Zas Anti-Step

Freaky

[09] Warrior
Basically, he doesn't have any. Miko and I were talkin about this yesterday. I've been sick all day and had nothing better to do so I figured I'd test some stuff out. I wish I hadn't.

All of his step-killers are slow or unreliable. He barely has any answers for stepG, especially with advantage after pulls since being at point-blank range makes stepG more effective. Here's some data. Humor me.

Key:
Unsteppable
Steppable to Zas' RIGHT
Steppable to Zas' LEFT
Steppable to BOTH SIDES
Inconsistent
Code:
      [b][u]Frame Advantage (point-blank range)[/b][/u] 
     
             [u]+4<[/u]    [u]+5[/u]    [u]+6>[/u]            
              [color="red"]KK[/color]     "     [color="lime"]KK[/color]    
              [color="lime"]AA[/color]     "     "
              [color="magenta"]2A[/color]     [color="yellow"]2A[/color]    [color="lime"]2A[/color]
              [color="red"]BB[/color]     "     [color="magenta"]BB[/color]
              [color="cyan"]6K[/color]     "     "
          [color="red"]Throw*[/color]     "     "
             [color="cyan"]66K[/color]     "     "
              [color="cyan"]3A[/color]     "     "
            [color="darkred"]-----------------[/color]        
              [color="cyan"]6A[/color]     "     "
             [color="lime"]22A[/color]     "     "
             [color="lime"]44A[/color]     "     "
             [color="lime"]22K[/color]     "     "
             [color="lime"]66A[/color]     "     "
             [color="lime"]11K[/color]     "     "
            [color="yellow"]2B+K[/color]    [COLOR="Red"]2B+K[/COLOR]   "

Notes:
-This data was tested against Nightmare's step. Data is most likely slightly different for other characters.
-BB is not really a step-killer but it has tracking tendencies to the left.
-Moves below the dotted red line are too slow to catch stepG in most situations.
-KK does not track but comes out fast enough to kill step when you have a large frame advantage.
-No, that isn't a typo. 3A and 3AB series are fully-steppable to the left at point-blank range.
-Anything not listed is either fully steppable or too slow face-to-face.
-2B+K is so slow, if your opponent does stepG right away it will often realign and connect.

* Zas' throws are always steppable to both sides, but most characters have an easier time stepping them to the left. You can delay or tap 6 before a throw to realign.

As you can see his only 100% reliable way of stopping step at point blank range when he has advantage is his shitty AA, although 2A is still legitimate and very difficult to step. His fully-tracking moves are wayyyy to slow to be effective up close. Lame.
 
Lol knew this was gonna come up again. If you're talking specifically for killing step AA, 66A and WS A might be the only reliable ish he has. By 1KK did you mean 11K? I thought about iWS K as anti-step since it looks horizontal. Lemme test that now.

EDIT: Nope. Can be stepped to his left. Darn.
 
Yes I did mean 11K smarty pants.

It's just lame that he is designed in a way where he deals no damage and most of his setups are steppable.
 
I think its funny how moves like 2A and 3A can be stepped, with moves like 11B having better tracking.

Anyway, I think moves that are weak to the right are still useful, because 4A is a good deterrence from trying to always walk to the left.


You forgot A+B and 6A+B!!!



Might I add if you condition them to keep ducking and stepping 6AB, they will start falling for 3AB.


Why couldnt Zas have an aGA type Nightmare attack? UGH.
 
Whoa whoa whoa now. I leave 4 a week and come back 2 this pity party? Vampire dont care if you step so pimphand don't either. I use his side-specific stuff and hope for the best.
 
A wouldn't say that.
Zasalamel has some good anti step BUT not easy to understand

AA or AA draw the first and simpliest
1A : anti step low safe if you don't add the B move
4A(B) : stun mid antistep with
3A(B) : Only 3A stun and 3AB RO
6A:B : Just frame left antistep longer distance than 4A
66A : Long antistep ... but high
A+K : gard break strong anti-step high
2A to ...
 
A wouldn't say that.
Zasalamel has some good anti step BUT not easy to understand

AA or AA draw the first and simpliest
1A : anti step low safe if you don't add the B move
4A(B) : stun mid antistep with
3A(B) : Only 3A stun and 3AB RO
6A:B : Just frame left antistep longer distance than 4A
66A : Long antistep ... but high
A+K : gard break strong anti-step high
2A to ...

AA is fine but peeps hate on it cuz the 2nd A is duckable on block.
1A is not safe. It's not good anti-step either cuz it's so slow.
4A can be stepped so not good anti-step.
3A can be stepped right but it's good since this is Zas.
6AB is not a JF and is ok anti-step.
66A is mid but I agree with it being ok for anti-step despite its speed and unsafety.
A+K as anti-step really has to be set up imo. It's duckable on reaction.
2A can be stepped in some cases but it's good for Zas.

So yea his anti-step sucks but you do have options. Use iWS A for long range.
 
CH 2A is god. Pushes them out to his optimal range with +8. So many setups off of this.

Other than that AA, 3A, 44A and iWS A are good options.

Btw, who is ducking the second hit of AA on block? Pretty sure that's not possible. Maybe on whiff...

EDIT: I just checked. Definitely not possible on block. EDIT2: Nvm, you can at point blank range.
 
A wouldn't say that.
Zasalamel has some good anti step BUT not easy to understand

AA or AA draw the first and simpliest
1A : anti step low safe if you don't add the B move
4A(B) : stun mid antistep with
3A(B) : Only 3A stun and 3AB RO
6A:B : Just frame left antistep longer distance than 4A
66A : Long antistep ... but high
A+K : gard break strong anti-step high
2A to ...


shhhhhhhhh
 
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