What do you think about Stuns overall?

i have a really hard time shaking stuns, but other than that i really have no opinion either way on the subject. i don't see them as unfair, its part of the game.
 
I think Rekano said it best, not sure word for word, but ..

Earning a win with a low tier char. like Maxi is REWARDING!

In a first to ten session, maxi vs kilik.. odds are, all things being equal, the kilik will prevail.

But the 3-4 matches that the Maxi user might win will garner more kudos to the crowd than the 6-7 the Kilik will win.

I think that's why some of us use low tier chars. Not to give us an excuse to lose, but to prove that tactics and skills can win over tiers... sometimes ;)

I am Kittianinja and i approve this message.
 
I wish people weren't so quick to throw the "s"-word out when someone has a complaint.

Justified complaints are fine. When you start complaining about things like stuns in general (not a particular stun) or mechanics like ring outs, its scrubby.



I think Rekano said it best, not sure word for word, but ..

Earning a win with a low tier char. like Maxi is REWARDING!

In a first to ten session, maxi vs kilik.. odds are, all things being equal, the kilik will prevail.

But the 3-4 matches that the Maxi user might win will garner more kudos to the crowd than the 6-7 the Kilik will win.

I think that's why some of us use low tier chars. Not to give us an excuse to lose, but to prove that tactics and skills can win over tiers... sometimes ;)

players > tiers

I hate stuns, because I'm not the kind of person who looks at the result. Instead, I look at the path that was used.

If someone wins because he used 5 shakable stuns in a match, he's not necessarily a better player, because his opponent had to work much harder than him.

It disgusts me.

that is.....just.....

you know, i dont really even know how to respond to that.
 
Actually, there shouldn't be any stun-shake allowed. It's not fuckin fair. If my scrubby ass can't do it, then neither should any of you. You should all just eat my Cervy A+B stun combos and take it like a man. Stop blocking while you're at it too.
 
Actually, there shouldn't be any stun-shake allowed. It's not fuckin fair. If my scrubby ass can't do it, then neither should any of you. You should all just eat my Cervy A+B stun combos and take it like a man. Stop blocking while you're at it too.

fuck yo combos. i'm going to spam stuns next time i fight you.
 
maxi - ch 3a, bl a, li k, 3b ... that'll piss him right off.

3 stuns in a row ending with a launcher... it's evil!
 
fuck yo combos. i'm going to spam stuns next time i fight you.

See people, becky here is the best damn Soulcalibur player there is on xbox live because she never shakes stun and hardly ever blocks. I mean sure, i always end up completely beating her ass but, thats besides the point. Real players never stun-shake or block.
 
@GATOR- dude you've got some interesting things to say but please for the love of god break up that wall of text.

I don't know who ROs got brought up but they always do. ROs are fine.

It the stuns that I was interested in and the fact that they are huge in SC now. Looks like a way for SC to move into a type of "combo" system of their own.

I still stand by the idea that VC should be brought back as a way to shake stuns permanetly. Or would it be nice if whiile stuned you took a little less damage. Just random ideas that just poped into my head. Overall I do love the game the way it is there are ust momnent where I like to hear from the community about arious ascpects of the game.
 
@GATOR- dude you've got some interesting things to say but please for the love of god break up that wall of text.

I don't know who ROs got brought up but they always do. ROs are fine.

It the stuns that I was interested in and the fact that they are huge in SC now. Looks like a way for SC to move into a type of "combo" system of their own.

I still stand by the idea that VC should be brought back as a way to shake stuns permanetly. Or would it be nice if whiile stuned you took a little less damage. Just random ideas that just poped into my head. Overall I do love the game the way it is there are ust momnent where I like to hear from the community about arious ascpects of the game.

I didn't know what VC was. Exactly how and what was it used for/properties?
 
@GATOR- dude you've got some interesting things to say but please for the love of god break up that wall of text.

I don't know who ROs got brought up but they always do. ROs are fine.

