Tira Combos

high level of difficulty? lol. yeah, a tech jump+crouch is HAAARD MANG. specially that slide 3kA after, OMGs.

Im so pro right? Aint no hiatus, just sick of stupidity. Im nothing special, i just play okay. We're all equal, im just as much bitch as every other Tira here who think they are revolutionists.

are you insulting me? if so thats not nice and if your not please continue.
 
Variant from the combo I posted earlier.

Considering you're using 44K of course there is the possible chance of you changing moods.

JS 4A:A

~44K (into Gloomy), 3B, 44K, 66B - You can use the BF versions of 44K and/or 66B if you're not lazy like me.
~44K (into Gloomy), 6Aaaaaa

Pretty feasible to use in a real match. If you're already shaking after the input of JS 44K in anticipation that you WON'T get the mood change, doing 6Aaaaaa and 3B are relatively easy to do out of a shaking attempt. Also looks like these variants aren't shakable as the 6Aaaaaa and 3B both hit before the opponent can shake out.
 
Alright peeps! Time to brighten your days. First thing is some combo variants I suggest every single one of you learn.

CH GS 2A+B 22_88A 44K 66B is the original. With BFs and all it does about 83 damage. Now, try it without the 44K. Pretty crazy huh? Same damage for a bit more effort. It's almost JF timing to connect the BF 66B after 22_88A but it's worth it. I hate 44K in combos so I'm on a mission to get rid of it where possible.

GS 6Aaaaa W!
-throw attempt (with back throw it's 114)
-3kA 11_77K BT B+KB (89)
-4B:B:B 22B 66B (max 93 no tech, around 135 with tech)

Those are the originals. The variants are as follows. The camera is your biggest enemy with GS 6Aaaaa wall stuff.

GS 6Aaaaa W!
-3kA 11_77K BT 2K 66B (do this if you get the BT W! but think the throw will whiff or for guaranteed damage against Voldo and Asta) max 94
-4B:B:B 9KK 66B (for ease, max 92)

Now some new shiz. This'll help your stuff out Shino. The beautiful thing I found about JS 44K ~ GS is that on hit followups are guaranteed up to about around 22 frames regardless of them shaking.

CH GS 2A+B
-A+K 22B 66B (max 84 no tech, around 97 with tech)

JS 4A:A 44K ~ GS
-9KB (in corner/edge, 68)
-iWS B (works best in a corner/edge, 81)
-4B:B:B iWS B (81)
-4B:B:B 22B 66B (max 82 no tech, around 124 with tech)
-2A+B A+K 22B 66B (only works if they don't shake; max 81 no tech, around 105 with tech)

I'll be working on combo variants more than new stuff from here on.
 
Those are the originals. The variants are as follows. The camera is your biggest enemy with GS 6Aaaaa wall stuff.

i agree.sometimes after GS 6Aaaaa the direction of the camera could change from the one side to the opposite and you may lost your combo.its crazy.this happens when you are completely face to face with the opponent.you must be diagonaly to the opponent.
also if you do this combo:
WC(JS)4A+B 3B 77_11K B+KB A+K (change to Gloomy) 22B 66666B......

........22B can lost the opponent.it has to be done when the opponent is in front of Tira.also 66666B can lost the opponent near the wall.

also i have worked a lot this strange combo:

(GS)2A+B 88_22A 4A:A 44444K 66666B

Tira sometimes after 2A+B with 88_22A can launch the opponent higher in the air so you can perform after this 4A:A.
to succeed that you must hit the opponent after 2A+B when is going to fell down a bit.then hit with 88_22A to launch him/her higher to perform the rest of the combo.
i dont know if anyone knows this combo or you have already mention something like that in the previous pages but i think its a subject that we can discuss.
 
GS 6Aaaaa W!
-throw attempt
-3kA 11_77K BT B+KB
-4B:B:B 22B 66B

Those are the originals. The variants are as follows. The camera is your biggest enemy with GS 6Aaaaa wall stuff.

