Ultimate Marvel Vs Capcom 3

Good to See that we see eye to eye as of how Cap should be played. As for Zero i really do think hes the best battery simply because every combo you would end with Rekkoha ( needs hard knockdown to use it ) can be finished with Sentsuizan xx lv3 Buster, Light Raikousen, Ryuenjin. This ender does like 35 000 less than using the hyper finish but saves you 1.5 meter more which in my opinion is GODLIKE. You can do easy 7k ish combo meterless with Zero which is ridiculous given how much his mix up game is strong now. In a month or two he will be horribly powerful in the right hands but ill be playing SC V so its okay :D
 
Alright so I am thinking that I might want to pick up someone else besides Hawkeye. I was thinking of either learning Dante, Vergil or Strider. I mean with the missle assist and having Dark hole for lock down I think I can pretty much toss in someone stronger than Hawkeye for when my zoning can't win a match. Out of those 3 who would mesh the best with Doom and Dorm?
Dante would be best. I used to play Dante/Doom, and I can tell you right now that it's pretty damn stupid. I don't know as much about Dante/Dorm, but I reckon that something like Stalking Flare xx Devil Trigger is really crazy. Or you could Million Dollars xx Stalking Flare, then raw tag in Dante to continue the combo.
 
Been trying to learn VJ. Any tips?

Stay in the air and throw them boomarangs, seeing he has a really hit box in the air it seems to be the best thing for Joe to do.

Dante would be best. I used to play Dante/Doom, and I can tell you right now that it's pretty damn stupid. I don't know as much about Dante/Dorm, but I reckon that something like Stalking Flare xx Devil Trigger is really crazy. Or you could Million Dollars xx Stalking Flare, then raw tag in Dante to continue the combo.

Oh crap that seems so awesome and I think Dante can zone better than either Vergil or Stider so I would always have options. I also think Dante has an easier time building up meter so I could just build meter and bring Dorm out to fill the screen with Stalking Flares and then bring in Dante to have an insane amount of mix-up options. I'll probably be asking you for Dante advice and stuff since he will be a completely new character for me, but it wont be for a while since I'm still figuring out how to zone with Hawkeye.
 
Oh crap that seems so awesome and I think Dante can zone better than either Vergil or Stider so I would always have options. I also think Dante has an easier time building up meter so I could just build meter and bring Dorm out to fill the screen with Stalking Flares and then bring in Dante to have an insane amount of mix-up options. I'll probably be asking you for Dante advice and stuff since he will be a completely new character for me, but it wont be for a while since I'm still figuring out how to zone with Hawkeye.
Dante can zone really well. Basics:
-Air Play (j.236M) is your go-to projectile, especially at normal jump height.
-Hysteric (236H) is used for mixups, not just zoning. Call assist + hysteric, then teleport into mixup, for example.
-Acid Rain (236L~L) is primarily used on incoming characters for a full screen mixup, but the way I use it from fullscreen is in-between assists and other moves to cover Dante. Even if the opponent somehow penetrates my defense, they get clipped by the Acid Rain if they press a button. Pretty cool.
-In Devil Trigger mode, Dante gains access to the best beam in the game (j.236S) + a flight mode (214S; air OK). Devil Trigger's beam + Hidden Missiles is one of the dirtiest things I've seen in the game. The opponent is pretty much at Dante's mercy when all that's going on. Really hard to get in on, and if they somehow manage to do that, you can just do Vortex (j.623S) which is fully invincible and fullscreen, then do j.S after it hits and get a full combo.

Other notable moves that have some zoning purposes:
-Crystal (236M): Basically a move that you'll use when they're at half-screen. Huge hitbox, and comes out even if you get hit.
-Drive (236S): Probably the least useful of his projectiles, but still nice from time to time. I use it a lot more than most people, but that's because I play like a retard.
-Multi-Lock (236L) gets the "least used move from Dante's movelist" award as far as I know. Grants free teleport mixup, and a free combo on hit if you teleport into j.H. I'll need to experiment more with this to see what other uses it has.


He's a really good battery too, as you mentioned. Feel free to ask questions anytime.

Also, Hawkeye's zoning = press H for GDLK arrows.
 
