Well, "Tekken mode" as I call it is a state of marketing and promotion. Right now they will not say anything that could give anyone an alternative to buying Tekken next month. That includes any future projects from Project Soul. It goes the other way too, they wont talk Tekken in the year of a major Soul release.
But really, greatest/platinum hits releases are total BS. Its just marketing, its done when either the publisher wants one last push for the product, or the initial release did so badly that it NEEDs another push. That total sales number is a joke. Look at the original Halo, easily one of the strongest titles on the original Xbox. DOA3 came out the same year. DOA3 sold less, was a platinum hit when the program started. Halo did not become one until Halo 2 was released. Becoming greatest or platinum all depends on if you are still selling at a moderate price point or not. Sales do play a role, but its certainly not the determining factor alone.
Anyway, Soulcalibur IV was a commercial success any way you look at it. It will probably be a value priced game at some point (hell, it already is value priced here and there). We could hope for additions on a Greatest hits release, but that probably wouldn't happen either. Mostly because they would still need to update existing copies, otherwise you split an already dwindling online player base. It would make more sense to go the Super SFIV route. But doing that could hold off any sequel plans which may, as far as we know, be right around the corner.
As for comparing BD to the DR release on PSN, not quite the same. Tekken 5 DRO was about 550MB in size, without its CG endings (which were probably 100MB each). Soulcalibur IV is far too big to fit into the XBL Arcade limit of 2GB. That limit is perhaps the reason Super SFIV is going disc. 2GB is more than enough for an update to SCIV, but as a fully down-loadable game, no.
-DeathCom