It the stuns that I was interested in and the fact that they are huge in SC now. Looks like a way for SC to move into a type of "combo" system of their own.

I still stand by the idea that VC should be brought back as a way to shake stuns permanetly. Or would it be nice if whiile stuned you took a little less damage. Just random ideas that just poped into my head. Overall I do love the game the way it is there are ust momnent where I like to hear from the community about arious ascpects of the game.

VC was a way to cancel out of various things. Pretty sure it was highly glitches, as it made certain things god like. For instance if someone broke out of your throw, you could VC the recovery, and recover instantly.

That is almost exactly what shaking a stun is, only differance being some stuns can not be shaken.

Also, you DO take less damage in a stun. In any series of hits that are truly non-escapable, (juggle combos/stun combos ). Any hit past the first (launcher/stun starter) does a smaller and smaller percentage of what that hit would normally do. IE. 1st hit does 100% of normal damage, 2nd hit does 80% and so on and so forth. Those aren't actual numbers, but the damage does scale down very quickly.
 
I can tell you the reason 99% of you are having trouble breaking stuns. You haven't seriously tried to learn. Here's TL_Crow's quick guide to breaking stuns and to being an overall better player-

1) Find a move that causes a shakeable stun in practice mode. If you set the dummy-record feature, the little tabs at the top will tell you when a move is shakeable by giving the tab "Stun (Recoverable)". *PROTIP* Most stuns happen on CH. If you don't want to bother looking up stuns, here's an easy one to practice against- Amy 66B+K.

2) Have Amy do this move over and over again on you. Get hit by the first hit, hold the guard button after you are hit, and wiggle the joystick/D-pad/whatever you use to move like a spaz. There's no science here. Just go insane directionally. The key is to hold guard while you do so. For most people, it's easiest to just spam 64646464

3) All recoverable stuns recover in 5 directional inputs, ANY 5 directional inputs will work. As long as your last directional input isn't, like, up, you should recover standing and blocking. Repeat this action until you feel comfortable.

YOU CAN NOW SHAKE STUNS, YAAAAAAAAY

This exercise should take you about 5-10 minutes AT MOST to get comfortable with, if even. It might take a little longer to practically apply in actual matters, but using it in play is simply a matter of A) Recognizing when you are stunned (and knowing only certain moves will stun you, this becomes easier over time), B) Shaking in reaction when you realize you are stunned. Over time, you will never eat a ridiculous not-guaranteed shakeable stun combo again. Unless you're playing online, of course, then you can blame it on Namco's crappy netcode. :)

You will eventually realize that stuns offer NO guaranteed ways to deal damage, and in the long run offer little more then a mixup for the attacker. You may even someday get to the skillful point that you purposefully won't shake stuns to avoid anti-stun shaking mixups. How very meta of you, Soul Calibur!

Seriously- Practice mode is your friend. You have all the tools in there to get better and fix any problems you have as a player. Use it.
 
Think of how different the game would be if there were no stuns at all in the game. Guaranteed damage mostly would be a thing of the past, and most people would use launchers and throws instead of actually trying to hit you normally. That doesn't sound fun.

sounds like a fighting game i know...

i think it starts with a t...

and ends with ekken.
 
I can tell you the reason 99% of you are having trouble breaking stuns. You haven't seriously tried to learn. Here's TL_Crow's quick guide to breaking stuns and to being an overall better player-

1) Find a move that causes a shakeable stun in practice mode. If you set the dummy-record feature, the little tabs at the top will tell you when a move is shakeable by giving the tab "Stun (Recoverable)". *PROTIP* Most stuns happen on CH. If you don't want to bother looking up stuns, here's an easy one to practice against- Amy 66B+K.

2) Have Amy do this move over and over again on you. Get hit by the first hit, hold the guard button after you are hit, and wiggle the joystick/D-pad/whatever you use to move like a spaz. There's no science here. Just go insane directionally. The key is to hold guard while you do so. For most people, it's easiest to just spam 64646464

3) All recoverable stuns recover in 5 directional inputs, ANY 5 directional inputs will work. As long as your last directional input isn't, like, up, you should recover standing and blocking. Repeat this action until you feel comfortable.

