optymuss
[12] Conqueror
yes he did, the 1K then 66A+B version
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
How do you guys play ZWEI? Offensive or defensive?
Omg @that canadian network xDi liked yesterday, a wolf-pack gathering. we should do it again sometime. also darkwings got dat Canadian!
How can I use 66A BE effectively? It doesn't seem very useful considering how you can just step the EIN hit.
hello everyone, i couldnt find a combo thread so yeah:
CE B+K BE 1K (or ~1B) 1A (is this known)
there is a specifc follow up (either 1K or 1B) based on what the CE combos on. i also noticed you have an extra 25% meter left and deal great damage in exchange.
you can do 66A+B, but ein will be in cool down due to the BE, however there might be a specific timing, same for 1K BE
I believe bear has put in his combo list guide.
66A BE, etc...
^
Can't you squish in a 6K after the guard break and then CE?
~snip~
66A BE-> 214B - GUARD BREAK -> CE -> B+K -> 4A+B
I get what you mean about opponents stepping when they have red guage. I also have the same problem, and a similar one against opponents who stay on the ground with red guage.
They can roll on through 66A+B, especially if I overshoot and dash further for 66A+B wake-up. The best way to force a Guard Break on wake-up is with 1K, which breaks in 12 blocks. To be effective in breaking ith 1K I recommend dashing in further so that 1K will be allowed to track rolling. The opponent will be forced to either take the ground damage or get guard broken for 80+d.
snip ~ 1A guard break...
A good setup would be any 66A+B ground hit combo into 1A wake-up for guard break.
Attention!