T6BR tier list

If people don't like Tekken because of the juggles that would also probably be why they're not playing it. It doesn't change the fact that it's been the biggest complaint about the series for a long, long time. The length AND the damage, because they go together. Getting popped into the air in VF can (and often does) mean you'll lose 1/3 or even 1/2 your bar, but it'll be in under 5 hits, not 8 hits, a bounce to refloat, another 9 hits and then the wall. Top it off with the game seeming to be all about juggles to the exclusion of everything else, especially throws, because that's the impression many people get when they watch a game of Tekken -- two people backdashing and sidestepping until one of them makes a big enough mistake to be hit by a launcher, then pummelled on the ground until he manages to roll away or get relaunched, rinse and repeat -- whether they're right or wrong.

I mean, people will complain that VF is too complicated, that throws are too hard to escape and do too much damage, that the characters are boring, etc. Whether they're right or wrong, those are still the complaints people make about it, there's no sense in denying it.

You just seem to be pointing about that even the people who LIKE Tekken thought there were too many juggles.

I WILL WAIT AND SEE.
 
Personally, I really like the length of the Tekken 6 combos especially with the addition of bound. It's like for a moment you are running the show and everyone is watching how stylishly you can beat your opponent down. Bound is definitely my favorite addition to the Tekken series.

I like VF as well, but people (myself included) think it's not as flashy as Tekken. My theory is because it doesn't have those hit sparkles. Each Tekken character has a unique hit sparkle that really gives the flashiness to the game. But I like VF for the depth and intricacy (Akira!), not the flashiness so I'm not anti-VF or anything.

And hellz yea they finally beefed up da bears! There's nothing as satisfying as seeing a bear humiliate his opponent simply by being a bear lol.
 
Note: I'm basing this reply off DR.

I'd say Bruce and Asuka (especially Asuka) are relatively easy characters to learn initially. I think Asuka is not that hard at high-level either cuz her execution is so damn easy. The hard work as with other characters will just be in the mindgames. She probably has the easiest execution in the game. But I find her really boring though.

So if you're new to Tekken, you can do a lotta damage with Asuka initially cuz she is just that damn good. Bruce was not too hard to pick up for me initially as well in DR, but Tekken 6 is a different story so someone with more knowledge will have to tackle that one. He was low tier in DR, but I heard he is really beefed up now with insane wall carries so in that sense he is probably easy to pick up initially as well.
 
No answer to my question?

I didn't want to say anything cause I haven't played it. But Bruce used to be a poke character and and Asuka used to be a pretty straightforward generic (and a bit boring) character. But in 6, there's the bounce resets, which changes whether poke is still relevant, so I can't comment on Bruce. I saw some Asuka vids, and she feel very straightforward. You may want to start there.
 
If VF5 had the same throw breaking mechanic that SC or maybe even Tekken did, the game would crush the fuck out of any Tekken that has ever and will ever be released. Only thing is, if throw breaking was like Tekken, people who break grabs by lookin at hands will have many many rounds where the time runs out. And VF needs a capoeira character.

All these games have their flaws though, SF4 sucks, SC4 is broke, VF5's throws are too hard to break, Tekken6 (and every other Tekken I've played) has too long and damaging combos and has a shitty recovery from grounded system, SC3 is...Excellent. I'm pickin this shit up in a few hours tho.
 
If VF5 had the same throw breaking mechanic that SC or maybe even Tekken did, the game would crush the fuck out of any Tekken that has ever and will ever be released.
You can already buffer in three different throw breaks, and there's usually a clear context when a given throw is likely to be used. (highest damage, RO, reverse positions etc.)
 
one of the biggest problems about breakin the grabs is you HAVE to let go of guard first. I always hold guard when breaking grabs in sc and tekken, it just feels natural, plus I have a P+G button, but gotta let go of G first, can't do it.
 
one of the biggest problems about breakin the grabs is you HAVE to let go of guard first. I always hold guard when breaking grabs in sc and tekken, it just feels natural, plus I have a P+G button, but gotta let go of G first, can't do it.
Then there's the whole run to the ring's edge and try to score a RO with Blaze's suplex strategy going on too... (Ran into you a few times on ranked ages back.)
 
lol, have you played me, or u just saw me do that in the few vids of me? That's the best strategy in the game, u didn't know. I got sooo many wins I wouldn't have gotten because of that, and you can ring out to his back with 2 different grabs. I need to get my game back from my friend, I miss it. Only reason I've been playin sc4 online is cause I don't have that game wit me, and cause I didn't feel like buyin halo3 maps till a couple days ago.
 
NamuSkull, for online it's definitely Law with Asuka coming second. Then it's Paul followed by a toss-up between Marduk, Eddy, Mishimas, and the Williams sisters. (haha sounds like tennis)

Offline there is much more character variety with every character having a pro player. Some unpopular characters would be Dragunov, Lili, Wang, animals, Yoshi, Ling, Raven, and Jin. The popular characters would be Mishimas, Feng, Jack, Steve, and Nina.

All this is debatable of course, but I think this will give you a good starting idea of what the scene is like.
 
There are like 6 or 7 possible throw breaks in VF. How would you make so many different hand animations? And why the hell would you want to?

Besides that, in the latest version of VF5r they let you hold G for basic breaks, and it's not THAT big of a deal because the times when you're in a guaranteed throw situation are usually after you've had something blocked, so there's no reason to be holding guard.

I've also heard a vague, unconfirmed report that the netcode is kind of balls, but I thought online hadn't been enabled yet.
 
There are like 6 or 7 possible throw breaks in VF. How would you make so many different hand animations? And why the hell would you want to?

Besides that, in the latest version of VF5r they let you hold G for basic breaks, and it's not THAT big of a deal because the times when you're in a guaranteed throw situation are usually after you've had something blocked, so there's no reason to be holding guard.
None of this makes any sense. If there were 7 breaks it wouldn't be like Tekken so that's a pointless statement.
you hold guard in guaranteed throw situation cause someone might want to go for a launcher/low mixup instead (there are alot of different playstyles, especially online, ya never know what a motha fucker's gonna do)? And I was talking about grabs in general, mostly as mixup, where nothin is guaranteed.

and of course online is gonna suck, it's namco. it should be better online than sc, cause lows in general are more threatening in calibur, if ya can't block em, and character attack range doesn't play as big an issue in tekken.
 
lol why are we talking about VF now. And @page where'd you hear that????

I've heard a few interviews where they said they'd been working on the netcode and it was gonna be pretty gud, at least better then T5DR. Anyway im only gonna really play with ppl in EU to avoid major lag. Can't imagine how annoying it wud be with sum1 whoring about sum noobish launch punishable move or sumthing like that all the time lol.

Are the servers only online till 27th? Doesnt matter to me lol it gets released 30th for uk :8
 
T6O was released early on Oct. 25. The consensus so far is mixed. I'm still optimistic maybe cuz my online standards aren't as high as others. But I think at this point T6O is at least better than DRO. How much is still up in the air.

There have been reports on TZ of numerous, consecutive lag free matches so while not perfect, this is already better than DRO. Also, a big misconception about DRO is that it sucked universally for everyone. Some Euro players said they never had a problem with DRO. So if DRO was already decent for you, I'd imagine T6O will only be better.

A big factor will be your Internet connection, but at this point I'm really not sweating about the online too much since the only purpose I use it for is to have fun and get a general overview of other people's playstyles. But, of course, I definitely understand where the online nitpicking is coming from.
 
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