The increased pushback only affects some of his combos, mainly the easy-mode ones (L, M, H, S, etc.). All his advanced combos work, and they do the same amount of damage as before, thanks in part to Million Dollars being a mashable hyper. My Dante/Viper DHC combo (That uses Vergil and Viper assists) does 950k, and it's pretty basic. If I added in acid rain loops and whatnot, it'd definitely hit the 1mil mark. So yeah, his damage didn't go anywhere, it just became a little harder to get to.

Btw, I don't think Hammer invul was really cut in half, was it? The invul was just removed from the startup. He's still fully invincible throughout the rest of the animation. I don't know any frame data, so whether or not the invul has (by technical terms) been cut that much is a mystery to me, but I'd wager it wasn't that much. Unless of course you're exaggerating, to which I'll say, "my bad."

The pushback doesnt really affect my combos all too much. They work just fine for me, but it's just those times when the pushback makes me whiff in the middle of my combos. It doesnt happen often, but the rare times it did, such as when playing Juece, Dante was done. It may just be online screwing my inputs so it doesn't come out as fast though.

As for the Hammer, yea, I'm over-exaggerating lol I'm just so used to feeling like a boss with it in Vanilla with full invincibility and now I can be air thrown or beat out on startup which makes me facepalm hard. The nerf was justified on all fronts, but that doesn't mean i can't be a little salty about it XD
 
SCR....

Top 16
Winners Bracket
  • Viscant (Wesker, Doctor Doom, Pheonix)
  • EG Justin Wong (Iron Fist, Wolverine, Akuma)
  • EG Ricky Ortiz (Wolverine, Wesker, Akuma)
  • FC Jago (Trish, Dante, Wesker)
  • Neo (Wesker, Magneto, Phoenix)
  • UVG Noel Brown (Wolverine, Frank West, Wesker)
  • Tape-bot (Zero, Hawkeye, Spencer)
  • Mine (Wesker, Taskmaster, Magneto)
Losers Bracket
  • Clockw0rk (Doctor Doom, Strider, Amaterasu)
  • LLND (Chris, Hsien-Ko, Amaterasu)
  • MCZ| MRN.Marn (Captain America, Zero, Dante)
  • Vader (Wolverine, Dormammu, Doctor Doom)
  • Killer Kai (Zero, Taskmaster, Wesker)
  • col.CC. Filipino Champ (Magneto, Sentinel, Dormammu)
  • Dios X (Storm, Doctor Doom, Sentinel)
  • EG fLoE (Nemesis, Wesker, Strider)
Take a look. A hisen-ko player and Chris!
 
6 Weskers in the Winner's Bracket.
2 in Losers.
4 Doctor Dooms
3 Zeros.
2 Dormmamus.
2 Ammys.
4 Wolverines.

Pretty impressive spread. Hard to say if its because they're top tier, or really easy to use. Surprised there are no Vergils. Either he's lower tier, or he's far more difficult to use effectively. Or perhaps his relatively unsafe fighting style makes it difficult for him to do much against the safer stuff the others can pull out?

Kinda sad that Chris G. didn't make it, I saw his Firebrand a while back and thought it was pretty impressive with what he could do with it. I think he probably should've used him as the lead-in instead of Hawkeye. Doom's just too unfair against Hawk's keep-away style.


By the way, does anyone know of any simple re-launch combos for Vergil? I'm getting that basic magic series combo down and I want to try something a little harder and a little bit more damaging. I don't think I'm quite ready for Vergil's BnB post-623L combos.
 
Pretty impressive spread. Hard to say if its because they're top tier, or really easy to use. Surprised there are no Vergils. Either he's lower tier, or he's far more difficult to use effectively. Or perhaps his relatively unsafe fighting style makes it difficult for him to do much against the safer stuff the others can pull out.
Zero is the only top tier character among that spread. Possibly Dormmamu too. The characters/teams we're seeing work in tournament right now are just really easy to use. Give the game some time to evolve, and I guarantee that the players who dedicate their time to use the higher execution/more elaborate strats will be the ones winning. And Vergil is a character that will take a bit of time to break open to his full potential, let alone for players to get good with him. He's top 5 from where I stand, and at worst I see him as top 8.

