GoldDragon
[08] Mercenary
What do you think about 1A after 6A CH? It catches techs to the left and I think to the back. Hits grounded too. Maybe..... try it once a match or so?
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Guarding an attack soon after you do it will interrupt it. Getting hit interrupts it in any stage.Question: what makes EIN not come after a B+K*, except summoning him by other moves before the move is done?
I know he has more but at the level I play at everyone knows everything with zwei:so the slower traps and unblockable setups("Gimmicks") no longer work because of how easy they are to punish. I used 66A+B a lot because of its good speed, that it was decently safe, and did a good amount of damage with an unblockable set up. I think of Zwei as a rush down character and they just made one of his best rushdown moves...Bad. Ive been playing with it and I can still stomp the average joe using 66A+B but if they are are upper decent player they have been easily able to punish it and destroy. Im glad they buffed B+K awhile back because now I use that as one of my pokes. In all honesty since the patch ive been dead relying on just guarding so I can maybe get a slight punish off.IM NOT SAYING ZWEI IS RUINED- Its just a hell of a lot harder now personally. BTW if there was anyone else like me who used 66A+B a lot check out 3AA. Its good since the slight buff to it."66A+B 11K is really all he had?" Gosh, I never really thought it was even that good. Zwei has better tools and better games to play. It's not even like it's gone. You just don't get the incentive to run gimmicks outside of your oki game. I invite you all to fight me online to sample my own Zwei technology.
66 A+B has less advantage on block now. Instead of +15 its either +5 or +6 now with the recent patch update. Not really a big deal just leaves alot of people saying "why the hell would project soul mess with zwei".Z.W.E.I was actually nerfed? thought bros on PSN were just messing with me... what was nerfed exactly?
read my guide lolhmm guys are there any virtues of zwei's B+G throw? like what sort of setups do u get if hold ein long enough or partially? I dont really understand what the goal is for delaying this throw.
6K CE combo wont work
at Max range
at some angle hits
in most combos (if 6K is not the first hit in combo)
but always work near the wall/edge
otherwise opp can escape by back tech
Not to mention a whole lot of things...I would actually prefer a good step killing tool first.Damn the damage.
I want more RANGE!!