Matchup Discussion: Leixia VS. Mitsurugi

Well, im not compare Natsu and Leixia to be the same, im just saying that Leixia damage in combo should need to improve.
LOL, ya i agreed with you. Im miss most of xianghua mix up moves in those previous games. They should added in next coming patch if available lol

Leixia2012. Do not continue to spam the same post throughout these forums. I already had to delete 3 of the repeat posts in the matchup chart thread.
 
Because maybe X's general character concept fares poorly against Mitsurugi's? Bad matchups can transcend through sequels.
Except Leixia and Xianghua are actually quite differnt.

Luigi vs Marth and Link vs Everyone if you want some examples. <-- moar smash bros stuff lol
Link's match-up worsened in Brawl only because they buffed virtually everyone while nerfing him. Link was decent in 64, OK in Melee (a single 20-80, a few 20-30s, aot of 40-0s and 50-50s to 70-30s against other Low Tiers) and then he just started outright sucking in Brawl because literally everything about him got worse.

As for Luigi, I have no clue about how he fares in Brawl.
 
And as for Mitsu being shallow, Meta Knight was too. Effectiveness beats depth.

I disagree. Meta Knight may be shallow because of how overpowered he was, but the higher the level of the gameplay got, the less Meta Knight got shallow, because by design he wasn't. IMO Mitsurugi is comparable with Game and Watch, except Mitsurugi is waaaay better.

Idk the more I play vs Mitsu, the easier he becomes (but that doesnt say much...)

As for Luigi, I have no clue about how he fares in Brawl.

Bad.

Why are we talking about Smash :P
 
I disagree. Meta Knight may be shallow because of how overpowered he was, but the higher the level of the gameplay got, the less Meta Knight got shallow, because by design he wasn't. IMO Mitsurugi is comparable with Game and Watch, except Mitsurugi is waaaay better.

Idk the more I play vs Mitsu, the easier he becomes (but that doesnt say much...)



Bad.

Why are we talking about Smash :P

M2K vs Gnes ya we seen dawg.
Counterpick stage rainbow cruise I lean on
Bannin brinstar? idc I still got 3 dawg.
Ya same move in this exact spot
still seein' success and i'm no smarter than a sasquatch

Lol love that song.

But he could still be shallow. Plankplankplank.

G&W? Bair spacing? Actually iirc they found a way to counter that @_@


We're talking about smash because someone said mitsu is shallow and I said effectiveness is more important than depth and used MK as an example then he said X was bad against mitsu and I said bad matchups transcend sequels and used Link as an example because I love how my main was bad and uh.. ya.. here we are ;D


But ya it all started with mitsurugi.

"Relevance to the original topic decreases with every single post" whoo the internet never fails.

Anyway I don't want to get stabbed so I'm not going to continue after this ._. As much as I love talking about smash theory. Sorry.
 
My roomates Mitsu is really strong, and the matchup is really tough.

TO PUNISH HIM:
-use 6KK, ALOT. This move interrupts alot of his stuff, and hits his moves that AA misses. Also punishes most of his whiffs/blocked moves.
-8way run alot, his moves are mostly B moves.
-post knockdown, just stand up and block ASAP. he destroys you on the ground. the lowkick BE is brutal vs this though.

His most dangerous:
-Fucking low kick brave edge. Instant startup, has knockdown, and hits you when you finally closed the distance with him.
-His midrange stuff just destroys us. SO hard to move in on him. I can move up+block to bait out pokes / swipes, but if they're safe just end up back where I started.
-as I said, AA moves suck vs him. so many of his tech crouches duck it, and his other stuff outranges it.

PLEASE HELP / post ideas?
 
