I have some qestions about Yoshimitsu's Justframes. To be honest about most of them;)
-Super Dragonfly Kdone by inputting :

at moment of landing makes Yoshimitsu recover some health points. How much it is? I read that there is also second version of it that is made by inputting :

In exact moment of landing. Is that correct? It have longer recovery (freeze) but provides also aGI right?
-Jf spins (


,


, Fc


) in which way they are different than regular versions of them? I know they all saving you from falling prone after last blow. What are other differences? Is 8wayrun wiki correct that mid hitting Jf spinns are giving stun on hit ? How long is duration of that stun? It allows for any combo or is it just long enought to give free mixup? Spinning Jf kicks only gives immunity to Just Guard?
-Indian stance

:

here I have some doubts about execution. :

needs to be imputted right after

or right after GI provided by

trigger? I read on 8wayrun wiki that there is also

:

:

what does second :

do and when it need to be inputted wiki mentions Bliss stance so I guess it should work similarly like Super Dragonfly

:

am I correct?
Thats all about mine Jf questions for now. Yeah I couldnt find more Jf questions ;).
Thanks in advance.
Btw: I want to say hi as new registered forum member. I was visiting you for around year but I was not registrated back then. I learned alot and you made my few months experience with Soul Calibur V definitely better.
Ps: Mine english arent too good but I hope its good enought for you to understand me ;).