Maxi General Q&A

Oh no, we can't have a character that's fluid anymore. We have to poke people like a fucking chimp....He needs a mid ranged poke!! Fuck that. No he doesn't. He needs to be fluid again. The point of being fluid is to confuse. Use the character how he's meant to be played and that's that. If you want to poke, go use Cassandra.

I know you're frustrated and all, but that's no excuse for being vague as shit. What do you mean by 'fluid', and what exactly could be done to make him that way?
 
I know you're frustrated and all, but that's no excuse for being vague as shit. What do you mean by 'fluid', and what exactly could be done to make him that way?
He wants the motion blending that allowed mobile stances back.
 
i think everyone wants that back but they don't seem to want us to have it anymore, i'm not sure why.
I know that it was axed from SC3 due to RAM limitations imposed by the addition of CAS. Why it's never returned on superior hardware, I dunno.
 
Below is what Maxi-mum is referring to when he meant fluid. He off all people should know because these are the his looping exhibition videos from 10 years ago!.

Yup just broke out all of my old SC1 & Sc2 media....ohhhhh snap!. It's nothing special but there are a few vids of some matches and all of the tpsl4 glicthes.




Anyway with that aside none of this will be practical in any match against an opponent that has half a brain. But you'll notice that everything flowed quite nicely there was never a moment where Maxi had to stop to think about what to do next. The block stun in Sc1 allowed Maxi to do some of what you'll see in the vids. All of the block stun disappeared after SC1 and never came back.

This is what the really old school Max players really liked. You had the ability to keep the opponent guessing while launching a very solid offense. Over the years Maxi was reduced to nothing but a poking character and could be kept out of range and zoned with a character that could really space well. Change is inevitable and like it or not you have to work with what you got.

It's still way too early, but I hope that Namco is listening to what the fans have to say and make sure this is the most balanced SC to date. Because if it isn't, then it's going to die a horrible death just like SC3 & 4.
 
I know you're frustrated and all, but that's no excuse for being vague as shit. What do you mean by 'fluid', and what exactly could be done to make him that way?

Dude. I looped in and out for years. PSL 4 was my way in. I would dance around like a fairy on acid and I was damn good at it too. Fluid, by definition, is the ability to transition from one position to the next WITHOUT hesitation or obstruction of any kind. SC3 was an absolute mess. The move list boggled my mind, the loops made no sense, so I gave up trying to produce any solid offense. SC4 came out the same way. I want the freedom to loop and be comfortable knowing that the loop I enter will produce some results.

As Barry linked the videos of some solid skill, that's exactly what I was accustom to doing. SC5 better have some version of it otherwise, I won't even bother playing this one either. I hate poking with a character that is not designed for that. Just so you know......those are my videos you posted up.
 
I just thought it would be better to illustrate what you meant with the vids as it's hard to explain. If you want I can take them down, just let me know :)
 
LOoping doesnt Work in a Real Fight...HahahahahaLol. "youll get punished" LMAO.
????WOW. why arent people bitch about how a Looping Maxi doesnt work. WHEN I Type/Post about a looping maxi people rage On me.LMFAO.. jesus. where are all the dumb random post about maxi should be poke heavy:sc4amy1: character and not be a heavy looper:sc2maxi1:. Whatever.LOL

Changes I would Like to See after All The Vids ive seen:
- Li Bg into Ro [needed loopin no fun without]
- SC4 BL A should stay the way it was, this SC2/3 style BL A is a Dead-End-Move
[dont worry BL A into Li A works:) or WLights will protect you]LOL
- SC4 1A with SC411A damage [ maxi needs a range low]
- New BacK Grab Please, wishingXXX

more Brave Edge moves:
- BE: RC B [Needs to have SC4Guardcrush style]
- Waving Lights [needs BE, why because range characters are a problem Ivy, Asta, Kilik. maxis Back fist doesnt have enough range. im think a BE: Waving lights that does a flaming UB SC4 LO K to the Face:)]
- 236 A on BE should be faster/safe on block and KND on hit.
- if it shows its face 236 B [ i can see it now 236 B into LI A if it doesnt KND]or[BE: 236 B GBCrush into Li :)]

RO B looks like it whiffs[Alot] more so if you try to RC A B combo. i wanted SC3 style Ro B properties, the full 4hit 1B B,LO B K not this 1B B, RC A B. But im ok with it.
and that new slow 44K, i hope it juggles/launches on hit. "that move gives frames on block shocking" Lol.

SC5 Maxi Best tools:
LI A [:):):)]
BE: 6A+B
Waving Lights
Super.:) CE.:) [whiff and you die]
 
I just thought it would be better to illustrate what you meant with the vids as it's hard to explain. If you want I can take them down, just let me know :)

Oh no, that's fine. I'm flattered that you used them.

