ChaosK
[13] Hero
Jup pretty much. But i dont have the actual frames.
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SBH K has TC properties from i1-i3 and after that (i4 and on) Siegfried can be considered as "standing", so he can be grabbed or hit by highs. At least that's what I found.On a similar topic - I keep getting grabbed while doing SBH K. Does SBH K stop TCing, like, immediately?
lol, how precise!I'm not afraid anymore...
welcome back jink! how've you been?lol, how precise!
in the crouching stance(SBH: basehold) the low is reactable - if you see it come out you can block it before it hits you. there is no reason to duck for the stance at all. and if you see the vertical, you can step it before it hits you. if he cancels the low(the low is called SBH A btw; the notation for the cancel is SBH a2) you are at advantage, and if you can act fast enough you can actually interrupt siegfried depending on what he does. after the cancel, SIEGFRIED should be forced into a situation where he has to block, not the other way around.I have long been wondering how to play against Siegfried. From the start of the game he has been in my top 3 worst matchups. (Siggy, Ivy and Hilde. YES I NOTICE THE PATTERN!)
I can never seem to get in on him, and whenever I do, he will knock me away again. With really really fast attacks that'll stun you and knock you away a distance.
And whenever he's putting pressure on me, every single player goes into that crouching stance and I'm pretty much helpless. It's either low attacks that I'm too scared of his launcher to crouch duck fast enough against, and if I do crouch duck, he'll cancel the sweepy low attack and I have two options. Block Low, where he will hit me with WRB, or block high in fear of it, and eat this low kick that he'll follow up by knocking me across the stage, which will force me to get in again, which I have problems doing, as stated.
And that's scratching the surface of my problems. At one point I trained myself to fly and use Atomic Revenger when he swept low, but that's Aeon specific and unreliable at best.
:( Help would be appreciated. I can't for the life of me fight this guy.
you asked for help, i was more than happy to oblige. plus i just happened to be here when you asked. ^_~Wow...
you asked for help, i was more than happy to oblige. plus i just happened to be here when you asked. ^_~
It seems to me that you may have a problem against spacing chars. You should check out Drake Aldan's spacing article.I have long been wondering how to play against Siegfried. From the start of the game he has been in my top 3 worst matchups. (Siggy, Ivy and Hilde. YES I NOTICE THE PATTERN!)
It seems to me that you may have a problem against spacing chars. You should check out Drake Aldan's spacing article.
In general rather to try to get in their face all the time (which you should be really careful about) you can also try to step OUT of their range and make them whiff and then whiffpunish him or use the frame advantage to safely approach. Since a lot of siegfrieds stuff puts him in a stance this can be a very good tactic against his spacing. Don't backstep against him at close range though because you risk getting launched by CH 3B - only backstep at his tip range.
Scroll down here to see a video, of how this could look like in practice. Hope its helpful for you.
siegs most useful stance, at least in this game id say is probably SBH, though SCH is pretty decent as well. but of course they really do have their uses. SSH is our spacing/whiff punishment stance, SBH is our defensive aGI/read stance, SCH is our evasion/block pressure stance, and SRSH is our rushdown/mixup pressure stance. however i personally do not like SSH or SRSH because in this game they have some fairly large holes in them. thats not to say i wont use them from time to time however...No it's just.... wow....
ALSO
What would you say is Siggy's best/most useful stance? And don't say they all have their uses, because in the back of your mind, you like ONE more than the others. ;p
It can't be stepped to his right (?) if I recall. I've definitely been hit out of sidestep by this move, although I'm not entirely certain which direction I was stepping. It didn't appear to be because of tracking (he still charges straight forward off axis) but because of a wonky hitbox.K - mid, fast, linear, unsafe.
Unless the wiki is wrong, it's only -14 so i15 BBs (Algol, Mitsu, etc) can't punish it. Only Yoshi/Pat/Pyrrha/Leixia/Viola/Dampierre/Gloomy Tira can BB it, and Pyrrha/Gloomy Tira/Leixia have better alternatives for punishing -14 (stab, 3AA, 6KK). I wish it was -15 though, because then Aeon could get 6B BE. As it is we're stuck with AA punish (or CE, but I'd rather do AA into a mixup).(any BB will do, or if you know some frame data, any i15 or faster move will do).
ah my bad. wiki is right. im wrong. its -14. everyone makes mistakes.It can't be stepped to his right (?) if I recall. I've definitely been hit out of sidestep by this move, although I'm not entirely certain which direction I was stepping. It didn't appear to be because of tracking (he still charges straight forward off axis) but because of a wonky hitbox.
Unless the wiki is wrong, it's only -14 so i15 BBs (Algol, Mitsu, etc) can't punish it. Only Yoshi/Pat/Pyrrha/Leixia/Viola/Dampierre/Gloomy Tira can BB it, and Pyrrha/Gloomy Tira/Leixia have better alternatives for punishing -14 (stab, 3AA, 6KK). I wish it was -15 though, because then Aeon could get 6B BE. As it is we're stuck with AA punish (or CE, but I'd rather do AA into a mixup).
SBH K does not track sidestep, but can catch backstep.
lol like i said before it does have a bit of a wonky hitbox, but it will only track if they step too late, or if they attack with a move that has an awkward hitbox which just happens to unluckily move into the path of the move.. so really the onus is on them, they should have stepped faster, the move truly is linear.That thing randomly re-aligns for absolutely no reason, and then people start yelling at me because it tracked once out of twenty fives times.
Did you spell his name wrong on purpose? -.-
Don't ask us, ask this genius...So when you guys JG......what do you do? Lol.
It's all about those reverse mix ups when you have frame advantage...IMO those who don't like jG either cant do it or don't understand the depth it adds. It supply's higher rewards for predicting your enemy or for having on point execution.
It certainly does not ruin frame traps, unless your only thinking one move ahead. If you were expecting an opponent to jG after frame trap than you can always do a slower possibly guard break heavy move, or go for a grab. Get him used to that and go back to fast moves.
Its all about reverse mix-ups and mind games. jG just deepens the possibilities and changes your options.