Slayer_X64
Siegfried SA Moderator
sieg and nm are pretty equal with eachother. im not gonna delve into detail about it, but really the only advantage nm has over sieg is movement. they both have similat capabilities, but they both play somewhat differently from eachother. they both got nice whiff punishing, nice RO's, decent grab games, decent zoning, decent presure, decent tech traps, u name it. one excels more in certain area's than the other and vice versa. although nightmare's movement is a bit better, u also gotta remember siegfried has one of the fastest front step's in the game too. its like hilde step of front step lol.
nm vs siegfried is probably around 5-5. the one thing i cud see that may throw this matchup slightly more into nightmare's favour would be his stepping capabilities, but even then, IMO, it may as well be an even matchup.
as for sophie vs sieg, because she is capable of shutting down almost every move in siegfrieds command list, i'd easily say the matchup is 8-2 in her favour. does that mean sieg cant win? no, but he has his work cut out for him. siegfried has to be very safe, as well as think on his feet, and even then he might still lose. its possibly siegfried's worst matchup, even worse than fighting ivy, or amy.
i cant speak sophie vs nm because i lack the experience for that matchup. however, i can imagine he has at least a slightly easier time due to the fact that he's more mobile, so he's better at stepping TAS B.
cass isnt too bad for siegfried. mind u he has to tone down his moveset a little, but so long as he keeps things simple and remains patient, its not much of a problem to deal with cass. its probably a 6-4 matchup in cass's favour. nothing too terrible.
now, getting back to the point, it really comes down too which style do you prefer more? that of nightmare? or that of siegfried? both characters, while their movesets themselves are easy to master, are difficult to master in technique and application. you cant just pick up these guys and be "yay! im pro nighty/siggy" or whatever, it takes alot of work, u have to know them like the back of your hand, and you have to be willing to take risks and try new things. push your tools to their limits, see exactly how far you can go with an idea or a mixup. say you have 1K for example. make a flowchart in your head of every possible, plausible thing you could do after 1K on grd, hit, and CH. now your thinking in the amount of depth that these two character's demand. really, its all about experimenting and getting a feel for the characters to discover what style suits you. tbh, just go for who's most fun for you, u can figure out all the technical shit later. but neither of these characters are for the feint of heart to be certain.
nm vs siegfried is probably around 5-5. the one thing i cud see that may throw this matchup slightly more into nightmare's favour would be his stepping capabilities, but even then, IMO, it may as well be an even matchup.
as for sophie vs sieg, because she is capable of shutting down almost every move in siegfrieds command list, i'd easily say the matchup is 8-2 in her favour. does that mean sieg cant win? no, but he has his work cut out for him. siegfried has to be very safe, as well as think on his feet, and even then he might still lose. its possibly siegfried's worst matchup, even worse than fighting ivy, or amy.
i cant speak sophie vs nm because i lack the experience for that matchup. however, i can imagine he has at least a slightly easier time due to the fact that he's more mobile, so he's better at stepping TAS B.
cass isnt too bad for siegfried. mind u he has to tone down his moveset a little, but so long as he keeps things simple and remains patient, its not much of a problem to deal with cass. its probably a 6-4 matchup in cass's favour. nothing too terrible.
now, getting back to the point, it really comes down too which style do you prefer more? that of nightmare? or that of siegfried? both characters, while their movesets themselves are easy to master, are difficult to master in technique and application. you cant just pick up these guys and be "yay! im pro nighty/siggy" or whatever, it takes alot of work, u have to know them like the back of your hand, and you have to be willing to take risks and try new things. push your tools to their limits, see exactly how far you can go with an idea or a mixup. say you have 1K for example. make a flowchart in your head of every possible, plausible thing you could do after 1K on grd, hit, and CH. now your thinking in the amount of depth that these two character's demand. really, its all about experimenting and getting a feel for the characters to discover what style suits you. tbh, just go for who's most fun for you, u can figure out all the technical shit later. but neither of these characters are for the feint of heart to be certain.