Ok done about 4 hours of SC5. Game speed feels between 3 and 4.
There's iGDR which is relatively easy to execute. Some moves are removed yet again. SC4's 4A, 1K, 1A are gone.
11B is now 33B.
22B is now 11B, ground AT is gone. :(
11A is now 22A, there's a BE that goes into the mid GC.
22_88A is now 33_99A iirc.
1K is SC4's 214~K
44A is now 4A.
214~A guarantees a free CE. It is an vertical Auto GI but the window is really small.
214~K is SC4's 412K and there's 2 just frames B on hit.
214~B is the same.
3A is SC4's 3A+B and it KND on normal hit.
3A+B is a new 2-hit move which can be combo-ed into on CH. It is unsafe. (Tested against Hilde's A, A)
iGDR has a followup, I managed to get it once but couldn't replicate input. It's like SC3 so it's really damaging now.
The new 1A is the old 3A. On CH 3A,B, there's a JF gunshot which causes ground stun, not sure if anything is guaranteed.
8A+K is now 8B+K.
B+G guarantees at least a 3B, couldn't get 33B (old 11B) to land, opponent can tech.
BEs:
6B BE
4B BE
22A BE
A+G BE
FCA+B BE
Some interesting things I tried out:
11K is advantage on hit (6K versus Prryha's 2A)
I landed CE after 214A in front of the wall, managed to combo into 3A+B~B,B,B for half life.h