Tutorials

Spacing: Lines in the Sand
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  • Tutorials
  • DrakeAldan
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  • 16,749
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Fighting is difficult. You have to worry about mixups, frames, okizeme- the opponent is a thorn in your side, a problem. He has all of these options and you have to compensate for them. What if- you didn’t have to play his game at all? What if you could control the match and only engage the opponent when you wanted to?

There is a way- a very important concept that you may have heard of before. It’s called “spacing”. It is a technique that, when mastered, can make you impossible to hit- an untouchable master of your domain.
Matchups: You vs. The World
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  • Tutorials
  • DrakeAldan
  • 16,070
  • 43
  • 16,070
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Some of you may notice that during your Soul Calibur V "career", you start to stagnate with your character. There are no more combos to learn, no more little tricks for your character. You play and play, but you feel that the outcome of a match is up in the air.

"It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle."
The Armory V (Weekly Media Roundup) 5/24/12
  • Soulcalibur V
  • Tournaments
  • Tutorials
  • Sp1d3r
  • 5,599
  • 12
  • 5,599
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Hey, guys. Spider here with another batch of highly concentrated forum juice.​
This week, we unmask scrubs, learn from the pros, and question why stages can be chosen in ranked mode. ZeroEffect317 has released a new episode of his Leixia tutorial series, PockyYoshi begins his Create-A-Soul IRON challenge, and in honor we get to feed Xiba.​
The Armory is a collection of community content released every Thursday.
The Armory IV (Weekly Media Roundup) 5/17/12
  • Soulcalibur V
  • Tutorials
  • Sp1d3r
  • 6,689
  • 5
  • 6,689
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Hey guys, Spider here. There is a lot of fun stuff going on so be sure to look around. If you haven't registered yet, sign up and leave us a message in the New Player Arena. We have some amazing videos this week.

Watch Kayane at a young age in a tournament, or the recent online Tournament hosted by Fahros and UnseenWombat exciting FINALS between Xeph and DIME. OOFMATIC challenges the world and declares that he will share his winning profits. Enkindu and Aris have discovered a voldo 1-frame input BUG for stance moves and in honor of that we'll showcase VILARCANE's praying mantis CAS! Also be sure to check out the technical stuff, lots of mysteries about meter have been revealed.

The Armory is a collection of community content released every Thursday.
Technical Jargon: Meter Management, Critical Thinking
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  • BrewtusBibulus
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  • 6,655
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Ok, so for the time being I'm just going to assume you know what the Critical Gauge does, looks like and how you generate said meter. I was thinking about doing a primer for total noobs to begin with, but there are a few of them around already. If you don't know that much check out Primer X on game mechanics or read up on it in the Future Press guide for SCV...

Don't be scared if you actually are a noob. We all started there, you just have to choose to level up and do it. What I want to cover this week is mostly just how to get the most out of your meter. This falls under 3 basic categories understanding, holding and wasting.
The Armory III (Weekly Media Roundup) 5/10/12
  • Soulcalibur V
  • Tutorials
  • Sp1d3r
  • 4,374
  • 14
  • 4,374
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Welcome back to another Armory. I'm glad you guys are digging this stuff. Just a few shoutouts, UnseenWombat has organized a 16-man online tournament and the finals will be broadcasted by Fahros this Saturday at 6PM EST. Fahros and Bibulus will be commentating.

The Armory is a collection of community content released every Thursday.
Technical Jargon: Just Guard, A Smurf's Tale
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  • BrewtusBibulus
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  • 8,421
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JG Basics – Smurf Stylie!

I see a lot of people kinda lost to the applications of JG. So I wanted to write about how to do JG itself, the 4 basic applications I see people using and the technical nonsense that ensues as a result. Oh, and break it down so the people who don't get the technical stuff will understand WTF I'm talking about :)

Doing the JG itself. - The JG is done by tapping G quickly. This will create a window after you release where your character will JG any attack it would have guarded.
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