HajimeOwari
[11] Champion
A+K has potential. It has longer range than SCIV. If the opponent's body steps into, it counts a a hit. Furthermore, A+K can GI some verts. Specifically, I have gotten it to work on Xiba's BB. While not always practical, this means it may be useful against certain strings when there really isn't any other option except to block.
A successful A+K can get four different results.
1. You get a GI and a IFP "charge."
2. You get a GI and no charge.
3. You get a GI and a hit.
4. You get a hit.
Just like in SCIV, A+K puts Yoshi slightly off axis. This can be used to step a move.
Opponent's name == Attack string and Yoshi A+K timing == Notes
i.e.
Ezio == 22A(A+K)A == None
A successful A+K can get four different results.
1. You get a GI and a IFP "charge."
2. You get a GI and no charge.
3. You get a GI and a hit.
4. You get a hit.
Just like in SCIV, A+K puts Yoshi slightly off axis. This can be used to step a move.
Opponent's name == Attack string and Yoshi A+K timing == Notes
i.e.
Ezio == 22A(A+K)A == None