franman
[13] Hero
What game mechanics from a game that you find very useful that all or some of it's elements should be incorporated to other games of other genres?
For me I find Final Fantasy 12's particular mechanic the gambit system, to be usefull for a beat'em-ups, FPS, and espeically RPGs.
What is the gambit system?
A gambit system is a list of commands(or gambits in FF10) for a CPU or your character to do automatically when he/she meets a certain situation. Each command is prioritize by the order it is stacked in; whereas a command stacked at the top will become top priority.
It is also worth to note that you can disable gambits by turning all commands to neutral.
How I think gambits should be incorporated?
Beat'em-ups with a target-locking feature could have made the experience easier with some of the gambit system incorporated. When I'm surrounding by a bunch of goons who do I want to target first? Maybe the guy with the lowest HP, maybe the guy who stay at a distance, maybe the one who poses the most threat or whoever is nearest to me? And during battle should I run low on HP do I still attack or run away?
Alright so I'm running out of time... I'll post more when I have time. Meanwhile just post a certain game mechanic you think should be incorporated to other games of various genres.
For me I find Final Fantasy 12's particular mechanic the gambit system, to be usefull for a beat'em-ups, FPS, and espeically RPGs.
What is the gambit system?
A gambit system is a list of commands(or gambits in FF10) for a CPU or your character to do automatically when he/she meets a certain situation. Each command is prioritize by the order it is stacked in; whereas a command stacked at the top will become top priority.
It is also worth to note that you can disable gambits by turning all commands to neutral.
How I think gambits should be incorporated?
Beat'em-ups with a target-locking feature could have made the experience easier with some of the gambit system incorporated. When I'm surrounding by a bunch of goons who do I want to target first? Maybe the guy with the lowest HP, maybe the guy who stay at a distance, maybe the one who poses the most threat or whoever is nearest to me? And during battle should I run low on HP do I still attack or run away?
Alright so I'm running out of time... I'll post more when I have time. Meanwhile just post a certain game mechanic you think should be incorporated to other games of various genres.