Alright peeps! Time to brighten your days. First thing is some combo variants I suggest every single one of you learn.
CH GS 2A+B 22_88A 44K 66B is the original. With BFs and all it does about 83 damage. Now, try it without the 44K. Pretty crazy huh? Same damage for a bit more effort. It's almost JF timing to connect the BF 66B after 22_88A but it's worth it. I hate 44K in combos so I'm on a mission to get rid of it where possible.
GS 6Aaaaa W!
-throw attempt
-3kA 11_77K BT B+KB
-4B

B 22B 66B
Those are the originals. The variants are as follows. The camera is your biggest enemy with GS 6Aaaaa wall stuff.
GS 6Aaaaa W!
-3kA 11_77K BT 2K 66B (do this if you get the BT W! but think the throw will whiff or for guaranteed damage against Voldo and Asta)
-4B

B 9KK 66B (for ease)
Now some new shiz. This'll help your stuff out Shino. The beautiful thing I found about JS 44K ~ GS is that on hit followups are guaranteed up to about around 22 frames regardless of them shaking.
CH GS 2A+B
-A+K 22B 66B
JS 4A:A 44K ~ GS
-9KK 66B
-iWS B (works best in a corner/edge)
-4B

B iWS B
-4B

B 22B 66B
-2A+B A+K 22B 66B (only works if they don't shake)
I'll be working on combo variants more than new stuff from here on.