Kinda sad that Chris G. didn't make it, I saw his Firebrand a while back and thought it was pretty impressive with what he could do with it. I think he probably should've used him as the lead-in instead of Hawkeye. Doom's just too unfair against Hawk's keep-away style.
Chris G. is never going to get anywhere with Firebrand if he doesn't have a team that allows Firebrand to take advantage of his cheap stuff. He should just play Hawkeye/Ryu/(any other character besides Firebrand). Or build a team around Firebrand. Either way works.
By the way, does anyone know of any simple re-launch combos for Vergil? I'm getting that basic magic series combo down and I want to try something a little harder and a little bit more damaging. I don't think I'm quite ready for Vergil's BnB post-623L combos.
Just do the hard shit.
 
Zero is the only top tier character among that spread. Possibly Dormmamu too. The characters/teams we're seeing work in tournament right now are just really easy to use. Give the game some time to evolve, and I guarantee that the players who dedicate their time to use the higher execution/more elaborate strats will be the ones winning. And Vergil is a character that will take a bit of time to break open to his full potential, let alone for players to get good with him. He's top 5 from where I stand, and at worst I see him as top 8.


Chris G. is never going to get anywhere with Firebrand if he doesn't have a team that allows Firebrand to take advantage of his cheap stuff. He should just play Hawkeye/Ryu/(any other character besides Firebrand). Or build a team around Firebrand. Either way works.


I do agree that Zero is pretty strong in this game. But i absolutely do not agree about only him being top tier in this list. Now i do think that this game is far more mixups and resets oriented and Zero excels at that. He his the best battery in the game as of now and doesn't have a lot of weakness besides his low health. However being fast and versatile isn't the only thing the makes a character really good. Zero has really poor assists compared to a lot of the other ones mentioned. I do think that wesker is top tier. Not broken as people say but hes definitely really good. W0lvy is also really good in this game. Doom is a tough one. He has a lot of problems dealing with people super jumping back from him but he has really good assist and his gun is far more useful. He builds meter like crazy and dishes out a lot of damage for anywhere on screen.
As for Vergil he his really good.......with assists. Hes a shenanigan character. If you have good reactions you can pretty much block everything he dishes out at you. As long as your able to react to his teleports and his slash move which crosses up that i don't know the name yet.

I was really hoping for Shady K to be there( in top 16) since i LOVE Felicia. She is so good in this game. Her delta kick being +10 on block and sand splash OTG really helped her offensive game a lot. I do think she is really strong.
As for firebrand all those unblockables shenanigans are pretty useful but if you play against good players they usually already know ways to deal with it. ( Firebrand, Skrull, Morrigan being an exception since its so god damn cheap ) I do love firebrand and think hes really good but like Cosmic said you need the right team to make firebrand work. Besides that i personnaly think that Chris G plays firebrand like shit anyways. I do disagree with Cosmic on the idea of making him the point character since Firebrand depends A LOT on meter. Luminous body and his lv 3 make him horribly strong compared to his normal state and he gains meter even in luminous while also having access to a totally safe and comboable instant overhead. I like to play FB second with a good blockedstun lockdown or ground lockdown assist.

IM saying all this since one of my teams is Zero ( hadangeki), Firebrand(Swoop), Strange(Eye of Agamato ) and the other one being Felicia ( slide ), Cap(Shield Slash), Task(vert arrow) Firebrand and Strange work wonders together and everything DHC to everything in the team. Team hyper does a lot too which makes firebrand really more viable for dealing damage. Zero builds meter like crazy for firebrand to abuse it with strange providing him lots of blockstun with eye of agamato.
 
Any combo or set up suggestions for Cap(shield)/Task(vert)? I'm in the lab playing with them and finding fun stuff, but there's so much to do with the 2 I wanna see what other people are doing
 
As i said in earlier post try( with Task) doing instant overhead j.B, j.C, j.S, land, Call cap, j.B, j.C, j.S, land, (second hit of shield hits) j.B, j.C, j,S , ABC f+C into rest of your BNB. Its a pretty good combo extender with those two. For the rest i mainly use Vert arrows to give vertical space to Cap so he can TK light shield slash. Its pretty useful for making charging star safe on block if you wanna mount an offense with less to no risk. With Cap,you can also call assist then jump light shield slash, backflip into either low or jump or double jump cross ups shenanigans.