GS 6Aaaaa W!
-3kA 11_77K BT 2K 66B (do this if you get the BT W! but think the throw will whiff or for guaranteed damage against Voldo and Asta)
-4B:B:B 9KK 66B (for ease)

Now some new shiz. This'll help your stuff out Shino. The beautiful thing I found about JS 44K ~ GS is that on hit followups are guaranteed up to about around 22 frames regardless of them shaking.

CH GS 2A+B
-A+K 22B 66B

JS 4A:A 44K ~ GS
-9KK 66B
-iWS B (works best in a corner/edge)
-4B:B:B iWS B
-4B:B:B 22B 66B
-2A+B A+K 22B 66B (only works if they don't shake)
I'll be working on combo variants more than new stuff from here on.

Very interesting
 
Alright peeps! Time to brighten your days. First thing is some combo variants I suggest every single one of you learn.

CH GS 2A+B 22_88A 44K 66B is the original. With BFs and all it does about 83 damage. Now, try it without the 44K. Pretty crazy huh? Same damage for a bit more effort. It's almost JF timing to connect the BF 66B after 22_88A but it's worth it. I hate 44K in combos so I'm on a mission to get rid of it where possible.

GS 6Aaaaa W!
-throw attempt
-3kA 11_77K BT B+KB
-4B:B:B 22B 66B

Those are the originals. The variants are as follows. The camera is your biggest enemy with GS 6Aaaaa wall stuff.

GS 6Aaaaa W!
-3kA 11_77K BT 2K 66B (do this if you get the BT W! but think the throw will whiff or for guaranteed damage against Voldo and Asta)
-4B:B:B 9KK 66B (for ease)

Now some new shiz. This'll help your stuff out Shino. The beautiful thing I found about JS 44K ~ GS is that on hit followups are guaranteed up to about around 22 frames regardless of them shaking.

CH GS 2A+B
-A+K 22B 66B

JS 4A:A 44K ~ GS
-9KK 66B
-iWS B (works best in a corner/edge)
-4B:B:B iWS B
-4B:B:B 22B 66B
-2A+B A+K 22B 66B (only works if they don't shake)

I'll be working on combo variants more than new stuff from here on.

Good stuff nicca. I still hate A+K, but I'll consider attempting that one combo in matches considering it hits for 84 dmg (that is if she doesn't get a headache or a mood change). Guess that damage is too good to be completely guaranteed...which is BS.

One thing is for sure, I'll be definitely getting the 4:B:::B:::B: iWS :B: down. That one looks purdy.
 
Scrap the JS 4A:A 44K 9KK combo. I forgot that it won't connect unless you CH them while they're ducking. I changed it to 9KB instead.
 
So yeah, why in the world does 44K scale the damage so much. Is it because it's another stun hit?

GS CH 2A+B, 22_88A, BF 66B ~ 83 dmg.

GS CH 2A+B, 22_88A, BF 44K, BF 66B ~ 82 dmg.

Ironic how the combo with the more hits delivers less damage. Granted it's only 1 point, but it's more work. WTF is the point of doing MORE work only to get LESS damage?

EDIT: More GS damage scaling retardation.

GS CH 88B, 22_88A, BF 66B ~ 84 dmg.

GS CH 88B, 22_88A, BF 44K, BF 66B ~ 82 dmg.

Again, less damage for MORE work. Where is the logic in that? Retardation indeed. GG Namco.

Oh how I 3 GS Tira's damage scaling. [/sarcasm]
 
Since dis nicca up here started it I'm adding in the damages for the stuff I listed. Remember that damage with tech varies depending on how they try to tech.
 
Don't know if this is old (just curious) but I was watching some Tira vids on YT and found this:

starting @ 2:44

The player did:

CH GS 88B, GS BF 66A x5, GS BF 66K.

Really possible? Or was the player just not ACing? :O
 
Don't know if this is old (just curious) but I was watching some Tira vids on YT and found this:

starting @ 2:44

The player did:

CH GS 88B, GS BF 66A x5, GS BF 66K.

