SC Community needs to move on....

Status
Not open for further replies.
Wow, what was the point of wanting binds banned with Hilde if it makes no difference? Maybe she is better off banned altogether, LOL.
 
so are hilde/algol banned at GAMME?
I dont think imma go i they arent...
not that ud guys care, im not a top player or nutin
 
What? I mean 4 buttons like this, for example: A = Square, B = Triangle, K = Circle, G = Guard

Using only these 4 buttons, Hilde must charge one move at a time and the trade-off is having to decide whether to break throws or not. She's much more beatable this way. Or am I missing something?



Hey hey. Do you use MSN yet?

in a sense you are missing something. Maybe not from Sword...but from me. what i have been explaining to everyone is that Allowing 2 binds for a pad player is dumb, being that the hilde player can charge AND break the grab. (sword doesn't get that point yet....and if so it doesn't seem evident of it)

my bad...i misread ur post....yes you did nail it right.

And sword is still trash...
Tiamat is still great
I still respect you
and Belial is still funny...(russians....lol)
 
what i have been explaining to everyone is that Allowing 2 binds for a pad player is dumb, being that the hilde player can charge AND break the grab.

You've been on this thing about dual input binds for a long time now, and I don't understand the passion behind it. If Hilde binds A+G instead of A alone she's not going to magically be able to break throws without dropping her charge; pressing any A input at all resets the charge. For other characters, it only increases the ease of input for certain moves.
 
Her charges reset either way. How does banning binds make her less of a threat?

It introduces a tradeoff between charging moves and having access to normal inputs that involve A and/or B. That may not seem like much, but it highly complicates things for the Hilde user.

If they just charge A and B on shoulder buttons for the doom combo like they do now, only K attacks are useable and the user becomes far more predictable. If they charge different inputs at different times to remain unpredictable, then the doom combo won't be at the ready the whole match like it is now.

Big difference imo, but I'm sure some following posts dissagree.
 
I'm cool with Hilde. Why the hell can't we Ban Star Wars?!?! What the fuck is wrong with you people?!? Fuck.

Ban Algol and SW and everyone is happy. Lets only keep characters that will stay in the game.

SU - Rock?! Guy you suck. Leave Rock to the experts. Stay with your Kilik and feel special for winning with Asura's and RO's HAHAHAH!!

Seriously. Don't use rock. You'd embarass us.
 
I bet if this community was offered free pussy, there would be people who would bitch about it.

But whatever, you guys aren't moving on, I suck at this game, and now all of this is not fun anymore. So it's time for me to quit and move on. It was fun while it lasted.
 
Malice: Don't pull a S-U and say stuff like, "This is my last post", until he comes back to post later. A long time ago I saw you post that only Algol/Hilde needed to be banned for this game to be good, or something, and now they are. What's the big idea?


Eyce_Theon: Thanks for explaining. All I see with Hilde is that, binds aside, she's too strong having a mixup between two ring out moves, LV3A and LV3B charges. I only consider it a mixup since the A can auto-GI as well.
 
Release some this tension, guys!
Remember why you love this game.
I know this is out of topic, but you guys need a small chuckle.

 
It introduces a tradeoff between charging moves and having access to normal inputs that involve A and/or B. That may not seem like much, but it highly complicates things for the Hilde user.

If they just charge A and B on shoulder buttons for the doom combo like they do now, only K attacks are useable and the user becomes far more predictable. If they charge different inputs at different times to remain unpredictable, then the doom combo won't be at the ready the whole match like it is now.

Big difference imo, but I'm sure some following posts dissagree.

thanks for clarifying that...maybe i wasn't explaining it clearly as i thought i was...
 
Oh schnap, my man Omar is gonna take on people with the ROCK?! Someone get vids! :2::1::4::A:::A:::A: Just Frames all day, baby!
 
I don't even know why you waste your time in here trying to explain things to these people. I for one am tired of dealing with the scrub mentality that has become the majority of the SC community. Banning binds or characters makes no real difference in the mind of a scrub. They are always going to complain about something.
 
Allowing 2 binds for a pad player is dumb, being that the hilde player can charge AND break the grab. (sword doesn't get that point yet....and if so it doesn't seem evident of it)
yea I got that. Do you know what you have to do to break a grab in VF5? up, down, up down, left, right, left, right, B, A, start. Before you break a grab you have to let go of guard first (when someone grabs you, odds are you're already holding guard). So it's the same with the charges. Ya let go of the charge then press it again, so you're gonna be pushin the grab break window slightly, especially with command grabs. Once again, just somethin to get used to that's not really noteworthy. Ya know, Hilde can win the round if you try and grab her ONE TIME.

and I guess you're sayin you misread MY post, cause I already said this...

:2::1::4::A:::A:::A: Just Frames all day, baby!
that's pure trash....well against Sophie it is, now sure about anyone else
 
Status
Not open for further replies.
Back