter of A) Recognizing when you are stunned (and knowing only certain moves will stun you, this becomes easier over time), B) Shaking in reaction when you realize you are stunned. Over time, you will never eat a ridiculous not-guaranteed shakeable stun combo again. Unless you're playing online, of course, then you can blame it on Namco's crappy netcode. :)
You will eventually realize that stuns offer NO guaranteed ways to deal damage, and in the long run offer little more then a mixup for the attacker. You may even someday get to the skillful point that you purposefully won't shake stuns to avoid anti-stun shaking mixups. How very meta of you, Soul Calibur!
Seriously- Practice mode is your friend. You have all the tools in there to get better and fix any problems you have as a player. Use it.
it doesn't mean by reflexes are going to function correctly 100% of the time.
Also, unshakeable stuns do offer guaranteed damage, and if you dont shake the shakeablestun you want to give them free damage instead of mixup?
I know it scales, but sometimes it doesnt scale quickly enough, and there goes 35% of your life.