Jaxel is the owner and operator of 8WAYRUN; so if you have any issues with the website, he's the one you should be bugging about it. During the days of SOULCALIBUR II, Jaxel may have been considered one of the top Talim players in the world. But since then, he has become a total scrub who can barely play at a competitive level. Keeping that in mind, you should take anything he says about the game with a massive load of salt.
Scheduled for release tomorrow on PS4, and later in the week for Xbox One and PC/Steam, the first post-release patch for SOULCALIBUR VI has been revealed. These patch notes are being taken from the Japanese Soul Archive; so bear with us for the translation:
Voldo and Tira Soul Gauge bugs have been fixed. They will no longer be able to use Soul Gauge techniques before they actually have the required amount of meter.
Adjusted the tracking of Geralt's and Tira's unblockables. Not quite sure what this one means, but it is assumed to be an adjustment to their ability to tech trap.
In addition to the above changes, there is also a fix to the rankings display for the PC/Steam version of the game. Again, we don't really know what this means.
Not everybody could win last month's contest! But don't be sad, Qanba USA actually sent us a third Obsidian SOULCALIBUR VI Edition, for which we will be holding another contest! However, unlike last time, where the winners were chosen at random, you're going to have to work for this one! You're going to have to pour your time and skill into this one.
In Soulcalibur VI, there is an Arcade Mode. By default, you can play this mode up to "Very Hard" difficulty. However, after beating very hard, you will unlock the final difficulty, which is known as "Legendary". Your mission is to record video of you beating Legendary mode as quickly as possible... and I warn you, this is no easy task.
Last month we ran a contest; which was essentially a character poll. Qanba USA graciously donated us a couple of their new Obsidian Joystick SOULCALIBUR VI Edition and we decided to give those arcade sticks away to a select few of you, our loyal fans! We only asked that you select your favorite character as your character header in your account preferences. Well the results have been calculated and the winners have been chosen!
Recently a glitch was discovered with Voldo that allows him to activate Soul Charge, or his Critical Edge, even if he has less than 1 bar of super. I wont go into more details on how to do the glitch, but it's pretty evident, easy to spot, and not something a Voldo player would ever do "by accident". This is a potentially game breaking bug, and we have to wait for Namco Bandai to fix it via game patches.
Speaking with other players and moderators, the general consensus seems to be to soft-ban the glitch. Voldo would not be banned, but the use of the glitch would be. If a player does the glitch in a tournament match, they will automatically lose that MATCH. This is because using a Critical Edge through this glitch may often result in the end of the current round. If such a case were to happen, it would be hard to return to the status quo. To make things easier for tournament organizers, and uniformity of enforcement, we have decided to penalize an entire match.
Today, Namco-Bandai officially announced the first DLC character for SOULCALIBUR VI. Probably the most fan requested character I've seen on Facebook, 2B from Nier: Automata will also be included with her own stage and music. If you haven't previously played Nier: Automata, I highly recommend it. It's not the game you think it is, and really tries to subvert what you expect from video games in the first place.
SOULCALIBUR VI is only a week away, and Qanba is honoring it's release, with a special edition of their ever popular Obsidian Joystick for PS4/PS3/PC! I personally believe this to be the best looking SOULCALIBUR related arcade stick I've ever seen. The stick officially releases during the week of October 22, but you can pre-order the stick right now on Newegg or directly from Qanba. We here at 8WAYRUN will be raffling off at least one of these beautiful arcade sticks.
Okay, so we've known for a while that Inferno was going to be in the game. We've even seen gameplay videos with him. But we never knew what to make of it. Was he a mimic character like he has been in older games? Or was Namco considering him his own character. Well with the release of their newest trailer, we now have it confirmed; Namco is considering Inferno to be his own character.
What we've seen so far shows us that Inferno uses a modified Nightmare moveset, with slightly different properties, and a permanent soul-charge. If your immediate reaction is "this seems kind of broke", you're not alone in that sentiment. In fact, I think Namco agrees with you as well, as he will not be playable in online ranked mode. As such, he may not be tournament legal either.
Interested in showing your support for 8WAYRUN? Well we now have a whole bunch of branded merch available! In addition to hats, like we've had in the past, we also have bags, backpacks, shirts and hoodies! Everything we are selling are now available from our store on Etsy.
Just a few minutes ago, Namco Bandai officially unveiled Raphael on Twitter and YouTube. Raphael was the other character accidentally revealed at the Melbourne eSports Open last month; along with Cervantes.
Tokyo Game Show has not officially started yet, so more announcements could be coming soon, with the game's release less than a month away!
Even with leak after leak after leak; Namco was still refusing to reveal Cervantes. Well today, they finally revealed him after playing coy for weeks. For some reason, they are still delaying on revealing Raphael; but chances are, we will see him sometime during this month's Tokyo Game Show.