Controls & Inputs

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  • Below are the common inputs you may see when discussing fighting games on these forums.
    • All directionals assume the player is on the left side of the screen, facing to the right.
    • Traditionally, hold-inputs have been wrapped in brackets [] to denote the hold.
      However, because of BbCode, [B] can not be typed out without bolding text.
      Because of this, users have begun wrapping hold-inputs in parenthesis () instead.
      This guide has been updated to reflect these changes. Brackets will still work in most cases.

    Basic Controls​

    Directionals​

    ICON CODE SMILIE DESCRIPTION
    :7: :8: :9: 7 8 9 :7: :8: :9: U/B Up U/F
    :4: :5: :6: 4 5 6 :4: :5: :6: Back Neutral Forward
    :1: :2: :3: 1 2 3 :1: :2: :3: D/B Down D/F

    Directionals (Hold) 8-Way Run​

    ICON CODE SMILIE
    :(7): :(8): :(9): (7) (8) (9) :(7): :(8): :(9):
    :(4): :+: :(6): (4) + (6) :(4): :+: :(6):
    :(1): :(2): :(3): (1) (2) (3) :(1): :(2): :(3):

    Button Inputs​

    ICON CODE SMILIE DESCRIPTION
    :A: A :A: Horizontal
    :B: B :B: Vertical
    :K: K :K: Kick
    :G: G :G: Guard

    Button Inputs (Hold)​

    ICON CODE SMILIE
    :(A): (A) :(A):
    :(B): (B) :(B):
    :(K): (K) :(K):
    :(G): (G) :(G):

    Button Inputs (Slide)​

    ICON SMILIE
    :a-small: :a-small:
    :b-small: :b-small:
    :k-small: :k-small:
    :g-small: :g-small:

    Multi-button Inputs​

    ICON CODE SMILIE
    :A+B: A+B :A+B:
    :A+K: A+K :A+K:
    :A+G: A+G :A+G:
    :B+K: B+K :B+K:
    :B+G: B+G :B+G:
    :K+G: B+G :B+G:
    :A+B+K: A+B+K :A+B+K:

    Multi-button Inputs (Hold)​

    ICON CODE SMILIE
    :(A+B): (A+B) :(A+B):
    :(A+K): (A+K) :(A+K):
    :(A+G): (A+G) :(A+G):
    :(B+K): (B+K) :(B+K):
    :(B+G): (B+G) :(B+G):
    :(K+G): (B+G) :(B+G):
    :(A+B+K): (A+B+K) :(A+B+K):


    Advanced Inputs​

    Slide Rolls A​

    ICON CODE SMILIE
    :aA: aA :aA:
    :aB: aB :aB:
    :aK: aK :aK:
    :aG: aG :aG:

    Slide Rolls B​

    ICON CODE SMILIE
    :bA: bA :bA:
    :bB: bB :bB:
    :bK: bK :bK:
    :bG: bG :bG:

    Slide Rolls K​

    ICON CODE SMILIE
    :kA: kA :kA:
    :kB: kB :kB:
    :kK: kK :kK:
    :kG: kG :kG:

    Slide Rolls G​

    ICON CODE SMILIE
    :gA: gA :gA:
    :gB: gB :gB:
    :gK: gK :gK:

    Slide Rolls A (Hold)​

    ICON CODE SMILIE
    :a(A): a(A) :a(A):
    :a(B): a(B) :a(B):
    :a(K): a(K) :a(K):
    :a(G): a(G) :a(G):

    Slide Rolls B (Hold)​

    ICON CODE SMILIE
    :b(A): b(A) :b(A):
    :b(B): b(B) :b(B):
    :b(K): b(K) :b(K):
    :b(G): b(G) :b(G):

    Slide Rolls K (Hold)​

    ICON CODE SMILIE
    :k(A): k(A) :k(A):
    :k(B): k(B) :k(B):
    :k(K): k(K) :k(K):
    :k(G): k(G) :k(G):

    Slide Rolls G (Hold)​

    ICON CODE SMILIE
    :g(A): g(A) :g(A):
    :g(B): g(B) :g(B):
    :g(K): g(K) :g(K):


    Attack/Move Properties​

    General Notations​

    NOTE DESCRIPTION
    ~ Delayed Input
    : Just Frame Input
    */_ Interchangeable Input
    MSH Hit Repeatedly (Mash)
    BT Back Turned (Turned)
    FC Full (While) Crouching
    WR While Rising (Standing up)
    WD While Downed
    JMP While Jumping
    SCUB Soul Charge Unblockable
    NOTE DESCRIPTION
    TC Tech Crouch
    TCS Super Tech Crouch
    TJ Tech Jump
    TJS Super Tech Jump
    TS Tech Side (Step)
    TP Teleport
    NC Natural Combo
    NCC Natural Combo on Counterhit
    FRC Forces Crouch on Block
    STN Unshakeable Stun
    SHK Shakeable Stun
    LNC Launcher
    KND Knockdown
    W! Wall Splat
    C! Clean Hit
    JUKE Just Ukemi Opportunity

    Height Levels​

    ICON CODE SMILIE DESCRIPTION
    :H: H :H: High Attack
    :M: M :M: Mid Attack
    :L: L :L: Low Attack
    :SH: SH :SH: Special High Attack
    :SM: SM :SM: Special Mid Attack
    :SL: SL :SL: Special Low Attack

    Hit Properties​

    ICON CODE SMILIE DESCRIPTION
    :TH: TH :TH: Throw
    :AT: AT :AT: Attack Throw
    :UA: UA :UA: Unblockable Attack
    :LH: LH :LH: Lethal Hit
    :GI: GI :GI: Guard Impact
    :GC: GC :GC: Guard Crush
    :BA: BA :BA: Break Attack
    :BE: BE :BE: Brave Edge
    :CE: CE :CE: Critical Edge
    :RE: RE :RE: Reversal Edge
    :SS: SS :SS: Stance Shift
    :SG: SG :SG: Spend Gauge
    :SC: SC :SC: Soul Charge
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