Xiba Non-Gameplay Discussion Thread

Awesome job Optymuss, thanks for taking the time to share :)

Can't wait to see some gameplay too, he already sounds a lot more fun then Kilik and I love the Mina integration.
Sorry i just wanted to stress that part even more lol.
 
Ok, I myself played a Xiba for a good bit. Highlight of his movelist:

His is CE is just as fast as something like Pat's or Pyrrha's CE where you can use it in a juggle

AND IT'S A COUNTER-CE :D

Also his 2A... is like a fast character 2A. S-Low, tracking, etc. HIS GO-TO INTERRUPT. The Xiba player everyone's talking about did not use this or 6B to interrupt, so he got pressured very easily by my Pat.

Moves I used as BnB:

WR A. Just like Kilik's WR A, it's a tracking mid with decent range and if spaced is relatively risk free.

6B or 6BK. This is Kilik's 66B with a high kick on the end. 6B can be used the same way as Kilik's 66B. String is BEable I think.

AAK - NC Kilik/Mina AA into a mid kick. Even on NH they all connect and stun guaranteeing 6B. Does a lot of damage for long range move with good tracking.

66BBB - something like that. It's more like 66Bmashmashmash because I didn't know exactly how to do the string. This launches, guaranteeing a CE. String is BEable I think?

1B - This can be used like Mina's 4A. It backsteps the does a low. Looks exactly like Kilik's 236 stance B but without the stance part.

2A - Same as a fast character's 2A!

BB - Natural combo! Good damage!

B(B) - Fakes the second B and shifts into his stance, which looks like Kilik 236. The stance GIs something, but I'm not sure what. Wasn't very successful with the GI BUT the point of going into the stance is the fact he has a tracking high, damaging safe mid that combos in 6B, and a knockdown low (not sure if there's a followup here).

B+K - manually goes into Xiba-stance. Go-to aGI. Probably GIs horizontals like Kilik 236?

FC1B - same as Kilik's FC1B in SCIV. I use this because he doesn't have Kilik 44B.

WR K - my duck-punish. Looks like Kilik WR K except on hit he continues kicking them into the air. Very Hwang-like.

BT B+K - He straddles the stick and pushes up and down on his side of the stick, causing the other side top beat the opponent senseless. Hilarious and effective.

66KKKK... - I think that's the input. He does a kick, turns a around, and does BT B+K.

22B - big launcher, probably unsafe. Guarantees BT B+K

22AB and 22(A) or 22A(B) I forget which - Kilik's 22AB and also goes into the special stance somehow by holding one of the inputs.

2K - Like every 2K, it does like 6 damage but it hits grounded so it's still worth using

22K - Kilik 22K but no B followup afaik.

bK - Kilik's bK, or whichever slide input did a fast low-high string where they hit at almost exactly the same time.

3kB - Not what you think. 3K is still Kilik's shitty 3K, but 3kB is a BODY CHECK where Xiba launches his back against the opponent by pushing himself with the rod. Unsafe, high damage. Possible TJ.


He also has a weird fucked up strings that I didn't bother with. There's two of them where there are like 3-4 hits. I couldn't find the BE shown in the trailer (the low one)

2A+K is back but I didn't bother with it. Sweeps might be better in this game, they effectively kill Quick Step.

Edit: Oh yeah and his 6A is like one of Kilik's old moves that wasn't in SCIV. It's a track high.
WR B - SCIV Mina WR B. No more Kilik WR B. No Asura. Couldn't find SCIV 1B or 4B+K.
 
From the one gameplay video that I have seen, it seems that you have to string together long combos or really dominate the other player to win. He doesn't look like a great defensive character. (BTW I've been reading 8wayrun for a few months and I love the Soulcalibur series, but I dont really know what any of they 2A's or 66B's or anything like that are, so I'm not going to discuss those. Im going to try to become a more "professional" player in SCV and learn those moves and all that jazz)
 
Yea, I forgot to mention that all I know about them is that they are button inputs. I'll check out the video. Thanks for posting it. And also thanks for the welcome! I'm not exactly brand new to the forum, but I'm close enough!
 
I was the guy playing in that videos and on some of the other kilik videos.

I didnt really play that much sc4 so i dont remember what he did or didint have in that game but kilik got changed alot. Like he didnt have his 6aaa series or his old 6b. I didnt use 2a very much because i didnt recognize the quickness i was just disappointed that his old 2a was gone and the new one reminded me of his 1a in sc2 lol. anyway i looked through the videos to see which new moves got caught on camera so you can see them.


0m35s
1b (backward jumping low)
aak i believe the 2nd hit is duckable and the 3rd hit punishable but the range is really nice and tracks well. the third hit maybe delayable or its only gauranteed on run counter because there were times when the first 2 hits hit but the 3rd got blocked. also if you hit max range on the 1st hit the 2nd may whiff.


0m49s
33k, b+k , bt b+k. The last part isnt actually part of the string but it might as well be since it fits so naturally. the 2nd hit hits grounded.


1m30s
3kB this is like a shoulder type move. when it whiffs he hops on his stick for awhile and you cant do anything.

right in the beginning 66k b+k. high jumping kick into bt b+k

0m35s
ws k, k BE the regular version looks the same without the flash. Also in the movelist there was a justframe version didnt really try to do it.

