optymuss
[12] Conqueror
hmmm, his 6kB having a stun on CH. (when the the k is blocked and the opponent reacts to the B). on NH let it have just the adv.
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WTF is 4A:A? you mean CH 4A:B?i want him to have a JF command grab that puts him in the same situation as his 4A:A so you could start wall combos and ring out with it.
sureWTF is 4A:A? you mean CH 4A:B?
I wouldnt use a CH just for wall combos, or ROs really and heres why.
Theres MUCH better moves for both of these, such as 3B for wall splats and WR B6 for ROs, upon many more I don't care to go through right now.
He's saying give Zas a command throw that allows you to manipulate your opponent's placing in a similar manner, not 4A:B as in the actual move itself.command grab
Zasalamel isn't a spacing character. He's a close range character by all means. He's entire game is centered around pulling you in and mixing you up with throws and mids.In that case, and in my personal opinion, I don't think a command throw would favor zas well. He's meant to be good at spacings and whatnot, and adding a command grab while attempting to keep your opponents at tip or just inside of tip range wouldnt help.
Maybe a launcher move with something similar to 4A+B but instead of grounding the opponent it throws them in the desired direction, leading to combos or whatever.