damn-I-Suck
[12] Conqueror
Okay.. I know many of you out there love Skyrim, and you think it's a massive improvement over Oblivion. This thread is for people who hate Skyrim. I will list my reasons why.
1) The big map. In Oblivion it's less confusing because it's 2d. The map in Skyrim makes it almost impossible to see some stuff due to clouds being in the way. Plus my north/south gets confused when the map rotates. I prefer simple utility over aesthetic quality.
2) Alchemy. Why in gods name did they rape it so hard? In skyrim you have to go to an "alchemy station" just to make potions. What if all I need was a single water breathing potion to get past a certain part? In skyrim, if you need that one potion/poison to get past something, you have to leave your dungeon, etc. Also, why did they remove the ability to use FOOD as ingredients for alchemy? Now, what's the point of food?
3) Magic. In Oblivion you could make your own spells. It was somewhat balanced because an extremely powerful spell would cost you an arm and a leg of magicka. In Skyrim you can equip 4 pieces of armor each making your spells cost 25% less, so basically you get to cast spells for free 24/7. I fail to understand how this new system is more "balanced" than the previous.
4) Use of hands. I personally like to play a character with more than one way to deal damage or win the fight, without pausing the game. I like "real time" tactics. It's pretty retarded that you can't have a sword/shield while casting a summon at the same time.. Or how you can't cast something like "weakness to fire, weakness to magic" and then follow it up with your fire enchanted sword. All my characters in Oblivion were multi-class types that used many different tactics that I can switch real-time. Skyrim heavily favors one-dimensional type characters which I consider boring.. Great, now the only thing viable are 100% archers, 100% melee, or 100% magic...The leveling system is more like Diablo's, where you pretty much go in one direction and stick with it. The duel wielding thing is kinda cool, but doesn't compensate for the lack of "real-time" tactical switches. Nothing is lamer than being forced to pause the action just to switch spells or weapons, which brings me to my next point...
5) Critical hit animation. It's annoying, disrupts the flow of battle, and is nothing but flashy garbage that adds nothing to the game. It was cool at first, then got old real fast.
6) Lack of level scaling. I've heard this time and time again from Oblivion haters that enemies became too hard as you leveled up. That's because your doing it wrong, plain and simple. My level 50 archer/blade/destruction (AKA all-arounder) plays at the difficulty bar all the way up, without using OP stuff like 100% chameleon, paralyze, or frenzy. He rapes everything. In skyrim, I'm not exactly sure how it works, but as I leveled up things got ridiculously easy to kill.
7) Lack of character customization. In Skyrim all you get to do is choose a race and then you start playing right away. Similar to Oblivion, except when you finish the sewers you've already decided exactly how your character is gonna play out. It required careful planning, and it was wise to NOT put everything you plan on using in-game as major skills, only partially. It required more long-term thinking and skill.
8) Lack of athletics/acrobatics. In Oblivion these were one of the only things worth fortifying past 100. Running speed is an important aspect of combat and should not be overlooked. Plus I liked the ability to completely jump over enemies if I'm surrounded. Why they took this out I will never understand.
9) Boring scenery. Skyrim is 90% snowy mountains, and most of the time you can't even see distances that great because it's so foggy or snowy. I know that Skyrim is supposed to be that way, because it's more north and what-have-you, but I find it boring. Oblivion had it all, blood red sky in the realm of Oblivion, GORGEOUS colorful shivering isles, large cities, beautiful forests, and a bigger world in general.
10) Merchants. It is a much bigger pain in the ass to find the right buyer in Skyrim, and they don't have infinite gold either.
The biggest deal breaker for me is the lack of hotkeys and lack of real time strategy. I would rather be limited to 8 hotkeys than be forced to pause the game for "favorites" list. If your the type of player who just wants to run up and swing your sword over and over, then Skyrim is geared more for you. If you like to switch things up and be flexible, using multiple spells/hotkeys to get the job done (like using a weakness spell, then using enchanted weapon), then Oblivion is more for you.