1m13s
3a,b mid high seems kinda quick

6a is sc2 66a but you can add a kick at the end of it and a BE (exact same kick and BE after 6b)

66a is now like sc2 33a (or maybe 11a they look almost the same) but there isnt a 2nd hit even checked the movelist for it and nothing. 3k is also the same way in that it doesnt have the 2nd hit ( didnt check movelist but mashed every button/button combo)

edit: wtf cant put youtube timestamps in here?

oh yea just to add my first impression of him is that his alot funner than sc4 kilik but its hard to tell how good he is once everything is figured out.
 
Err... Kilik is one of the few characters that didn't see a total redesign from the SC2 to SC3 transition, he's basically the same as he always was in nearly every iteration. In terms of what he lost over what he gained, most it has to deal with back-parry stance. In SC4, Kilik did have 6AAA, his 66AA was a new move. WS B was new (partially) and MT A had a new property and Asura Dance had a new aGI and JF component added to them. Festival of the Damned, its variants and most of all of Kilik's moves in SC4 had been there since SC2's console version. He only lost a few things (like 6AA:B+K)

As far as Xiba's abilities are concerned, he looks like a character that plays similar to SC1's Kilik with an emphasis on pushing ranged with a bit of SC2's Kilik's mindgames. It doesn't look like he has a lot of pressure tools, but since he has good range and some really speedy stuff, he can probably play at a range well and provide a good set of mix-ups there. His real interesting draw right now, is his really impressive use of high-low-mid strings and trying to get the opponent to guess wrong. I suspect that a lot of his moves have some very basic variants that will make players guess low or mid. Seems like he might be able to juggle well with all his BE stuff and extensive strings.
 
WS B is gone.

tumblr_lfsvxt6KM11qcsrrxo1_400.gif


For real though fuck that move. Xiba's lookin real nice right now, he doesn't need some roachy shit like that.
 
I played Xiba on the stream since you've all seen Patroklos. I messed up a lot though, I was still trying to do Kilik inputs for moves. Fighting Maxi at range is really scary too. Barry is a smart player too.

More moves that I missed:

66A - This is TJ long range tracking mid. It closes the distance on hit and block in contrast to his other moves. It looks like there's a string followup but I couldn't find one. It seems really safe too. Yeah, a safe TJ long range tracking mid.

33A - the low that's in the trailer. BE is a NCC. Non-BE does two lows, BE does 4. Mixing up between them is not viable due to the BE flash coming very early. The best use for this is to hit rollers, it all combos if they're grounded.

6BK and 6AK are also BEable. The sidestep kick is delayable so it might be possible to CH confirm to do the KA+B+K part. The extra BE attack is like his 3bK.

3A

1A - Kilik's 2A+K

44_11_33AA - Kilik's 44AA

1A+B_3A+B - opening treasure Kilik/Mina lows

A+BK - Kilik 4A+B into the gimmick kick

4A - his go-to reverse mixup move. It sidesteps and TCs. Hits high, knocks down. Seems safe! I think Kilik had this move but it was never really used due to there being better tools.

6K - Kilik 6B+K. Seems safer this time around, 2A afterword interrupted a lot of people

6B+K - Kilik 6A+B

2A+B - Kilik 2A+B

44B - causes a shake stun? It's got some range.


I really wish I spent more time on Xiba, I kept wanting to go to his move list and check things out but people wanted to play... but there shouldn't be very many things I missed.

As far as Xiba's abilities are concerned, he looks like a character that plays similar to SC1's Kilik with an emphasis on pushing ranged with a bit of SC2's Kilik's mindgames. It doesn't look like he has a lot of pressure tools, but since he has good range and some really speedy stuff, he can probably play at a range well and provide a good set of mix-ups there. His real interesting draw right now, is his really impressive use of high-low-mid strings and trying to get the opponent to guess wrong. I suspect that a lot of his moves have some very basic variants that will make players guess low or mid. Seems like he might be able to juggle well with all his BE stuff and extensive strings.

No pressure tools? Think again. He has transitions into a special stance where he can mixup for good damage. He has tricky strings that can be truncated safely. His bK is a safe advantage low (not very much damage if just the low hits though). He has good oki with 6B and 33A. His movement is good enough that he control his spacing easily. It might just be gimmicky but I was putting up a good offense on everybody.

Oh yeah I almost forgot! His stance aGI counters kicks and horizontals but not verticals, weird huh? Mixing up with Step 22B or 4A with this aGI is all you need for reverse mixup. If they hesitate they're subject to your mixup.
 
Any command throws?
nope, sorry. Checked his movelist he just has normal throws.


I'm still remembering more things. About his reverse mixup, to beat 2A he also has 44K, a TJ overhead mid kick. I believe this was Mina's 11K? Kilik had it too, I think. But this time it's BEable and does tons of damage!

3AB is a fast horizontal mid to highthat looks like the first hit of Kilik's 6AAA string, except mid, but ends with the second hit of Kilik's 2*BB.

44AA is Kilik's safe horizontal mid-low string.

8K is still "Give me strength!" useless high hop kick. For some reason it can clean hit!

8B is the same as Kilik's

1K is still a fast TJ mid kick

44B+K is Kilik's 44aB unblockable

11B is Kilik's, the slow toe stun

I forgot to check for 6B8 and 6B2 >.<
 
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