Yun-Seong General Discussion

am loving the mixup that is possible after :4::4::B:

good mixup of mids and lows after hit in :3::B: or :1::B: or :1::1:_:7::7::B: or :4::4::A: ( dont like this last one seems slow and obvious) even if opponent shakes the stun

plus :3::B: leave opening for :4::4::B:+:K: ( if opponent stands up, plus it catches sidestepping too to a degree) or :1::1:_:7::7::B:

also trying to incorporate :3::Kh: and :1::K::K::G: as way to enter Crane other than :2::B::K:
 
Moving this from the other thread, because its irrelevant over there.

hotnikkelz said:
Yun has pretty good range. A good guideline to follow when fighting ivy is that her long range stuff are in Wp but usually have recovery that allows for advancing agressively. 6B and 9B+K are good tools to use as well. Also keep in mind his 22K is great for evading her pokes and stuff. Play patiently. Run down her gauge.

I agree. Against WP, be agressive and take advantage of those terrible frames on block. It's best to stay mid-close range if she's in whip, so that you can beat out her fast highs with Yun's lovely TC moves. If Ivy's in SW, keep to mid range, since she has the threat of CS and ultra fast mids up close.
 
Alright, get me in the know. How to use Yun-se

his 11A is a good and safe low low. Use it as well. CR K:G is the gigas
 
Alright, get me in the know. How to use Yun-se

personally i cant land CR K:G regularly, i get it like 1 in 10 times, i either press the g to early or to late, its hard to watch for when he hits the opponent then press the G on impact, im sure its just a timing thing tho and it will become second nature soon enough.

does anyone have any tips to make it easier, or it really is just about waiting for the knee to hit your opponent then press G on impact?
 
1K,2K - 1K,K mixups

That would give Yun an actual low-mid mix-up..

Namco doesn't want that, ramember? I'm fine if I get to keep raping soul gauge
 
1K,2K - 1K,K mixups

They really should make 1K,K Low->Mid instead of the second hit being high....

I think its best to just cancel into crane stance(1K,kG) it might create more of a mind game if you use it right. Unless someone has fast reflexes and, punishes quickly. If you cancel into crane, and they try to punish with a vertical/low vertical attack yun-seong will sidestep with a kick.
 
1K,2K - 1K,K mixups

Problem is, they just block low and you're in trouble with every alternative. 1K, 2K is really bad on block, a 1K, K whiffing over their head is even worse and when you start going into crane, the least they can always do is 2a or something similar quick and horizontal.
 
1K,2K - 1K,K mixups

That's assuming they block 1K (An i17 low) in the first place. Yeah, you can 2A Nighty after his GS transitions.... provided that you block them in the first place.
 
1K,2K - 1K,K mixups

I tend to gravitate more toward 1KkG for wakeup. Especially for people who know the right way to tech out of the second hit of 1K2K
 
1K,2K - 1K,K mixups

That's assuming they block 1K (An i17 low) in the first place. Yeah, you can 2A Nighty after his GS transitions.... provided that you block them in the first place.

They don't have to block the first one in order to block or duck the second, it's only NCc. Nighty on the other hand juggles off many transitions on normal hit, so you can't really compare them.
 
1K,2K - 1K,K mixups

Problem is, they just block low and you're in trouble with every alternative. 1K, 2K is really bad on block, a 1K, K whiffing over their head is even worse and when you start going into crane, the least they can always do is 2a or something similar quick and horizontal.
So whats best? Just not to finish 1k with 2k or 1k,k. I think if ur oppenent realizes that you might finish 1k, with 2k then they'll most likely duck giving you time to cancel into crane stance.
 
1K,2K - 1K,K mixups

I think if ur oppenent realizes that you might finish 1k, with 2k then they'll most likely duck giving you time to cancel into crane stance.

That's the only way to make it work. If they're fast though, the cancel will be interrupted on reaction. 1k is a move you shouldn't use too often outside a stun combo, especially the high kick version.
 
OKAY KIDS, ARE YA READY FOR SOME ANTI-ALGOL? If he does 4A+B at all, you should just 6B, since you win out in terms of damage if you trade. Against 22_88A+B (The move where he shoots two bubbles and floats to a side), you should step in the same direction that he's going, and do 22_88B right when the second bubble passes you. If you timed it properly (And if you're in range. Lol, that shouldn't be a problem), then you'll smack him for free damage.
 
2B,K blocked --> B+Kg

Did anyone try this? I don't think it's very good, but at least it evades some moves and after a blocked 2B,K you'll get hit anyway. Leaves Yun in perfect range for BT B+K or a throw.
 
2B,K blocked --> B+Kg

Mixing it up with A+K would probably be advised too. If they expect the jump they may go for AA or something similar for a TC oppurtunity.
 
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