Well I agree. I always stand by the idea that if they want to include a character they will regardless of story/lore/theme.
I wouldn't exactly say "regardless"; I do think that, with this game in any event, the devs have demonstrated a certain degree of fidelity to introducing the characters along roughly the same timeline as indicated in the first go around of the narrative. I think Dante has the right end of the stick at least as far as the assertion that this has been a strong trend in SCVI. Where I think most of us part ways with her, however (for a calvacade of reasons, I would argue) is the belief that the series will just continue to routely retell exactly the same story but just "better" (meaning some combination of more detailed or more artful, I suppose). I never would have been inclined to see that as where they were going with things (again, for a variety of reasons), but in any event, I don't think the devs could have been more unambiguous than they have been with the stories of the recent DLC characters in demonstrating that while SCVI mostly plays out exactly the events of SCI (plus debate-ably parts of other SC games), as the game comes to a conclusion with its continuing support seasons, its pretty clear that the bonds of the first cycle are breaking down, with multiple characters having some degree of perception into how things went down the last time, and every possible motivation to mix things up this time.
While I love a great pre-destination storyline as much as the next guy, it is unfeasable the magical ninja wooden cyborg vs. Lizardman vs. Yoda game was going to try to pull that off, rather than embrace the franchise's long-pandering meta-rhetoric goblidigook about souls seizing/forging their own destiny. To make this particular story actually turn out to involve completely predetermined roles for the hapless characters caught in this cycle of weird violence would actually be a rather subversive and kinda cool thing to do--or at least it would be if it weren't for the fact that the first go-around of the story was kinda...well, boring: no perma-death, pretty thin premises, and hokey dialogue that thankfully was reserved for a few cutscene lines delivered in over-the-top fashion that hit all the right notes, but only because the brevity allowed you to appreciate the aroma before it just got to be too much--indeed, much like aged cheese, Soulcalibur dialogue can be more than palatable as a quick snack, but you don't want to give the scent too much time to fill a space...
So, yeah, I can't disagree more on both questions (as to whether the story is re-replicating with complete synchronicity and whether we should actually want that), but that said, I also don't expect departures in the remaining DLC that are any more radical than those that have come before. So could Viola show up? I'm gonna say that I think that is very unlikely, but I am not nearly as close to being sure about the matter as Dante seems to feel. If I had to put a somewhat subjectively-arrived-at figure on it, I would say Viola has a less than 5% chance of being included at any point in the following six releases (if there is a four character Season Three), whereas Setsuka I would say is somewhere around 95% and Hwang, Lizardman and Rock around 80% each. Meaning I would be be rather surprised, but not shocked out of my wits to see Viola in Season Three, based on what has happened thus far, and especially with regard to recent DLC content.
I would also agree that Hwang makes more sense tho I always keep in mind that they have a base for Yun from SCIV which can not be said about Hwang. But that - we will see because inclusion of either cannot be stated as 100%
I mean, that's a 12 year old asset from the beginning of the last console generation, while we're at the end of this one--I'm pretty sure they are just going to re-create those assets from scratch and with a design mostly consistent with how the characters looked in their earliest appearances, not SCIV, same as pretty much every other character. So I don't think those models account for much, or really anything at all. The real challenge with Hwang will be that he has been out of circulation for three or five games (depending on how you count the entries), which means that he and Li Long have the simplest of all available legacy movesets, relative to other options. So fleshing out his moves would arguably be a small bit more work than the same task would be for Yun-seong. I still think he just fits the bill better here for the back-to-the-beginning tone of this game. That said, Setsuka is the only one I think is more or less a lock for Season Two.
Anyway, tiny quibbles about what might happen aside, at the end of the day I think I mostly agree with Dante on the order of likelihood. I don't think my opinion has substantially changed from the last time this came up in a thread I was viewing:
Virtual lock for Season 2 --> Decent chance of being included in Season 2/Virtual lock by the end of a theoretical season 3 -->
Very marginal chance of inclusion in Season 2/Decent chance by the end of three seasons -->
Very limited chance of being included in SCVI at any point -->
I'd be gobsmacked to see them in SCVI -->
Never gonna happen/Let it go
Setsuka > Hwang > Rock > Lizardman/Aeon > a fourth guest > Yun-seong > Li Long > Algol > Viola > Dampierre > Z.W.E.I. > Natsu > Leixia > a new original character > Patroklos > Pyrrha > Xiba > a SCIII bonus style returning fully fleshed out (though I'd personally love to see Arthur re-appear in this fashion, if this is ever going to happen, it's clearly not gonna happen in a game with both Mitsu and Haohmaru) > a previously minor copy-cat character given a new complete style (Sorry Salia, Shura, Ashlotte and Kamikirimusi fans), although I do honestly hope that if the story gets back to the next generation kids again (in SCVII or another game), we get Bangoo as well this time around
Actually, I did end up switching the order of Yun-seong and the fourth guest there.