Here's some dreaming of what could have been... Still missing Zasalamel al lot in this game.
CE: throw like Ivy and Astaroth. I choose a throw CE because it complements his draw game. SC IV critical finish animation can be re-used minus the sucking into the void, just replace it with a void-like explosion.
BE's:
66B BE: delayable mid with k:B animation that stuns, allows 4B:B follow-up. Also allows jump-over bt B+K mixups ^^ I love that.
A+G BE: sc III command throw that gives enough frames for 4B:B to hit. Complemented with B+G for some strong reverse RO mix-ups. Hilde is allowed to have this, so can Zas, he still has to time the just frame.
4A/44A BE: Regular 4A and 44A no longer pull in on block like in broken destiny. Pull in is only possible with BE version that gives guard break properties and +6 frames on block. On hit it gives the nergal just frame attack throw animation.
I love to dream :)