LOoping doesnt Work in a Real Fight...HahahahahaLol. "youll get punished" LMAO.
????WOW. why arent people bitch about how a Looping Maxi doesnt work. WHEN I Type/Post about a looping maxi people rage On me.LMFAO.. jesus. where are all the dumb random post about maxi should be poke heavy:sc4amy1: character and not be a heavy looper:sc2maxi1:. Whatever.LOL
Please enroll in the nearest college English course available in your area. That was a horrible sentence and honestly made me drop IQ points trying to decifer the words strung together.
 
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LOoping doesnt Work in a Real Fight...HahahahahaLol. "youll get punished" LMAO.
????WOW. why arent people bitch about how a Looping Maxi doesnt work. WHEN I Type/Post about a looping maxi people rage On me.LMFAO.. jesus. where are all the dumb random post about maxi should be poke heavy:sc4amy1: character and not be a heavy looper:sc2maxi1:. Whatever.LOL

A looping Maxi does not work anymore, or more accurately nowhere as effective, hence Maxi-mum didn't bother with SC Maxi after SC1 and 2. It just got too risky with insufficient reward.

Coming to think of it though MOST people did not know how to fight vs Maxi in SC1 where looping was way more effective due to Maxis range, tracking, DAMAGE and MUCH better bs and hs.
The vids displayed was to show the fluidity in the loops, but the actual loops shown are not practical in a real fight i.e the actual length of transitions. Exhibition vids.
 
If SC5 is any where near what SC1 and 2 were, I'm going to make you eat your words.

It's not that it became dangerous, it wasn't fluid. The loops had no transition. Dude, PSL 1 looped into LO instead of RO. I don't need LO until later. The move list was stupid. WS A was LI A and LI Bg went back into LI? Come on now. It took longer to enter the loops I wanted so it was pointless to play. Those auto parries? Worthless. Never connected. LO RO auto parry? Again, worthless. Even though the damage dealt in SC2 was minimal, I still did the job. Give me a move that I can work with and I'll show you an effective looping Maxi.

Also, 6A+B in SC2 was the absolute best. If you give me that back I'm going to the top.
 
As long as he doesnt play like SC3 maxi im Fine
More move Options is what i want
If all they do to update him in SC5 is add the SC3 2A+B, then SC5 MAxi is a Pure Poke Artist
PLus i believe in SC5 all my LoopinG will be vaiable, with Quicker Stance recovery and WLights safety
still want SC3 Ro B Hit property so i can choose between LO B K or RC A B combos:)

Moves i want to see:
236 B
Sc4: 66A & SC2: 66A [new BL A Please]
SC2/SC4: FC 1A, B [ even if FCrouch is the only way to do it]
SC4: 33Ba [This move is hot sause]
SC3: 2A+B as while Landing A
PSL3 [Please]

Lol SC4: While Rising A, as new Ro AA Nc
[what i really wanted was for Ro AA to be SC4: 3A Nc, but ill settle for it being Sc4: BL A Nc]

shitty moves that needs to go:
9B: as RC B i think??
SC2/3: BL A
All the unnecessary Button Changes, its not going to make him more interesting to play its just unnecessary

NIce Vid dude.... im wish for SC5 maxi to have more moves options but namco is all about, "lets keep it simple and basic for the fans" they mean New Beginner Fans. SaD But ProCalibur 6 will be awesomeLOL:)​

Dead-End-Moves with maxi are ugly;​
LO B K should have Guard option [Im thinking LO B Kg into 3A]​

i would love to see LO stance have more option:​
LO B B or BB that does the Second hit of SC4: maxi's 44A, B. Just the B attack that puts you in Ro stance [ plus it keeps maxi moving forward:)]​

Same with Li stance, the only stance that has never had a Low input command. I would love to see a Li 2KK, that does SC4: 22Kk​
[more so because of new PSl1 change BL into Li]​
I ThInk ihis new transition to Li is so obvious. The old BL into new RC will be scary to deal with.​
I really dont want his new Psl1 change because its going to force a lot of LI A [overabuse]​

I just want more Option because i will seriously get bord with a super basic maxi that cant Li Bg.​
 
If you want a cancelable LO BK, then say goodbye to natural combo 4BB. No way in hell will Namco allow both. I'd like SC2 LO series too, but I'm fine with the current 4BB as long 4B is safe. The larger buffer window in SC5 probably means 4B will be hit-confirmable into LO B, unlike in SC4 where you had to commit to 4BB.
 
The only thing I ask is that Maxi's stances let him attack faster. After watching Astaroth, I'm a little upset. They said that the game would be balanced, but it isn't. Astaroth was fast and strong in IV, and now they made him even faster. How will Maxi ever get his revenge?
 
I hear what you guys are saying, and it would be cool to have better frames, and mobility in stance. But Maxi could be a lot of fun just with better than average movement, solid basics, and a strong SG game.
 
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