Something i really like about Vert arrow is the delay for the arows to come down. If shield slash hits it gives you extra time to wave dash for full combo since the arrows will combo :D
 
Thanks. I was lookin for that post you made and got lost on SRK tryin to refind it! Right now I'm playing with my options after landing b+H. Right now Taskmasters best BnB is off the b+H relaunch, not the swings. So I'm testing if I can find something better with assists and b+H>Sting master. I'm close too the damage, but not quite there yet. My idea is to do LMH>b+H>StingMaster, cap assist, otg, air loops. etc...

One thing I do love about this team is 2 meters with any characters is 900k+ with just solo BnB into DHCs. So hoping with assist I'll be hitting over 1mil off 2 meters, making all 3 characters touch of deaths in most scenarios.


So really dirty set ups with Task...In corner Sword Master is SCARY. b+H, call Akuma, Sword Master M (HMH, QCFH), call Cap, OTG arrow, land, MH(shield returns), basic aerial rave... Basically a free 500k any time your enemy block a b+H in the corner...and you can't advance guard it! Even more the timing is EASY!

I'm also working on set ups where i call cap assist to drag them away from the corner so i can hop over them and combo, but sometimes the hit boxes get weird and i can't cross up with j.H or j.S. Still I can land and i think im safe, it's just a lil more obvious.
 
Health isn't what makes characters good, so that's not even a weakness for Zero. Wesker is not top tier either. My top tier is only 5 characters, 3 of which are undisputed (Viper, Dante, and Zero). The other contenders I have down are Strider, Vergil, Dormammu, and Firebrand. Wesker isn't top tier, just top 10-top 15. I know Wolverine's still good, I mained him for all of MvC3.0 (Dropped him and Doom for Viper and Vergil), and the little I've played of him in Ultimate hasn't felt any different from 3.0. Doom and Felicia are of course really good (top 10-top 15) as well.

And if Vergil is a shenanigans character, then so is Wesker. Except Vergil's better than Wesker in pretty much every way.
I do disagree with Cosmic on the idea of making him the point character since Firebrand depends A LOT on meter. Luminous body and his lv 3 make him horribly strong compared to his normal state and he gains meter even in luminous while also having access to a totally safe and comboable instant overhead. I like to play FB second with a good blockedstun lockdown or ground lockdown assist.
No, Firebrand really does not depend on meter. He has a lot of meterless stuff going for him. Pretty much all of his BS is meterless. Having meter just kind of adds to that. Same with Viper.
 
Health isn't what makes characters good, so that's not even a weakness for Zero. Wesker is not top tier either. My top tier is only 5 characters, 3 of which are undisputed (Viper, Dante, and Zero). The other contenders I have down are Strider, Vergil, Dormammu, and Firebrand. Wesker isn't top tier, just top 10-top 15. I know Wolverine's still good, I mained him for all of MvC3.0 (Dropped him and Doom for Viper and Vergil), and the little I've played of him in Ultimate hasn't felt any different from 3.0. Doom and Felicia are of course really good (top 10-top 15) as well.

And if Vergil is a shenanigans character, then so is Wesker. Except Vergil's better than Wesker in pretty much every way.

No, Firebrand really does not depend on meter. He has a lot of meterless stuff going for him. Pretty much all of his BS is meterless. Having meter just kind of adds to that. Same with Viper.


Well our opinions differ a lot. I do agree about Wesker being overrated but he his still pretty damn good. But having played firebrand like crazy with high level players i can assure you that hes on a whole other level with meter. Without meter, Firebrand has unsafe moves ( except Air bon voyage ) he also cannot combo from instant jump Light if hes not in luminous body form. Which is a HUGE difference. One thing he has is his particular flight which people don't seem to understand really well. He has some ugly set ups with his dive kick into flight i haven't really seen in tournament yet but Luminous makes all those set ups and tricks 10 times better. Luminous also makes certain moves,not just him, a lot faster frame wise ( especially fireballs) which is also a big plus. It gives him access to infinites etc.... and meter boosts his damage A LOT!!!!! Since his hyper does half of what he dishes as damage without it. Having played firebrand for more than 150 hours (yes i do play UMVC3 a lot), i simply cannot agree with you on this one.