Really possible? Or was the player just not ACing? :O

The guy was just not ACing at all. After the first hit from GS 66A [BF or not] AC comes in.
 
Don't know if this is old (just curious) but I was watching some Tira vids on YT and found this:

starting @ 2:44

The player did:

CH GS 88B, GS BF 66A x5, GS BF 66K.

Really possible? Or was the player just not ACing? :O
Not possible. Opp just wasn't ACing. You can combo CH GS 88B 66A 66K tho. Stress on CAN. They can AC and make it hard.
 
More hawt newness! Feel free to thank me.

GS 44K
-1A tech trap
-22B tech trap (best with BF and in corner, escape with right tech)

CH GS 4B:B:B
-GS 6Aaaaa (67, not really useful IMO since you have iWS B)

GS 88B
-slight delay GS 6Aaaaa (60)
-22_88A slight delay GS 6Aaaaa if CH (76)

CH GS 2A+B
-22_88A slight delay 6Aaaaa (77)

I'm in love GS 6Aaaaa even more now. i14 punisher that looks awesome to boot! Damage in the air can vary if they try to AC.

EDIT: If u get GS 22B's ground stun on a face-up Nighty, Asta, or Rock they can right tech to avoid GS 66B. There may be others.
 
More hawt newness! Feel free to thank me.

GS 44K
-1A tech trap

CH GS 2A+B
-22_88A slight delay 6Aaaaa (77)

I'm in love GS 6Aaaaa even more now. i14 punisher that looks awesome to boot! Damage in the air can vary if they try to AC.

EDIT: If u get GS 22B's ground stun on a face-up Nighty, Asta, or Rock they can right tech to avoid GS 66B. There may be others.


That first one is REALLY REALLY old.

The second one is sexy as hell, gonnat ry that. BTW i told you GS 6AAaaa was hot sauce :p
 
hey guys if u didnt know already this combo works as well 44b 88_22b 66k works it does 66 damage

Bit of an issue there. I'm going to assume you're referring to GS considering JS 44B would never combo into JS 88_22B. Also, considering you are referring to GS, 88B and 22B are two different moves, so you have to be careful with that too. 88B is the launcher. 22B is her ground hitting guard crush.
 
wall combo-GS 4A+B 6Aaaaa (wall hit) 4BBB (just) 88_22A 44444K 44444K 66666B 24 hits 84 damage

wall combo-GS 6Aaaaa (wall hit) 11B BT B+K B 10 hits 92 damage

wall combo-GS 6Aaaaa (wall hit) 77K BT B+K B 11 hits 90 damage

wall combo-GS 4A+B 77K BT B+K B (wall hit) 6Aaaaa 14 hits 71 damage

wall combo-GS 4A+B 77K BT B+K B (wall hit) 44444K 44444K 66666B 18 hits 81 damage

wall combo-GS 44444B 88_22B (wall hit) 77K BT B+K B (wall hit) 44444K 44444K 66666B 16 hits 105 damage

wall combo-GS 44444B 88_22B (wall hit) 9K( updraft) K 66666B 14 hits 83 damage

wall combo-JS 4A+B 77K BT B+K B (wall hit) A+K ( change) 88_22B 66666B 18 hits 82 damage, with no change you do 88B for 13 hits 72 damage

wall combo-JS 22_88A (wall hit) 11B BT B+K B 6 hits 74 damage. this combo is a little tricky because 22_88A but be done at max range or you will not be able to buffer 11B if not done at max range it turns into a tech trap keep that in mind.


Thats all the combos i have for now i have done all these combos on and offine online takes a lil getting used to but its no biggie. i hope you guys like the wall combo's and remember where you got them from lmao
 
Ah yes, the lovely wall combos.

Wall combos are nice, but they are just too situational for me so I don't bother memorizing all of them.

If I ever get someone in a wallsplat I just go for ~

GS 3kA, 11_77K, BT B+KB

JS 22_88B 11_77K, BT B+KB
 
if you guys get a chance try the combos out it took me a few hours to come up with them and master them and they just look cool as hell
 
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