IdleMind
BANNED FOREVER
Disclaimer: I am a scrub. Got that out of the way for you forum trolls.
Greetings. My name is Jay, and I've been playing fighting games competitively (i.e. in tournaments or for money) since 1995. Like most of you on this site, I have my own personal gripes with the Soul series... however, this thread is not about our gripes about the game. The focus of this thread is the cousin we forget about so often because of our focus on "playing to win"- the casual player.
We as tournament players are going to buy SC5, whether we are off put by certain aspects of it or not- because we know that the game can only be judged for our common purpose by playing it against one another. Namco essentially has the money of almost every member of this site already banked. This is not a truism for a casual player, however.
A Casual player has other concerns- Story Modes, Create-A-Soul, Special Vs, Guest Characters and other things not directly found in the game- story continuity; atmosphere, voice acting, and fodder for the imagination which inspires art, fanfiction, cosplay, ect. While they may enjoy the gameplay and the aesthetics of the core game; those things do not guarantee a sale.
So, the question I wish to pose is this:
How can we alter aspects of the game in order to keep the core competitive gameplay intact while providing more for the casual player?
The purpose of this question is the following:
Every extra casual player we gain is another chance to add another unique element to the scene. Whether it be another tournament player, streamer, artist, moderator, or some-such. Each of these elements adds to the scene and makes it stronger. In order to achieve this; we have to remove some of the entry barriers and the best place to start it.
Please keep in mind the following when discussing below: this is about changes to the game itself, not changes to the community or culture. The latter is a whole different issue.
So, here is a list of some of the issues I see. I will add more issues as the discussion progresses, if this thread takes off. (continued in next post)
Greetings. My name is Jay, and I've been playing fighting games competitively (i.e. in tournaments or for money) since 1995. Like most of you on this site, I have my own personal gripes with the Soul series... however, this thread is not about our gripes about the game. The focus of this thread is the cousin we forget about so often because of our focus on "playing to win"- the casual player.
We as tournament players are going to buy SC5, whether we are off put by certain aspects of it or not- because we know that the game can only be judged for our common purpose by playing it against one another. Namco essentially has the money of almost every member of this site already banked. This is not a truism for a casual player, however.
A Casual player has other concerns- Story Modes, Create-A-Soul, Special Vs, Guest Characters and other things not directly found in the game- story continuity; atmosphere, voice acting, and fodder for the imagination which inspires art, fanfiction, cosplay, ect. While they may enjoy the gameplay and the aesthetics of the core game; those things do not guarantee a sale.
So, the question I wish to pose is this:
How can we alter aspects of the game in order to keep the core competitive gameplay intact while providing more for the casual player?
The purpose of this question is the following:
Every extra casual player we gain is another chance to add another unique element to the scene. Whether it be another tournament player, streamer, artist, moderator, or some-such. Each of these elements adds to the scene and makes it stronger. In order to achieve this; we have to remove some of the entry barriers and the best place to start it.
Please keep in mind the following when discussing below: this is about changes to the game itself, not changes to the community or culture. The latter is a whole different issue.
So, here is a list of some of the issues I see. I will add more issues as the discussion progresses, if this thread takes off. (continued in next post)