Anyways i think that making a tier list is ridiculous right now. Nobody knows all the characters really well yet so i wont be pretentious and give a tier list yet. I think that nobody can really do this as of now.
 
Thanks. I was lookin for that post you made and got lost on SRK tryin to refind it! Right now I'm playing with my options after landing b+H. Right now Taskmasters best BnB is off the b+H relaunch, not the swings. So I'm testing if I can find something better with assists and b+H>Sting master. I'm close too the damage, but not quite there yet. My idea is to do LMH>b+H>StingMaster, cap assist, otg, air loops. etc...

One thing I do love about this team is 2 meters with any characters is 900k+ with just solo BnB into DHCs. So hoping with assist I'll be hitting over 1mil off 2 meters, making all 3 characters touch of deaths in most scenarios.


So really dirty set ups with Task...In corner Sword Master is SCARY. b+H, call Akuma, Sword Master M (HMH, QCFH), call Cap, OTG arrow, land, MH(shield returns), basic aerial rave... Basically a free 500k any time your enemy block a b+H in the corner...and you can't advance guard it! Even more the timing is EASY!

I'm also working on set ups where i call cap assist to drag them away from the corner so i can hop over them and combo, but sometimes the hit boxes get weird and i can't cross up with j.H or j.S. Still I can land and i think im safe, it's just a lil more obvious.


Yeah i do agree about Swordmaster. Its such an underated move. Glad to see your using the pull from cap assist also. its pretty good with Zero making what appears to be a normal jump attack a cross up since the shield pulls back the opponent making him pass under you as you do j.C or j.S :D I love Zero XD
 
Well our opinions differ a lot. I do agree about Wesker being overrated but he his still pretty damn good. But having played firebrand like crazy with high level players i can assure you that hes on a whole other level with meter. Without meter, Firebrand has unsafe moves ( except Air bon voyage ) he also cannot combo from instant jump Light if hes not in luminous body form. Which is a HUGE difference. One thing he has is his particular flight which people don't seem to understand really well. He has some ugly set ups with his dive kick into flight i haven't really seen in tournament yet but Luminous makes all those set ups and tricks 10 times better. Luminous also makes certain moves,not just him, a lot faster frame wise ( especially fireballs) which is also a big plus. It gives him access to infinites etc.... and meter boosts his damage A LOT!!!!! Since his hyper does half of what he dishes as damage without it. Having played firebrand for more than 150 hours (yes i do play UMVC3 a lot), i simply cannot agree with you on this one.
Watch videos of Chrisis' team (Viper/Firebrand/Strider). you'll see what I'm talking about. He very rarely goes into Luminous Body from what I recall, and still does some really gross BS.
 
Can somebody clear this up for me - are there any other combos I need to know with Doom for practical purposes aside from the Buktooth Loop and corner loop with lv.1 and 3 variants? Because if so, I'll start learning some resets (If anybody could suggest a few to try out after answering my first question, it would be very much appreciated. =))
 
I know pretty well the player. He has a good Viper. His Firebrand isn't that impressive sorry actually if he didn't rely on gimmicks with his unblockable and Viper hard tag BS, he would be a lot better. Every time i see him do some damage he popped luminous body. Anyways like i said you clearly don't use firebrand since your just telling me look at chrisis use......things???or in simpler words you bring NO argument about your statement. Me, iv'e been maining Firebrand for more than a month. I played tons of games with him, online, offline, in tourneys here. I'm not saying he sucks as a point i'm saying he his FAR BETTER in second and then your telling me im wrong and propose me to check out someone who play's him in second and gets bodied by Shady K like my 16 year old sister would. With all respect, i do think you have a good knowledge of the game but not of Firebrand. Firebrand is far better with meter which is why even Chrisis puts him second and gets bodied by Shady K all night long lolll. Just look at how Shady K deals with his gimmicks in TNT GF. Felicia destroyed Chrisis by herself. Firebrand is not as bad as people think but people MADLY over hype the use of his unblockable and the rest of his """GIMMICKS""".



Edit: I hope i'm not sounding rude or anything but i like discussing about UMVC3 which i do like a lot. Just making sure we understand each other about this :D
 
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