RedDjinn
Dat Hillbilly
Im guessing this has been mentioned but 4B, 8A+BG catches all + sleepers
thats one of my fav traps, a:B+K to 9B+K to 4B to 9A+B or 1{B} ;) I do it several times in my vids on youtube.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Im guessing this has been mentioned but 4B, 8A+BG catches all + sleepers
Shelton, send me youtube links of ur recent matches dude
I think its still is a tech trap though. It just doesn't hit otg or left and right tech..I'll test it too. =)
Edit: Sorry, it's not a tech trap. I had the Yoshi dummy do it to me a couple times. I can usually roll left, right, or stay on the ground before 3A+B hits. However, I thank you for giving me something to do with Yoshi. Excuse me. =)
By any chance does it hit when you just ukemi forward or in place? Just curious. =DI think its still is a tech trap though. It just doesn't hit otg or left and right tech..
I like these for 66A+B and mostly stick to the first 2:
iFC 3K - F/B/L/R
2{A+B}~FLE - F/B/L/G
4K~etc. - F/B (L*R is character+range dependant)
Deathcopter-G - ALL(far)(can be stepped on tech)
Zombie, you posted somewhere on 3B, dash, a:B+K after which 9A+BG tech traps all but back. I'm having a lot of trouble with the timing, it doesn't seem consistent to pull off and sometimes even when Iget it, it whiffs on left tech. Any help?
Also, what is 3B, 9A+BG not guaranteed to? Just laying dead? It seems to catch all the tech directions. If that's the case then you can forego the guaranteed a:B+K, 1B after 3B and resultant fairly crappy wakes for a 9A+BG/66A+B mixup for big damage and good wakes.