Tutorials

Okizeme: Stay Down!
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This is it! You’ve broken through your opponent’s defense and landed a powerful strike, sending him reeling. Now, while the time is right- don’t back off! He is weakened on the ground- you can end this, right here and now! Step forward and deliver the coup de grâce!
Mixups: Sweep the Leg!
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So your time has finally come. The veritable God of Calibur stands before you. Spacing unparalleled, punishment razor-sharp. Rushdown like a tornado, defense an impenetrable fortress. You have no chance of winning against this opponent.

… but you do. You possess a gift- a small glimmer of hope in the face of this adversity. A weapon powerful enough to combat even the most invincible opponent. You, my friend, must never forget that you have the power of mixups.
Punishment: Now You’ll Pay!
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If you’ve ever been playing the game, and you’re just having… just a lot of trouble. Nothing seems to be working, you can’t penetrate your opponent’s defense, you lose and lose and you don’t know why.

If it’s ever happened to you, well, the million-dollar question is: Are you punishing?

If you are not punishing, you are going to lose! Besides, you want your revenge, don’t you? Don’t let your opponent get away!
Reading Your Opponent: I Can See The Future
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What’s the one way that you can guarantee victory forever and ever, win all of the time, and never lose? I’m talking… tournaments, sponsorships, money matches, casuals in the dorm room, skimpy cosplay girls, game director shaking your hand, Charlie Sheen, all I do is win, put your hands in the air, make them stay there. Be psychic.
+ and -: It All Starts Here
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This is square one. This is the most important lesson in Soul Calibur there is. If you do not understand this, you can do nothing. Victory will constantly evade you. You will lose for all eternity and there is no hope of success.

But there is a light at the end of the tunnel. When you know this- truly know this, it will permeate throughout the rest of your game. Your strength will increase hundredfold and only the titans themselves will be able to oppose you.

Herpetology 101: A Guide to Aeon

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Herpetology 101

Table of Contents

  • 1. Preface
    • 1.1. Guide to Using This Guide
  • 2. Character Overview: Strengths and Weaknesses
    • 2.1. Strengths
      • 2.1.1. Ringouts
      • 2.1.2. Step Kill
      • 2.1.3. Range
      • 2.1.4. Damage
      • 2.1.5. Throws
    • 2.2. Weaknesses
      • 2.2.1. Safety
      • 2.2.2. Speed
      • 2.2.3. Whiffing Issues
  • 3. Key Attacks
    • 3.1. Notes for when reading this section of the guide
      • 3.1.1. 66A
      • 3.1.2. 33_99A
      • 3.1.3. 3B
      • 3.1.4. 1B
      • 3.1.5. 4B
      • 3.1.6. WR B
      • 3.1.7. 3K
      • 3.1.8. 4B+K
      • 3.1.9. 22AB
      • 3.1.10. 66K
  • 4. General Moves
    • 4.1. As
      • 4.1.1. AA
      • 4.1.2. 6A
      • 4.1.3. 3A
      • 4.1.4. 1A
      • 4.1.5. 2A/FC A
      • 4.1.6. 4A
      • 4.1.7. WR AB
      • 4.1.8. 8A
    • 4.2. Bs
      • 4.2.1. BBB
      • 4.2.2. 6BB
      • 4.2.3. 3B — See Key Attacks
      • 4.2.4. 2B/FC B
      • 4.2.5. 1B — See Key Attacks
      • 4.2.6. 4B — See Key...
Backstep: Now You See Me…
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Everyone knows how to sidestep- move out of the way of those big verticals, or that BB spam, and hit the opponent while they’re open. But do you know how to backstep? The backstep is a powerful tool that enables an instant shift in momentum, a creation of chance from nothingness. Utilizing it properly will put you that much closer to achieving your true strength.
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