I don't care how unpopular the idea is, the only thing I wish for in a SC7 is that the character creator be dropped altogether. Not only is it tiresome, old, and stale seeing recreations of stuff like Street Fighter characters, Tekken characters, Mortal Kombat characters, and anime characters, it takes away resources that could be going toward gameplay
It's not so much that this idea that you keep floating is so much "unpopular" as it is indicative of a fundamental lack of understanding for how these games are developed. budgeted for, and marketed. You may very well find it "tiresome, old, and stale seeing recreations of stuff like Street Fighter characters, Tekken characters, Mortal Kombat characters, and anime characters ", but a) how tiresome can it really be for you when you actively have to seek CaS content out? If it doesn't appeal to you....just don't waste your time looking for it, maybe? Even if you're opposed to the occasional random online matchup, that's at best an argument for their not being restricted to non-ranked/player matches, And b) while there is a lot of content out there replicating characters from other games, or anime, they represent only a small fraction of overall creation content. On this site's creation forum alone, there are tens of thousands of creations, and a majority of them are original creations or fairly technically nuanced reference pieces from a vast variety of mediums and franchises. And this site's CaS forums represent only a small fraction of the overall CaS enthusiast numbers.
But more to the point, you are simply mistaken that creation "takes away" from the overall budget of games in this series, whereas the situation is really closer to the inverse. We're talking about a franchise that has long been on a downward trend with regard to its market share of a genre that is itself on a decline and in which all but a handful of IPs struggle to remain profitable as production costs surge year-on-year and reliable sales scale at only a fraction of the same rate. Simply put, without creation as one of the most popular idiosyncrasies keeping this series afloat, you'd be getting the last couple of titles much more slowly, with much lower budgets (and therefor more limited content), or very possibly not at all. The cost of implementing a CaS editor is actually immensely trivial as compared to most other modes and forms of content--and all the more so for the fact that the core editor module and UI has been essentially repurposed with minimal refinements for several games now.
So whatever portion of the final budget it uses up, you can rest assured that creation inflated that budget by much more by virtue of the increase in projected sales the feature adds, which goes into the developer's setting of that budget in the first place--especially where, as here, the developer and publisher are arms of the same company. This utility is born out not only by Namco, a games company that spends about as much on market research as any player in the industry, continuing to stick with the feature, but also the fact that more and more FG series have developed similar features over the last decade.
In short, you're complaining about a feature which you don't have to engage with at all (certainly not at the level you would have to in order to get fed up with the aesthetic trends) and without which you wouldn't have these games, or would have inferior, smaller versions of them. If you want to complain about something taking up an out-sized amount of the budget relative to the value added, you should be looking to the cut-rate, corny, and
actually quite tedious single player content. Chronicles of Souls and Libra in SCVI, for example, could have been produced with literally 1/100th of the amount of lame, generic, cheaply produced, cringely-written visual novel bloat and not only have been better off for the streamlining, but may very well have saved enough money for ten extra stages, a half dozen characters, better netcode and platform optimization, and still had enough left over to revise the CaS editor module and doubled equipment offerings. CaS. a feature that is popular with old and new players alike, is not the issue. It's the other dedicated blue ocean features (that is to say, chasing the true casuals) that is the issue. It's not a case of CaS vs. fundamental gameplay depth, or roster and stage variety, or solid builds and optimization. Rather it's all of those things being on one side, balanced against voluminous (but increasingly cheap and underwhelming) single player content on the other.
Anything new to bring up for a Soulcalibur VII?
New character ideas?
If we assume that pre-development planning for seven starts in the next year and a half, as post-release content support for T8 begins to trail off, then the timing may finally be right for a cross-over with the third game in the Final Fantasy VII remake trilogy. We'll probably be seeing the next FF7R game in three years, and three and a half years seems about as good an estimate as any for SCVII. And every one of the last three releases between Tekken and Soulcalibur has had a Squaresoft guest character. Personally I'd love to see Tifa. It may not be the most obvious choice to some, but I think it could work: Tekken keeps inexplicably characters who are armed in a manner better suited to Soulcalibur, so there's a kind if appropriate-feeling parity in going the other direction. Plus, we're overdue for a brawler guest, so two birds with one stone. I'd also be happy to see Kazuya, insofar as we have previously seen Heihachi and Devil Jin fill these roles in past SC games. But I just feel like the SC developers, who have a pretty great track record with adapting wildly different characters into the mechanics of the franchise, could do a lot with Tifa.
As for new original characters, I think we're long overdue for some more grounded weapon types again, after a too-long period of only getting energy sword wizards as completely new styles. I think a north asian, turkic or eastern European steppe warrior with either a saber, a khopesh, kilij, or shamshir could be fun. Or maybe a new Chinese character with a meteor hammer? A more teutonic warrior with a bec-de-corbin? I don't know, just something with a more down-to-earth design and weapon. We just don't need another character on the Necrid-Tira-Algol-Zwei-Azwel spectrum of weapons that are either energy blades, impractical atrocities for handling, or both.