I know that some of you will hate this thread because your in love with Skyrim.. Please leave this thread for people who hate Skyrim.
1) The big map. In Oblivion it's less confusing because it's 2d. The map in Skyrim makes it almost impossible to see some stuff due to clouds being in the way. Plus my north/south gets confused when the map rotates. I prefer simple utility over aesthetic quality.
2) Alchemy. Why in gods name did they rape it so hard? In skyrim you have to go to an "alchemy station" just to make potions. What if all I need was a single water breathing potion to get past a certain part? In skyrim, if you need that one potion/poison to get past something, you have to leave your dungeon, etc. Also, why did they remove the ability to use FOOD as ingredients for alchemy? Now, what's the point of food?
3) Magic. In Oblivion you could make your own spells. It was somewhat balanced because an extremely powerful spell would cost you an arm and a leg of magicka. In Skyrim you can equip 4 pieces of armor each making your spells cost 25% less, so basically you get to cast spells for free 24/7. I fail to understand how this new system is more "balanced" than the previous.
4) Use of hands. I personally like to play a character with more than one way to deal damage or win the fight, without pausing the game. I like "real time" tactics. It's pretty retarded that you can't have a sword/shield while casting a summon at the same time.. Or how you can't cast something like "weakness to fire, weakness to magic" and then follow it up with your fire enchanted sword. All my characters in Oblivion were multi-class types that used many different tactics that I can switch real-time. Skyrim heavily favors one-dimensional type characters which I consider boring.. Great, now the only thing viable are 100% archers, 100% melee, or 100% magic...The leveling system is more like Diablo's, where you pretty much go in one direction and stick with it. The duel wielding thing is kinda cool, but doesn't compensate for the lack of "real-time" tactical switches. Nothing is lamer than being forced to pause the action just to switch spells or weapons, which brings me to my next point...
5) Critical hit animation. It's annoying, disrupts the flow of battle, and is nothing but flashy garbage that adds nothing to the game. It was cool at first, then got old real fast.
6) Lack of level scaling. I've heard this time and time again from Oblivion haters that enemies became too hard as you leveled up. That's because your doing it wrong, plain and simple. My level 50 archer/blade/destruction (AKA all-arounder) plays at the difficulty bar all the way up, without using OP stuff like 100% chameleon, paralyze, or frenzy. He rapes everything. In skyrim, I'm not exactly sure how it works, but as I leveled up things got ridiculously easy to kill.
7) Lack of character customization. In Skyrim all you get to do is choose a race and then you start playing right away. Similar to Oblivion, except when you finish the sewers you've already decided exactly how your character is gonna play out. It required careful planning, and it was wise to NOT put everything you plan on using in-game as major skills, only partially. It required more long-term thinking and skill.
8) Lack of athletics/acrobatics. In Oblivion these were one of the only things worth fortifying past 100. Running speed is an important aspect of combat and should not be overlooked. Plus I liked the ability to completely jump over enemies if I'm surrounded. Why they took this out I will never understand.
9) Boring scenery. Skyrim is 90% snowy mountains, and most of the time you can't even see distances that great because it's so foggy or snowy. I know that Skyrim is supposed to be that way, because it's more north and what-have-you, but I find it boring. Oblivion had it all, blood red sky in the realm of Oblivion, GORGEOUS colorful shivering isles, large cities, beautiful forests, and a bigger world in general.
10) Merchants. It is a much bigger pain in the ass to find the right buyer in Skyrim, and they don't have infinite gold either.
The biggest deal breaker for me is the lack of hotkeys and lack of real time strategy. I would rather be limited to 8 hotkeys than be forced to pause the game for "favorites" list. If your the type of player who just wants to run up and swing your sword over and over, then Skyrim is geared more for you. If you like to switch things up and be flexible, using multiple spells/hotkeys to get the job done (like using a weakness spell, then using enchanted weapon), then Oblivion is more for you.
I know that some of you will hate this thread because your in love with Skyrim.. Please leave this thread for people who hate Skyrim.