Punchdrunk
[09] Warrior
The most interresting part about him! I thought I'd get this going.
First of all, what moves puts you in what stance:
3A,A,A,A... - Random Fake Pain to Poker Bluff Face Down Head Towards
This is an infinite(?!) combo on NH, but pushes back after 2 hits unless in corner. Random chance of Dampie entering Fake Pain stance, and causing crumble stun on opp at the same time. Each hit is 10dmg (no scaling). You can enter Fake Pain on the second hit, but there likely is no limit to how many hits you can land! Probabilities of this can be found one post down, and .
1[K] - Random Fake Pain to Poker Bluff FUFT on hit/block
Chargeable low GB. Uncharged version has about 80% chance of Fake Pain on hit, while the charged version only have about 20% chance. Followup FP A+G/B+G techtraps in all directions.
4B - Random Poker Bluff FUFT
He walks backwards while stabbing upwards. Used for juggles.
B+K - Random Poker Bluff FUFT
Unblockable where he sneezes on the opponent. Sometimes he just falls backwards into Poker Bluff.
66B - Poker Bluff FUFT on hit, FDHT on block or whiff
Long range lunge. Unsafe on block from where all options from PB can be interrupted.
33_99B - Random immediate Poker Bluff FDHT
Good TCing combo starter that's safe on block. About 33% chance of getting Poker Bluff instead though.
66K - Poker Bluff FUFT on block
Tech jumping high that knocks down. Punishable on block.
44K - Poker Bluff FDHT
He jumps in a wide arc, headbutting the opponent. Slow but pretty safe. Some poker bluff options can beat out not so fast punishment.
Side Throws - Poker Bluff FUFT
Left side throw can land you on your feet if you mash directions during the animation.
623K :K :K :K :K :K :K :K - Poker Bluff FUFT
If you finish all 7 just frames you'll land on your feet.
Wallsplat - Poker Bluff (direction dependant on type of wallsplat)
4B and PB B can self-induce a wallsplat, but Dampierre enters PB after wallsplats caused by the opponent as well.
The stances themselves:
Fake Pain Stance:
During Fake Pain Dampierre falls to the ground in some sort of silly looking crumple. The crumple is the stance.When he hits the ground he's actually in Poker Bluff stance for a brief moment, before turning into plain downed stance.
FP B - Mid GB that hits grounded (blockable) and Front/Back tech. Also self ring outs.
FP Throws - catches crouching opponents and techtraps in all directions after 1K and 3A.
Poker Bluff Stance:
This stance is even briefer than Fake Pain. It's active the short moment after he hits the ground and before he lays flat. Dampierre also enters PB automatically after wallsplat.
The (TH/TF) denotes if he attacks Towards his Head or Towards his Feet.
PB A (FD=TH, FU=TF) - High hitting TJ that knocks down. Can self ring out, so make sure you know if he's facing up/down.
PB B (TH) - Mid hitting AT. Sometimes you get 48dmg and ends up in PBFUHT, sometimes it fails and you end upp in PBFUFT. Mashable for extra damage.
PB K (TF) - Fast low with crumple stun. Shifts between FD/FU. Combos into another PB K.
PB Throws (TH) - Same as PB B AT but work as a low attack.
There, now we just have to figure out how to use this stuff. Thanks goes to everyone contributing to this thread!
First of all, what moves puts you in what stance:
3A,A,A,A... - Random Fake Pain to Poker Bluff Face Down Head Towards
This is an infinite(?!) combo on NH, but pushes back after 2 hits unless in corner. Random chance of Dampie entering Fake Pain stance, and causing crumble stun on opp at the same time. Each hit is 10dmg (no scaling). You can enter Fake Pain on the second hit, but there likely is no limit to how many hits you can land! Probabilities of this can be found one post down, and .
1[K] - Random Fake Pain to Poker Bluff FUFT on hit/block
Chargeable low GB. Uncharged version has about 80% chance of Fake Pain on hit, while the charged version only have about 20% chance. Followup FP A+G/B+G techtraps in all directions.
4B - Random Poker Bluff FUFT
He walks backwards while stabbing upwards. Used for juggles.
B+K - Random Poker Bluff FUFT
Unblockable where he sneezes on the opponent. Sometimes he just falls backwards into Poker Bluff.
66B - Poker Bluff FUFT on hit, FDHT on block or whiff
Long range lunge. Unsafe on block from where all options from PB can be interrupted.
33_99B - Random immediate Poker Bluff FDHT
Good TCing combo starter that's safe on block. About 33% chance of getting Poker Bluff instead though.
66K - Poker Bluff FUFT on block
Tech jumping high that knocks down. Punishable on block.
44K - Poker Bluff FDHT
He jumps in a wide arc, headbutting the opponent. Slow but pretty safe. Some poker bluff options can beat out not so fast punishment.
Side Throws - Poker Bluff FUFT
Left side throw can land you on your feet if you mash directions during the animation.
623K :K :K :K :K :K :K :K - Poker Bluff FUFT
If you finish all 7 just frames you'll land on your feet.
Wallsplat - Poker Bluff (direction dependant on type of wallsplat)
4B and PB B can self-induce a wallsplat, but Dampierre enters PB after wallsplats caused by the opponent as well.
The stances themselves:
Fake Pain Stance:
During Fake Pain Dampierre falls to the ground in some sort of silly looking crumple. The crumple is the stance.When he hits the ground he's actually in Poker Bluff stance for a brief moment, before turning into plain downed stance.
FP B - Mid GB that hits grounded (blockable) and Front/Back tech. Also self ring outs.
FP Throws - catches crouching opponents and techtraps in all directions after 1K and 3A.
Poker Bluff Stance:
This stance is even briefer than Fake Pain. It's active the short moment after he hits the ground and before he lays flat. Dampierre also enters PB automatically after wallsplat.
The (TH/TF) denotes if he attacks Towards his Head or Towards his Feet.
PB A (FD=TH, FU=TF) - High hitting TJ that knocks down. Can self ring out, so make sure you know if he's facing up/down.
PB B (TH) - Mid hitting AT. Sometimes you get 48dmg and ends up in PBFUHT, sometimes it fails and you end upp in PBFUFT. Mashable for extra damage.
PB K (TF) - Fast low with crumple stun. Shifts between FD/FU. Combos into another PB K.
PB Throws (TH) - Same as PB B AT but work as a low attack.
There, now we just have to figure out how to use this stuff. Thanks goes to everyone contributing to this thread!