Oh shit! --breaks into a dead run, tackles Ronin to the floor, before he can be pulled into a particular vortex, then from the ground, with a resolute nod..-- ...Trust me, you'll thank me later: I just saved you from an experience I can only describe one way.What are your thoughts on a Soulcalibur 7?
Since we’re on a new timeline,
- Polynesian warrior: Any inspiration from Disney's Moana? Perhaps some bit of Maui in some way? We could have a warrior with a war club. Shark-toothed.
I wouldn't mind a character with a Talwar from India, but since there are some middle-eastern and eastern European archetypes that I think would do quite well with a saber as well, I've thought maybe the next best thing for representing a historical Indian style that is quite idiosyncratic/distinctive is a Patar. These weapons certainly give a little bit of that wild and atypical aesthetic the PS devs seem to gravitate to, and historical these weapons were sometimes used as a match pair in duals in a frenetic, windmill-like fashion. Certainly seems like something the creative team for this franchise would like to sink their teeth into.
- Indian (Hindu) warrior: Since Assassin's Creed introduced a Sikh warrior, either introduce that with a scimitar or a female Indian warrior - like a bellydancer with chakrams.
More of the same, really, just in 1590-1591, at the very least, perhaps stretching a few years after that. It would cover SoulCalibur II-IV, and do some more buildup for SoulCalibur V, with a bit more grace than an abrupt timeskip that cuts half the cast.
Every character from SoulCalibur VI, including DLC, would return to the base roster, adding Algol and perhaps another new character to the mix, with a guest of course. This is feasible because we aren’t reinventing the wheel here, as well as this game’s success likely giving the next one a bigger time and budget allowance, and the history of the series also suggests that’s the way it would go. The DLC characters could be Dampierre (preorder like Tira / SoulCalibur V), a guest, Z.W.E.I., and Viola.
Soul Chronicle and Libra of Soul having a duality that tells the story with main characters and your custom character was a grand idea, but it had implementation issues. Especially Libra of Soul needs an overhaul. The choices need to really matter, the quest lines and unlock requirements need to be more transparent, and there needs to be less tedium overall. Perhaps get rid of the RPG mechanics at all with the weapon stats and the random encounters, and have it play out more like Weapon Master Mode. A few more fully animated cutscenes would also be nice. Perhaps finally being able to unlock NPCs from various modes as creation templates would also be quite nice.
As for other modes, we really should really finally get Team Battle back, perhaps with a tag mode as was teased in SoulCalibur IV. Online should bring back Global Colloseo, instead of the janky lobbies we have right now. Plus seeing a smoother online in general like SoulCalibur V would be nice.
Basically, SoulCalibur VII should be the SoulCalibur II for SoulCalibur VI, improved in every way without compromise.
Edit: Oh, and mechanics-wise, I advocate for the return of Brave Edge and the removal of Reversal Edge, for the purposes of better flow. Brave Edge as a natural combo extender or improved frames or properties on a particular hit is far more fluid than Soul Charge transformation sequences and time-limited enhancement. And Reversal Edge is just a time waster, pretty much the biggest mistake of the SoulCalibur VI mechanics. Critical Edges could also stand to trim the fat, being more like they were in SoulCalibur V.
just for curiosity.. He and this girl is now Z.W.E.I.My Wishlist for SC7-
New characters with new weapons that are similar to SC3 as well never seen before weapons like one with the puppet