YOU CAN NOW SHAKE STUNS, YAAAAAAAAY

This exercise should take you about 5-10 minutes AT MOST to get comfortable with, if even. It might take a little longer to practically apply in actual matters, but using it in play is simply a matter of A) Recognizing when you are stunned (and knowing only certain moves will stun you, this becomes easier over time), B) Shaking in reaction when you realize you are stunned. Over time, you will never eat a ridiculous not-guaranteed shakeable stun combo again. Unless you're playing online, of course, then you can blame it on Namco's crappy netcode. :)

You will eventually realize that stuns offer NO guaranteed ways to deal damage, and in the long run offer little more then a mixup for the attacker. You may even someday get to the skillful point that you purposefully won't shake stuns to avoid anti-stun shaking mixups. How very meta of you, Soul Calibur!

Seriously- Practice mode is your friend. You have all the tools in there to get better and fix any problems you have as a player. Use it.

I heard that some shakeable stuns require more than 5 directional inputs, and that they can vary. I heard that 5 is more like a minimum. It was on a thread somewhere, besides yeah I know how to shake them, but it doesn't mean by reflexes are going to function correctly 100% of the time.

Also, unshakeable stuns do offer guaranteed damage, and if you dont shake the shakeablestun you want to give them free damage instead of mixup? I know it scales, but sometimes it doesnt scale quickly enough, and there goes 35% of your life.
 
I never disputed that unshakeable stuns were, uh, unshakeable. :) I'm not sure what your point is in that regard.

I've also never encountered a move in the three games of SC I've played over the years that required a different amount of shaking then others. I am intrigued to hear specific moves that you're referring to. Until an example is given that I can test, I won't believe it, because I haven't found it, or heard anyone mention anything about it. I guess there's the possibility Namco randomly added different numerical shakeable stuns in SC4, breaking a 7 year long tradition, buuuut... I'll be a Doubting Thomas until I see it.
 
Wait. it just takes 5 directional inputs? So can you just do 63214 real fast and bust out?
Or do they have to be non-adjacent inputs?
 
You may even someday get to the skillful point that you purposefully won't shake stuns to avoid anti-stun shaking mixups. How very meta of you, Soul Calibur!


You said the above crow. My take on it is that you would gladly give them free damage, possible RO's, possible W! vs. shaking the stun and getting a 50/50 to block, counter their next move. I would prefer the mixup over guar damage anyday of the week.

That's my opinion though.

As for the more than 5 directions thing, I heard it somewhere either here in this forum or on CF.com I don't remember, and I don't remember how credible it was, I just remember hearing it.
 
it doesn't mean by reflexes are going to function correctly 100% of the time.

well get better reflexes son. If you cant see what move was done and realize that it not only hit you, that it stuns, and that you're going to have to shake, at least MOST of the time, then thats pretty bad. Its not unheard of, being surprised, but even then you should be able to get a shake out MOST of the time. I have terrible reflexes and i can still shake out of most stuns, surprised or no. Cant block a low to save my life though.

Also, unshakeable stuns do offer guaranteed damage, and if you dont shake the shakeablestun you want to give them free damage instead of mixup?

yes, guaranteed damage exists. was that your point? i think we all knew this....
If you dont understand the mechanics of a post stun-shake mixup, then just don't comment on it.


I know it scales, but sometimes it doesnt scale quickly enough, and there goes 35% of your life.

Combos do damage. Some combos do lots of damage. Its been like this in just about every fighting game forever and ever. If you have a problem with this I suggest a different genre of game for you. perhaps tetris.

The fact that this bothers anyone is just beyond my tiny brain to comprehend. You would think that people would walk into a fighting game and realize, oh, this is just how things work in this type of game.
 
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