Things to remember:
2KB is punishable on hit by 6KK
Crybaby works well if they use a lot of oki
8A+B can be made safe by a headbutt followup(Most people dont know this, friend got me all the time for a while)\
Sidestepping and WR B evades are good tools
Most of his moves are punished by either AA or 6KK
 
is there some nice rhythm to avoid getting hit by 2B+K[BE]? or moves to throw out? 9KK randomly? BB? 8wayrun?

i do fine in every other aspect.. but that brave edge always gets me and knocks me down.. so tilting.. wish Leixia had an instant speed big damage knockdown LOW BE..
 
is there some nice rhythm to avoid getting hit by 2B+K[BE]? or moves to throw out? 9KK randomly? BB? 8wayrun?

i do fine in every other aspect.. but that brave edge always gets me and knocks me down.. so tilting.. wish Leixia had an instant speed big damage knockdown LOW BE..
Do u mean 2kb BE?No. you can"t block that move on reaction....too fast. Whenever u block 2kb is always a guess....so no shortcuts or rhythm around that move.
 
Do u mean 2kb BE?No. you can"t block that move on reaction....too fast. Whenever u block 2kb is always a guess....so no shortcuts or rhythm around that move.

i had some success today trying to anticipate it, he likes to run up and fire it on wakeup, and uses all his meter on it lol, i also threw out random 9kk as I said.. guess u can GI it also?
 
The trick to blocking 2K BE is seeing it over and over again. You start seeing a pattern on how your opponent uses it like you just stated. The one weakness it has besides being disgustingly punishable is it's range. So a lot of Mitsu players unconsciously take a step forward when they're thinking about using it. So the more you see it the more conditioned you'll get to seeing that little hitch and step forward. Good opportunity to use her great fast little pokes to keep him honest. GIing is a good option if you're in the 3B/2KB mix-up as they come out at relatively the same time.
 
yea i pasted that in this thread yo, there's only 3moves listed there.. and two of them in "mist" stance..

maybe could explain some good times to use the 'bei hua' guard impact also?

probably because the only moves listed there are ones that are reactable. Just know that 4A+B aGIs ANY high and mid horizontal attack and stab/poking verticals. No kicks, no lows, no vertical slashes (like BB or 3B).

As for 22B+K... i did a whole video in the tutorial thread on her GIs not too long ago. (Episode 6 pt.2)I was testing on Natsu but the concept is the same with everyone.
 
Mitsu's 2KB is stupid good in this game. Besides being a full antistep, non techable low with lots of damage, on hit forces another 50/50 mixup because we can't roll. I wonder if Leixia can interrupt the next mixup with crybaby?

Everyone should train to JG the second hit on block, it leaves him at massive frame disadvantage. I'm guessing it's -30+ since with Ivy, when I JG the second hit, I still have the time to step left and 3B (where 6B8 connects on NH) before he can block.
 
Mitsu's 2KB is stupid good in this game. Besides being a full antistep, non techable low with lots of damage, on hit forces another 50/50 mixup because we can't roll. I wonder if Leixia can interrupt the next mixup with crybaby?

Everyone should train to JG the second hit on block, it leaves him at massive frame disadvantage. I'm guessing it's -30+ since with Ivy, when I JG the second hit, I still have the time to step left and 3B (where 6B8 connects on NH) before he can block.

2KB is punishable on hit by 2KB. Unless you are talking about oki or something.
 
It's not 100% anti-step (though it's close) as you can step it right as long as you're not stepping it too early. It is kind of janky though so you can't step it reliably unless you're Mick. As far as crybaby after being knocked down by 2K BE, if I remember correctly it will trade with Mitsu's 2A+B but don't quote me on that as I'm not next to the game right now and can't test it to confirm.
 
Mitsu's 2KB is stupid good in this game. Besides being a full antistep, non techable low with lots of damage, on hit forces another 50/50 mixup because we can't roll. I wonder if Leixia can interrupt the next mixup with crybaby?

Everyone should train to JG the second hit on block, it leaves him at massive frame disadvantage. I'm guessing it's -30+ since with Ivy, when I JG the second hit, I still have the time to step left and 3B (where 6B8 connects on NH) before he can block.

JG on 2nd hit of 2KB gives you 4A+B punish. It's really hard for me to do consistently though.
 
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